Alberto K // 🚗🚓 Chrome Carnage 🎮
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albertoklocker.bsky.social
Alberto K // 🚗🚓 Chrome Carnage 🎮
@albertoklocker.bsky.social
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Paint the town red in Chrome Carnage!

This game is going to be such a fun bloody chaotic mess, I can't wait for you all to play it!

#indiegame #gamedev #solodev #godot
What!? Chrome Carnage made an appearance at Godot Con 2026 🤯

#godotengine #indiedev
June 6, 2026 at 9:00 PM
Reposted by Alberto K // 🚗🚓 Chrome Carnage 🎮
When someone asks me why I went with GDScript instead of C++ or C# in Godot (which I'm far more used to).
June 5, 2026 at 8:14 AM
Adding new weapons to my multiplayer top down city arena game.

This is a spinning blade the bounces off walls.

Can't decide it it should bounce off cars as well or damage them.

What do you think?

#indiegame #gamedev #solodev #godot
May 18, 2026 at 12:44 AM
Paint the town red in Chrome Carnage!

This game is going to be such a fun bloody chaotic mess, I can't wait for you all to play it!

#indiegame #gamedev #solodev #godot
May 9, 2026 at 9:24 PM
Huzzah! Just in time for the weekend!

Steam Controller!
May 8, 2026 at 1:55 AM
The AI is getting really good at driving in tight spaces.

Where ever you go it'll hunt you down!

#indiegame #indiedev #gamedev
May 3, 2026 at 9:00 PM
If you can dodge a car, you can dodge a bullet.

#gaming #gamedev #indiedev
April 24, 2026 at 9:01 PM
You know what they say about going into dark alleys alone...

You might get a shotgun blast to the face!

#gamedev #indiegame #godot
April 17, 2026 at 9:02 PM
Is there a better netcode library for #godotengine ?

#indiedev
April 1, 2026 at 1:24 PM
Holy shit. I can't ever find anything in the Steamworks developer portal.

#indiegamedev #steam
March 16, 2026 at 11:53 PM
If you're worried about your Godot game being stolen there's two fantastic add-ons.

GDMaim will butcher your gdscript code on export so it's an unreadable mess.

Godot-secure will patch you a custom build that won't work with common decompilers or key extractors.

That alone 10xs the effort needed
March 3, 2026 at 8:54 AM
This is seriously how you make a UI in #godotengine
January 26, 2026 at 7:20 AM
Holy foxy packets batman!

🦊 netfox netcode for #GodotEngine got a massive update.

- networked physics
- lag simulation
- rollback aware NPCs
- rollback aware visibility
- lower data transfers
- network rng
- network logger

#gamedev
November 25, 2025 at 3:14 AM
The top down city photography from Navid Baraty has been a fantastic reference for Chrome Carnage.

https://www.navidbaraty.com/hidden-city

#indiegame #indiedev #gamedev
October 13, 2025 at 9:00 PM
Testing traffic doesn't mow down people.

There's only one song to play...

#indiegame #gamedev #indiedev
September 8, 2025 at 9:00 PM
And just how large would you like your city sir?

#indiegame #gamedev #indiedev
September 7, 2025 at 9:01 PM
Make a window in Blender

Geometry node corner variations

Feed it into Godot GridMaps and Bam!

Insta neon city.

#b3d #geometrynodes #GodotEngine
September 6, 2025 at 9:00 PM
Reposted by Alberto K // 🚗🚓 Chrome Carnage 🎮
The Steam page for my game 'Thirsty Princess' is live!
Would love for you all to check it out!

Wishlist here: store.steampowered.com/app/3978360/...
Thirsty Princess on Steam
Thirsty Princess is a fast-paced, top-down party game for 2–4 local players where you and your friends compete to drink beer with an impatient and unreasonable princess. Get drunk and slowly lose cont...
store.steampowered.com
September 6, 2025 at 12:47 AM
Debugging online multiplayer...

Should I include couch split screen?!

#ScreenshotSaturday #GameDev #IndieGame
September 5, 2025 at 9:00 PM
I didn't teach it to do that!

Sometimes these playtest bots scare me -

Humanity is definitely doomed.

#indiegame #indiedev #gamedev #FeatureFriday
September 4, 2025 at 9:00 PM
It's always fun watching the bots playtest

They have much to learn about rocket launchers and safe distances lol

#indiegame #indiedev #gamedev #DevDiary
September 3, 2025 at 9:00 PM
Making sure exploding car pile ups are satisfactory.

A little delay makes them domino nicely

Might tone down that force though lol

#indiegame #indiedev #gamedev #FridayFeeling
August 22, 2025 at 2:02 PM
Will #GodotEngine 4.6 be the version that gets the most requested physics feature?

The PR is ready, diligently kept up to date by its author.

It's been tested rigorously

I think it's finally time!

#godot
August 13, 2025 at 12:20 AM
Procedural cities and level creation.

It ain't just #Battlefield6 using #GodotEngine as a Map Editor

#indiegame #gaming
August 3, 2025 at 10:58 AM
Stress testing traffic / pedestrian placement.

Need to get better at seamlessly filling the city as you move quickly.

#indiegame #gamedev #indiedev
August 2, 2025 at 7:06 AM