2D Heroes
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2dheroes.com
2D Heroes
@2dheroes.com
https://2dheroes.com
Game developer. Streamer. Artist. Everything I work on eventually scope creeps into an MMO and I'm okay with that.
Pinned
I'm just 2-4 commissions away from becoming a verified artist on Vgen, so let's do a little promo raffle for a free virtual digital pet commission!
🧵1/3
#raffle #vgencomm #commission #lowpoly #pixelart
I'm just 2-4 commissions away from becoming a verified artist on Vgen, so let's do a little promo raffle for a free virtual digital pet commission!
🧵1/3
#raffle #vgencomm #commission #lowpoly #pixelart
September 16, 2026 at 10:06 PM
This commission for @ornithological.bsky.social was a lot of fun to work on! Thank you for trusting me with your character!
#vgencomm #commission #lowpoly #pixelart #ローポリ #ドット絵
September 16, 2026 at 5:46 PM
Not a whole lot of visible progress for Day 4 of #GBJAM14, but I've updated the renderer to build sprites from 8x8 tiles in the atlas instead of loading them through a separate process. Background tiles are randomized for a cool corrupted effect!
#indiedev #gamedev
September 15, 2026 at 11:00 AM
Day 3 of #GBJAM14 was mostly spent experimenting with tilemap stuff. I think I've pretty much settled into doing a top-down RPG style game. I just need to figure out the gameplay and how it ties into the Old Gold theme!
#indiedev #gamedev
September 14, 2026 at 11:00 AM
Closing out Day 2 of #GBJAM14, I've improved my UI system support layered windows and menu items. I've almost got enough tech now to start laying out some gameplay!
#indiedev #gamedev
September 13, 2026 at 11:00 AM
This took me way more time than I wanted it to, but it's working!
#GBJAM14 #indiedev #gamedev
September 13, 2026 at 2:20 AM
Day 1 of #GBJAM14 is over! I got a decent bit done. Spent the last half mostly working on 9-slice panels and a custom bitmap font for my game. I'll show it soon once I get the dialogue system up and running!
#indiedev #gamedev
September 12, 2026 at 11:04 AM
This was a super fun commission to work on. I'm really happy with how it turned out!
#vgencommission #vgencomm #pixelart #ドット絵
Cute little Tamagotchi commission I got from the the fantastic @2dheroes.com
September 12, 2026 at 12:57 AM
Spritesheet animations have been added to my #GBJAM14 game engine. I think I'll work on a custom font and implement text rendering next!
#indiegame #gamedev
September 11, 2026 at 5:24 PM
Simple collision detection is now working in my #GBJAM14 game! Next up is spritesheet animations.
#indiegame #gamedev
September 11, 2026 at 3:53 PM
The #GBJAM14 game now accepts user input and I've added a way to render individual sprites from an atlas. There's no collision detection yet, nor sprite animations, so those systems are up next!
#indiegame #gamedev
September 11, 2026 at 2:03 PM
Reposted by 2D Heroes
Cute little Tamagotchi commission I got from the the fantastic @2dheroes.com
September 11, 2026 at 12:20 PM
Alright, I've got the basic renderer set up for #GBJAM14 and can draw sprites to it. It uses a palette id in a lookup texture to choose the final 4 colors to display. Time to start implementing input!
#indiegame #gamedev
September 11, 2026 at 1:00 PM
It's time for #GBJAM14 and it looks like the jam theme is OLD GOLD. Time to think up an idea while I prepare my renderer!
#indiegame #gamedev
September 11, 2026 at 11:12 AM
I completely forgot that we put this joke in Melee Man. This brought a smile to my face. 🦡🍄🐍
#html5 #indiegame #gamedev
September 10, 2026 at 11:02 PM
Finished porting the boss in Melee Man, so level 7 is now fully working! Many of the levels after 7 should also be working, but I'll have to play through them to find out where the next issue lies.
#html5 #indiegame #gamedev
September 10, 2026 at 5:02 PM
Excited for GBJAM 14 tomorrow, I made a quick mockup of a platformer as a warm up.
#pixelart #ドット絵 #gamedev
September 10, 2026 at 12:01 PM
Kept seeing videos of people struggling to climb moving stairs, so I had to try it for myself!
#indiegame #gamedev
September 9, 2026 at 11:01 PM
Sometimes when you're feeling stuck on level design, it's best to just give yourself a little space.
#indiegame #gamedev
September 9, 2026 at 5:02 PM
Currently torn on whether I should use a fixed or freelook camera. Fixed camera has a nice retro feel to it, but I worry it will heavily affect level design, while freelook adds more controls, which may make web/mobile more cumbersome. What are your thoughts?
#indiegame #gamedev
September 9, 2026 at 12:00 PM
Made a bit more progress on the Melee Man web port today. The first 6 levels seem to be fully working! Level 7 is the first boss fight, so that'll be the next task.
#html5 #indiegame #gamedev
September 8, 2026 at 11:01 PM
Doing more to promote my Steam games! This is 猫肉「Cat Meat」ー a cute-but-difficult platformer where you only have 9 lives to complete the whole game. Get it for just $0.99 before I add achievements and update the price!
#indiegame #gamedev
store.steampowered.com/app/464530/C...
September 8, 2026 at 8:01 PM
I'll probably be retiring this commission format soon and working on some new ideas. If anyone wants their character reimagined as a low poly virtual pet/keychain, this is your last chance! #pixelart #ドット絵 #vgencomm
vgen.co/2DHeroes
September 8, 2026 at 5:01 PM
Here's the current list of block shapes I've added. When I get around to figuring out the environments, I'll probably skin these for the different biomes. So far I'm definitely planning on grasslands, snow, and volcano biomes.
#indiegame #gamedev
September 8, 2026 at 12:01 PM
It's kinda funny with the way this project is currently headed, it's starting to look like another game I was prototyping a few years ago. Guess the idea is just itching to get out!
#indiegame #gamedev
September 7, 2026 at 11:00 PM