#VampireKiller's
#VampireKiller's "permafreeze" bug reveals init glitches in placed bats and mermen: init doesn't set initial pose for them - first tick does. When time is frozen, first tick is delayed, so sprites aren't initialized until later.
October 1, 2026 at 4:54 PM
#VampireKiller's score overflow routine is buggy - instead of writing to 0xC405–C407 (bytes read by the HUD), the routine writes to 0xC402–C404. The expected result of whipping a zombie with a score of 999900 is a score of 999999 - but because of the bug, the wrap is not corrected. #MSX
September 22, 2026 at 3:31 PM