Bradley Pollard
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bradleypollard.com
Bradley Pollard
@bradleypollard.com
Engineering Lead at Frontier Developments. He/Him.
Reposted by Bradley Pollard
/noclip turns 10 today.

So for the next month we're going to post a documentary a day to celebrate the people who took the time to talk to us during our first decade.

First up, our first documentary. How Psyonix toiled for years to build an overnight success.

www.youtube.com/watch?v=Om0j...
The Making of Rocket League - Documentary (Part 1)
YouTube video by /noclip
www.youtube.com
September 13, 2026 at 5:34 AM
I will be popping in and out of our Planet Zoo 2 Zoological Summit stream this afternoon to talk about the game!

You can check it out here: www.youtube.com/live/icLMrYk...
Planet Zoo 2 | Zoological Summit - Live from Chester Zoo
YouTube video by Planet Zoo 2
www.youtube.com
September 12, 2026 at 11:13 AM
Really excited to be heading to Chester Zoo in just over a week's time! It's going to be great seeing Planet Zoo 2 finally in the hands of our wonderful community 🦒

If you'd like the chance to attend and be the first to play Planet Zoo 2 you can grab your tickets here: fron.dev/f06c 🎫
September 3, 2026 at 11:04 PM
My purchase of a Steam Machine has been completely validated by the fact it runs Viva Piñata absolutely flawlessly.
August 17, 2026 at 8:58 PM
The aquatic animals look absolutely stunning, but adding avian species to Planet Zoo has been my favourite part of working on the sequel.

Really excited to be able to bring both fish and birds to our players for Planet Zoo 2!

www.youtube.com/watch?v=ak4K...
Planet Zoo 2 | Feature Focus - Frequent Flyers
YouTube video by Planet Zoo 2
www.youtube.com
August 6, 2026 at 1:19 PM
Finally beat The Talos Principle (all endings) - only 12 years after I started it 😅 Excited to try out Road to Gehenna now as I've heard great things. I'm glad The Talos Principle 2 persuaded me to go back and give 1 another shot.
August 2, 2026 at 8:55 PM
So much great content dropping for Planet Zoo 2 in the last few days! Love seeing all the reactions to what we've been cooking www.youtube.com/watch?v=G6-y...
Planet Zoo 2 | Announce Trailer
YouTube video by Planet Zoo 2
www.youtube.com
June 7, 2026 at 7:57 PM
My talk at GDC 2024 on how we implemented cross-platform determinism in 'Warhammer Age of Sigmar: Realms of Ruin' is now freely available to everyone in the GDC Vault!

If you are interested in determinism or cross-platform multiplayer in games please give it a watch.

gdcvault.com/play/1034229...
Cross-Platform Determinism in 'Warhammer Age of Sigmar: Realms of Ruin'
In this session, learn how and why Frontier Developments built a new deterministic simulation framework that underpins everything players see and interact with in Warhammer Age of Sigmar: Realms of Ru...
gdcvault.com
April 18, 2026 at 6:46 AM
Very excited to finally peel back the curtain on what we've been working on 👀 #PlanetZoo www.planetzoogame.com/news/celebra...
Celebrating Six Years of Planet Zoo - Planet Zoo
Hayo Zookeepers!Today we are celebrating a special milestone. It's the sixth anniversary of Planet Zoo and we wanted to take the opportunity to thank ...
www.planetzoogame.com
November 5, 2025 at 5:12 PM
Reposted by Bradley Pollard
People and media often say Balatro was made by 'one guy'. I feel like that unfortunately may be stoking the flames of this David vs. Goliath narrative a tiny bit

No it was not 'one guy', look at the dang in-game credits
This year's Summer Games Fest presentation was really concerned with how few people made a lot of those games, huh?

It feels kinda fucked up. Not just because they're often misrepresntating the real size of these teams, but because I think it's playing directly into a new(ish) flavour of dev hate.
June 7, 2025 at 6:49 AM
This ridiculous narrative that Geoff was peddling really soured the SGF for me.
I'm glad folks are finally waking up that this ridiculous rhetoric is dangerous and I applaud the folks with visibility pushing back on it.

Be honest.

If we keep repeating it, the fat cats at the top will expect it and it leads to workers abuse and overscoping.

www.pcgamer.com/gaming-indus...
No, Geoff Keighley—Clair Obscur: Expedition 33 was not made by a team of 'under 30 developers,' and devs say repeating the myth is 'a dangerous path'
SGF's fascination with small staff sizes discredits the integral work of external contractors and contributors.
www.pcgamer.com
June 7, 2025 at 9:56 PM
I don't need much of an excuse to bust these out again 😁 #OblivionRemastered
April 22, 2025 at 5:22 PM
Happy Blue Prince release day for all those who celebrate
April 10, 2025 at 11:55 AM
Finished Atomfall, a marvellous little game filled with British charm. Bravo @rebellion.com
April 8, 2025 at 9:22 PM
Rebellion's decision to not implement any kind of temporal AA or upscaling in Atomfall is a breath of fresh air. Not only does it run at a ridiculous frame rate when maxed out, the image quality is so crisp!
April 4, 2025 at 5:03 PM
Reposted by Bradley Pollard
Thrilled to be speaking at Develop:Brighton this year, as part of the new Performance Track!
As part of our new Performance track, James Stant will be demystifying the expectations held by developers as they scour the world of voice talent for the perfect fit with Cinderella’s slipper. #DevelopConf
March 14, 2025 at 6:59 PM
Reposted by Bradley Pollard
Today is the last day to fill out the UK govt consultation on AI copyright. Please do it! It really doesn’t take long and there are good guidelines here, and this government *will* take a lack of response as tacit approval. www.alcs.co.uk/news/your-ri...
Your rights are under threat from AI. It’s time to have your say!
The Government recently launched a consultation on AI and copyright. Now is the time to have your say and make sure that legislators hear the concerns of creators.
www.alcs.co.uk
February 25, 2025 at 11:03 AM
Reposted by Bradley Pollard
I'm giving an @officialgdc.bsky.social talk today 😱 Blimey!

🗣️ Cross Platform Determinism in Warhammer Age of Sigmar: Realms of Ruin
🕓 4pm PT, Thursday 21st March
📍 Room 2005, West Building, Moscone Center

#GDC2024
March 21, 2024 at 1:44 PM
🔜 San Francisco @officialgdc.bsky.social
March 16, 2024 at 12:14 PM
Very excited to have the opportunity to give a talk at @officialgdc.bsky.social 2024! Come see me share the team's fantastic work on implementing cross-platform determinism in Warhammer Age of Sigmar: Realms of Ruin at 4pm PST on Thursday 21st of March.
February 16, 2024 at 5:13 PM
Reposted by Bradley Pollard
Spent an hour today with @v21.bsky.social's "Downpour", an app for making little games on your phone (still in beta). Made one about our cats called "Where's Madeleine?". Perhaps my greatest work? Takes 2-5 minutes depending on how good you are at finding Madeleine.
downpour.games/~holly/where...
January 26, 2024 at 4:44 PM
I think we made a hell of a game and I loved working with this team! It's been great to see Realms of Ruin in the hands of players from today ⚔😁 I'm also rather enjoying playing the campaign myself at long last!
November 14, 2023 at 9:24 PM
Just finished Cocoon, it was delightful. If you have Gamepass I highly recommend checking out out (or buying it if you don't 😁)
October 1, 2023 at 5:57 PM
Very pleased to show off my favourite race of spooky bois in Warhammer Age of Sigmar: Realms of Ruin.

Can't wait for people to get their hands on it on the 17th of November 👻
August 22, 2023 at 6:24 PM