GD portfolio: sjamescurtisdesign.ca
Photography: bigdumbanimal.ca
BC: disintegrationist.bandcamp.com
1) Finish translating MIDI selections into actual maps
2) Sort out which obstacles get which seeing
3) Learn Aseprite to create the art
4) Apply the art to the cards.
5) Have 4 cards as examples
6) Create power up card examples
7) Create a sell sheet to advertise it.
1) Finish translating MIDI selections into actual maps
2) Sort out which obstacles get which seeing
3) Learn Aseprite to create the art
4) Apply the art to the cards.
5) Have 4 cards as examples
6) Create power up card examples
7) Create a sell sheet to advertise it.
Go see them!
Go see them!
The 27 minute rambling audio is up for paid Patreon members
www.patreon.com/thedisintegr...
The 27 minute rambling audio is up for paid Patreon members
www.patreon.com/thedisintegr...
95% of my clients were American.
I'd be fucked six ways from Sunday.
95% of my clients were American.
I'd be fucked six ways from Sunday.
I got the files here: www.printables.com/model/970400...
I got the files here: www.printables.com/model/970400...
It needs refinement, of course. Considering this is a general scribble of an obstacle, but it's nice that the general idea works!
Also the caffeine has yet to work.
It needs refinement, of course. Considering this is a general scribble of an obstacle, but it's nice that the general idea works!
Also the caffeine has yet to work.
The original game book took 8 months of concentrated time during school. The sex shop book took me a year and a half between the idea and publishing.
This is very much the long game while I do other stuff.
The original game book took 8 months of concentrated time during school. The sex shop book took me a year and a half between the idea and publishing.
This is very much the long game while I do other stuff.
Thralls is still slow in production until I have a clearer idea to differentiate it from its inspirations.
AEGIS, I feel like I've been in the weeds, character creation wise. I'm pretty close to finishing that part, setting the rules and writing the text for it.
Thralls is still slow in production until I have a clearer idea to differentiate it from its inspirations.
AEGIS, I feel like I've been in the weeds, character creation wise. I'm pretty close to finishing that part, setting the rules and writing the text for it.
Want in? Join up here!
www.patreon.com/thedisintegr...
Want in? Join up here!
www.patreon.com/thedisintegr...
To test things, I need to create characters.
To create characters, I need to give them abilities.
To give them abilities, I need to come up with a system to do so.
Multiple spreadsheets later, I can make characters to test the ability and battle mechanics.
To test things, I need to create characters.
To create characters, I need to give them abilities.
To give them abilities, I need to come up with a system to do so.
Multiple spreadsheets later, I can make characters to test the ability and battle mechanics.
Good lordt, fuck expired film and fuck romanticizing it. I had to process the shit out of these scans before I got anything other than teal blobs. They look like third generation photocopies now, even after significantly reducing the ISO on the camera.
Good lordt, fuck expired film and fuck romanticizing it. I had to process the shit out of these scans before I got anything other than teal blobs. They look like third generation photocopies now, even after significantly reducing the ISO on the camera.
www.tumblr.com/bigdumbanima...
www.tumblr.com/bigdumbanima...