If you like the sound of a game about being a robot blasting other robots and stealing their parts to rebuild yourself, give us a wishlist? Demo out October 8th!
store.steampowered.com/app/2660180?...
#gamedev #indiegamedev #gaming #videogames
If you like the sound of a game about being a robot blasting other robots and stealing their parts to rebuild yourself, give us a wishlist? Demo out October 8th!
store.steampowered.com/app/2660180?...
#gamedev #indiegamedev #gaming #videogames
2️⃣ the 'curse of knowledge' means authors (can) become less insightful over time
3️⃣ a lack of domain expertise IS something you have to offer
... so, contribute to address a pain you have 🙏
roe.dev/ama
#ama
2️⃣ the 'curse of knowledge' means authors (can) become less insightful over time
3️⃣ a lack of domain expertise IS something you have to offer
... so, contribute to address a pain you have 🙏
roe.dev/ama
#ama
One of them being the timeless beauty of the tetrahedron and the other one being whatever the heck this is
One of them being the timeless beauty of the tetrahedron and the other one being whatever the heck this is
Learn more: devtalk.blender.org/t/asset-libr...
#b3d
Learn more: devtalk.blender.org/t/asset-libr...
#b3d
We have put together a cool new Steam page, designed specifically for your cool human eyes and YOUR cool human eyes alone. Showing our cool new Steam page to anything that does not have human eyes is forbidden.
store.steampowered.com/app/2660180/...
#indiegamedev #indiedev #gamedev
We have put together a cool new Steam page, designed specifically for your cool human eyes and YOUR cool human eyes alone. Showing our cool new Steam page to anything that does not have human eyes is forbidden.
store.steampowered.com/app/2660180/...
#indiegamedev #indiedev #gamedev
Review all your best safe practices here at Friday @ Second Half #69!
#indiegamedev #indiedev #screenshotsaturday #gamedev
secondhalf.games/news/2026-08...
Review all your best safe practices here at Friday @ Second Half #69!
#indiegamedev #indiedev #screenshotsaturday #gamedev
secondhalf.games/news/2026-08...
china: we made a humanoid robot that can run straight into a wall and fucking die faster than any previous humanoid robot could run straight into a wall and fucking die
china: we made a humanoid robot that can run straight into a wall and fucking die faster than any previous humanoid robot could run straight into a wall and fucking die
For details and how to see if you are impacted, see: blog.rust-lang.org/2026/08/20/s...
For details and how to see if you are impacted, see: blog.rust-lang.org/2026/08/20/s...
dirkjan.ochtman.nl/writing/2026...
Prossimo has three criteria for suggesting memory-safe rewrites: (1) widely used, (2) on a security boundary and (3) performing a critical function. This is clearly true for SSH servers.
dirkjan.ochtman.nl/writing/2026...
Prossimo has three criteria for suggesting memory-safe rewrites: (1) widely used, (2) on a security boundary and (3) performing a critical function. This is clearly true for SSH servers.
ordinaryabundance.com
ordinaryabundance.com
I've actually been working on this for years, and only recently figured out a solution to the parameter mapping problem. I think this curve is potentially better than cubic Béziers for 2D vector graphic design.
I've actually been working on this for years, and only recently figured out a solution to the parameter mapping problem. I think this curve is potentially better than cubic Béziers for 2D vector graphic design.
Large empty quads waste fragment shader time. A custom mesh that hugs the actual visible content kills the invisible overdraw.
Thanks Jan Mróz for the reminder.
lnkd.in/p/dkjNVigH
Large empty quads waste fragment shader time. A custom mesh that hugs the actual visible content kills the invisible overdraw.
Thanks Jan Mróz for the reminder.
lnkd.in/p/dkjNVigH
- For many of their sensors
- Reason #1: Safety
- Reason #2: Practicality, portability, and performance
- Reason #3: The Rust community
blog.st.com/rust-mems-dr...
#rustlang #embedded #stm32
- For many of their sensors
- Reason #1: Safety
- Reason #2: Practicality, portability, and performance
- Reason #3: The Rust community
blog.st.com/rust-mems-dr...
#rustlang #embedded #stm32
www.youtube.com/watch?v=_dJo...
www.youtube.com/watch?v=_dJo...
Can we start dreaming about a jj-native forge for individuals now? 👀 #jj-vcs
www.linkedin.com/posts/benjam...
Can we start dreaming about a jj-native forge for individuals now? 👀 #jj-vcs
www.linkedin.com/posts/benjam...