Sir Ayford
ayford.bsky.social
Sir Ayford
@ayford.bsky.social
a.k.a. VLC or Victor only | he/him | Brazilian | 24y | lazy and anxious aroace guy | designer and artist | same, but in the skies ☁️
Pinned
Eu não devo estar atrasado pra noticiar, mas estou voltando a marcar presença no Xwitter, com o mesmo objetivo, mas agora com uma identidade diferente, assim como ocorreu por aqui.

LINK: x.com/just_a_ayford

Inclusive, para entender melhor sobre o meu retorno pra lá, veja o post fixado.
Reposted by Sir Ayford
Microsoft Xenith (1998 video game console)
September 9, 2026 at 3:36 PM
Reposted by Sir Ayford
Aqui não tem balões subindo, mas hoje é o dia em que chego nos 24 🥳🎉
September 12, 2026 at 3:11 AM
Reposted by Sir Ayford
Week 88, Parallel Universe of Windows (Rewrite):
Luna + Plex (Windows '03, 2003)

#weekly #design #AlternateTimeline #os #concept
September 7, 2026 at 6:53 AM
Reposted by Sir Ayford
with some proper vectorized reference i went ahead and created some icons of my own using blender (freestyle SVG exporter) and inkscape (cleaning up and colorization)
September 12, 2026 at 4:12 AM
Reposted by Sir Ayford
September 11, 2026 at 10:13 PM
Aqui não tem balões subindo, mas hoje é o dia em que chego nos 24 🥳🎉
September 12, 2026 at 3:11 AM
Reposted by Sir Ayford
September 9, 2026 at 12:33 PM
September 9, 2026 at 12:33 PM
Reposted by Sir Ayford
Cena do Circo Digital (em Português) só que Helluva Boss.
#helluvaboss #animacao #animation #stolas #blitzø
September 8, 2026 at 10:08 AM
Reposted by Sir Ayford
2004 Half-Life 2 desktop thing (@jexxdsgn.bsky.social's A Better Way Forward alternate timeline)
August 19, 2026 at 10:55 AM
Reposted by Sir Ayford
Week 86, Parallel Universe of Windows (Rewrite):
Windows Vista, if it was better (Windows '07, 2007)

#weekly #design #AlternateTimeline #os #concept #aero
August 24, 2026 at 3:06 AM
Reposted by Sir Ayford
DOOM '98

Imagined what if id Software released an additional entry in the Doom series in 1998, using a technological mix between id Tech 2 and GoldSrc engine.

Going for the blend of fantastical and grounded, which would be in vein of Half-Life and System Shock 2.
August 24, 2026 at 7:32 AM
Reposted by Sir Ayford
broadcast yourself. (alternate 2006 // also part of
@jexxdsgn.bsky.social's A Better Way Forward)
August 25, 2026 at 6:55 PM
Reposted by Sir Ayford
anyone else remembers the OG ui on xera pulse? :P #abwf #teaser #xera

(major thanks to @mondyspartan.bsky.social and everyone else on the ABWF team who helped me out on the design!!)
August 30, 2026 at 7:27 PM
Reposted by Sir Ayford
Windows 98X (98-XP hybrid, 2002)
September 1, 2026 at 7:16 PM
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wow! metro!
September 4, 2026 at 10:12 AM
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September 3, 2026 at 2:24 PM
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new userstyle in progress! no promises itll be finished let alone released since that happens to be the fate for all my other themes
August 30, 2026 at 3:14 AM
Reposted by Sir Ayford
Estarei apresentando a vocês, o Vic Ayford, um rapaz calmo, sério e, ainda por cima, andrógino. Personagem original desenvolvido como persona de quem vos fala, como também será o principal mascote da marca VLC.

Enfim, o que vocês acharam do personagem?
August 29, 2026 at 10:50 PM
Reposted by Sir Ayford
Por acaso, cês perceberam que mudei a handle deste perfil após 3 anos?

vlchannel2012 -> ayford
August 15, 2026 at 5:59 PM
Estarei apresentando a vocês, o Vic Ayford, um rapaz calmo, sério e, ainda por cima, andrógino. Personagem original desenvolvido como persona de quem vos fala, como também será o principal mascote da marca VLC.

Enfim, o que vocês acharam do personagem?
August 29, 2026 at 10:50 PM
QTP with a game released in the year your were born.
August 22, 2026 at 4:40 PM
Reposted by Sir Ayford
I feel a lot of sympathy for her
June 21, 2026 at 7:23 PM
Reposted by Sir Ayford
Eu não devo estar atrasado pra noticiar, mas estou voltando a marcar presença no Xwitter, com o mesmo objetivo, mas agora com uma identidade diferente, assim como ocorreu por aqui.

LINK: x.com/just_a_ayford

Inclusive, para entender melhor sobre o meu retorno pra lá, veja o post fixado.
August 15, 2026 at 12:07 PM