ARez
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arezdev.de
ARez
@arezdev.de
I work on an Expanse inspired space game in my free time. Right now, I am still early in development and just doing what feels good.
Feel free to ask questions!
Reposted by ARez
At the end of my internship at Adobe, we could not release code for numerous reasons.

But I thought that the pseudo-code in the paper would be enough for anyone to re-implement it!

I was wrong 🫠

@arezdev.de contacted me a week ago, asking why his implementation did not work...
Implicit surfaces are great, but if you are not Inigo Quilez, it's really hard to control how they look...

That's why I'm really proud to annonce our Eurographics 2025 paper: "Implicit UVs: Real-time semi-global parameterization of implicit surfaces".
July 26, 2026 at 1:37 PM
My implementation of the paper "Implicit UVs: Real-time semi-global parameterization of implicit surfaces" from @baptiste-genest.bsky.social. The paper describes a way to texture SDFs in realtime by letting the user place seeds on the surface which get blended into a global UV space
#godot #Graphics
July 25, 2026 at 5:23 PM
Reposted by ARez
I made an addon for you.
Shader Line Previewer: A real-time variable inspector for Godot.
February 26, 2026 at 11:11 AM
Until now I used a 3D model of the Rocinante which is ofc not allowed due to copyright. So I asked a ship designer from the game Space Engineers to design a ship for me, which I can use as a reference to model a new ship. Heres my current progress on it

#indiedev #gamedev #space #scifi #TheExpanse
January 11, 2026 at 2:48 AM
Added Boids-like separation to the torpedoes. I think it looks much cooler now. The blue spheres are just for the video :D

#indiedev #gamedev #space #scifi #TheExpanse
December 12, 2025 at 4:19 PM
Next step of the bullet system done: ricoshet of bullets. Depending on the angle of impact, they have a certain chance to penetrate into the hurtbox or alternatively ricoshet off it. I also made them loose velocity on impact (WIP).

#indiedev #gamedev #space #scifi #TheExpanse
November 21, 2025 at 12:57 AM
I started implementing bullet penetration into multiple hurtboxes. Here you can see how a bullet hits all three hurtboxes in a row. I still need to implement proper damage falloff but that shouldn't be too hard 🙂

#indiedev #gamedev #space #scifi #TheExpanse
November 19, 2025 at 12:19 AM
I have reworked the enemy ""pathfinding"" so that it can follow a given path of checkpoints (each with a target speed). It also has an "emergency brake" if things go wrong :D
Its not perfect yet, but huge progress for me and I am happy about that 😀

#indiedev #gamedev #space #scifi #TheExpanse
November 1, 2025 at 8:41 PM
Added a world boundary. Currently I set the size arbitrarily to a radius of 5000 km. That means that two ships can be at most 10000 km apart. Which I believe should be enough to get some nice long range combat :)

#indiedev #gamedev #godotengine #expanse #TheExpanse
October 1, 2025 at 12:09 PM
Worked a bit on the UI and the player input. There are two input modes:
- Control mode toggled using CTRL. If enabled, your ship aligns with the direction the camera is facing.
- Freelook mode enabled while holding ALT. Otherwise its an orbit cam

#indiedev #gamedev #godotengine #expanse #TheExpanse
September 30, 2025 at 11:21 PM
And here are a couple more screenshots
September 29, 2025 at 7:33 PM
Improved the godrays once again so that they look more like volumetric god rays. The biggest difference is from the angle shown at the very start of the video (when looking perpendicular to the sun direction)

#indiedev #gamedev #godotengine #expanse #TheExpanse
September 29, 2025 at 6:45 PM
To anyone interested: I have now open-sourced the entire compositor effect here:
github.com/ARez2/compos...

#godotengine #FOSS
August 21, 2025 at 3:55 AM
Screen space god rays implemented into the same compositor effect I already used for the sun/ sun flares. This all runs in the editor 😁

#indiedev #gamedev #godotengine #expanse #TheExpanse
August 17, 2025 at 4:06 AM
Here's *yet* another iteration over the asteroids :) I do think this one already looks much better!

#indiedev #gamedev #godotengine #expanse #TheExpanse
August 8, 2025 at 8:23 PM
Yet another pass on the asteroid and this time also the background. I made it a bit lighter to improve readability.

#indiedev #gamedev #godotengine #expanse #TheExpanse
August 5, 2025 at 10:24 PM
I quickly did some work on an asteroid model. Improved mesh and material.
Let me know if you have some more ideas for the game :)

#indiedev #gamedev #godotengine #expanse #TheExpanse
August 4, 2025 at 8:07 PM
And here's a screenshot of the thruster in a destroyed state.

#indiedev #gamedev #godotengine #expanse #TheExpanse
July 20, 2025 at 2:30 PM
Worked some more on the combat (improved projectile hit detection, added spread to PDCs, added hit VFX, improved aiming logic factoring in acceleration and more). Also improved thruster visuals.

Here is how it looks in action 🚀

#indiedev #gamedev #godotengine #expanse #TheExpanse
July 20, 2025 at 2:23 PM
@gameengines.bsky.social I would like Godot please :D
July 8, 2025 at 2:43 PM
I think I FINALLY managed to fix the PDC aiming after struggling with it for MONTHS.

They should be able to align themselves way more consistently with the target now.

What you're seeing here is my test scene for them.

#indiedev #gamedev #godotengine #expanse #TheExpanse
June 30, 2025 at 10:06 PM
Reposted by ARez
Hey gamers, did you know that game developers share updates about their upcoming games on Saturdays using the hashtag #ScreenshotSaturday‽ Check out the Screenshot Saturday feed for the inside scoop on new indie games!
February 14, 2025 at 10:46 PM
Today I implemented Lens flares in Godot using Compositor Effects.
Thanks to pink_arcana's project on Github for helping me understand those effects
github.com/pink-arcana/...

#gamedev #indiedev #expanse #godot
May 24, 2025 at 6:15 PM
Reposted by ARez
🎉Of Life and Land 1.0 is OUT NOW on Steam! 🦊
Please support us on this special day! ❤️
🛒 Grab the game
⭐ Leave a review
📣 Tell a friend
GET IT NOW👇
https://store.steampowered.com/app/1733110?utm_source=Bluesky&utm_campaign=Re
❤️ Thank you for your support!
May 16, 2025 at 1:59 PM
Found some time today and implemented torpedoes. They use an algorithm called "proportional navigation".
Quite happy to get this done :) So next up is a hitbox system

#gamedev #indiedev #screenshotsaturday #expanse #godot
May 17, 2025 at 1:29 PM