Chapter comes with full MIT-licensed source code, available on Github here: github.com/boksajak/MLP...
The book is available on Amazon.
- MLP inference and training in standard HLSL, in-line anywhere in your shaders
- 2D and 3D Hash-grid
- Adam optimizer
- Dx12 sample app
- Link: github.com/boksajak/MLP...
Looking forward to how people will use this!
- MLP inference and training in standard HLSL, in-line anywhere in your shaders
- 2D and 3D Hash-grid
- Adam optimizer
- Dx12 sample app
- Link: github.com/boksajak/MLP...
Looking forward to how people will use this!
You can now play my "bin packing" classic with full path tracing.
Open source and free (executables in the bin folder):
github.com/boksajak/Bin...
You can now play my "bin packing" classic with full path tracing.
Open source and free (executables in the bin folder):
github.com/boksajak/Bin...
Chapter comes with full MIT-licensed source code, available on Github here: github.com/boksajak/MLP...
The book is available on Amazon.
Chapter comes with full MIT-licensed source code, available on Github here: github.com/boksajak/MLP...
The book is available on Amazon.
This straightforward CPU version is very slow as you might expect, but also easy to follow.
github.com/wookie41/odi...
This straightforward CPU version is very slow as you might expect, but also easy to follow.
github.com/wookie41/odi...
tomclabault.github.io/blog/2025/re...
tomclabault.github.io/blog/2025/re...
📝 Joint Denoising and Upscaling via Multi-branch Network.
📝 Cardioid Caustics Generation with Diffusion Models.
📝 Geometric Integration for Neural Control Variates.
📥 View here: gpuopen.com/learn/public...
📝 Joint Denoising and Upscaling via Multi-branch Network.
📝 Cardioid Caustics Generation with Diffusion Models.
📝 Geometric Integration for Neural Control Variates.
📥 View here: gpuopen.com/learn/public...
📝 GATE (Geometry-Aware Trained Encoding) for neural rendering.
📝 Real-time procedural GPU tree generation.
📝 Neural Visibility Cache for real-time light sampling.
📥 Download the papers: gpuopen.com/learn/public...
📝 GATE (Geometry-Aware Trained Encoding) for neural rendering.
📝 Real-time procedural GPU tree generation.
📝 Neural Visibility Cache for real-time light sampling.
📥 Download the papers: gpuopen.com/learn/public...
Classics 😊
Classics 😊
I briefly discuss what quaternions and dual quaternions must become in spacetime in order to represent physically meaningful motions.
terathon.com/blog/relativ...
I briefly discuss what quaternions and dual quaternions must become in spacetime in order to represent physically meaningful motions.
terathon.com/blog/relativ...
www.zyanidelab.com/semi-metalli...
www.zyanidelab.com/semi-metalli...
www.youtube.com/watch?v=sHFb...
gpuopen.com/presentation...
www.youtube.com/watch?v=sHFb...
gpuopen.com/presentation...
I discovered quite a few interesting tricks !
www.froyok.fr/blog/2024-12...
#gamedev #rendering
I discovered quite a few interesting tricks !
www.froyok.fr/blog/2024-12...
#gamedev #rendering