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cautomaton.bsky.social
Cautomaton
@cautomaton.bsky.social
J. Aaron.
CTO & co-founder at Jam & Tea Studios.
Topics: Technology, Startups, AI/ML, Game Dev, Open Source, Tabletop Games.
Based in Los Angeles. Happy father & husband.
Reposted by Cautomaton
Capcom has announced a multi-phase project to adapt its proprietary RE Engine into an "AI-generation engine" to streamline development and optimise performance
www.gamesindustry.biz/capcom-aims-...
October 5, 2026 at 8:30 AM
Fooling around with emacs / org-mode layout and helper elisp for the solo TTRPG "Astroprisma"

#emacs #solorpg #astroprisma
August 17, 2026 at 8:39 AM
Relaunched my personal site with an article collecting my insights on artificial intelligence and how interfaces shape our relationship through and with it. It's the "Second Coming of the Command Line":

cautomaton.com/articles/sec...
The Second Coming of the Command Line - Cautomaton
Neal Stephenson mourned the command line in 1999. Twenty-seven years later, it's the most powerful interface for AI. What does that mean for how we build, own, and control the tools of intelligence?
cautomaton.com
June 29, 2026 at 6:38 PM
I find a _really_ prefer org-mode to markdown for agentic specs (and docs in general), but alas not everyone is enlightened; so, this approach to use HTML is interesting:

simonwillison.net/2026/May/8/u...
Using Claude Code: The Unreasonable Effectiveness of HTML
Thought-provoking piece by Thariq Shihipar (on the Claude Code team at Anthropic) advocating for HTML over Markdown as an output format to request from Claude. The article is crammed with …
simonwillison.net
May 9, 2026 at 6:12 AM
How I use AI agents in emacs: @xenodium.bsky.social's agent-shell + persp-mode (project workspaces) + git worktrees. I have a dashboard that lets me create/switch between workspaces and agents. Emacs is the ideal agentic coding environment as far as I'm concerned.
February 25, 2026 at 6:22 AM
Off to Atlanta for Transformers 2026: AI and the Future of Games conference at Kennesaw this weekend.

www.taig.dev
Transformer 2026 - AI and the Future of Games Conference
Transformer 2026: The only annual conference that focuses on the AI and Games nexus in North America.
www.taig.dev
February 21, 2026 at 1:12 AM
@zen-browser.app is going to get me to finally switch my default browser. Taking a minute to wrap my head around new workflows, but this is ... nice.
February 17, 2026 at 11:24 AM
Late to @mrlesk.bsky.social 's Backlog.md which has a lot of overlap of my org-mode based github.com/farra/dev-ag... #emacs #org-mode #coding-agents. I'm still doubling down on org-mode, but nice to see similar ideas out there.
GitHub - MrLesk/Backlog.md: Backlog.md - A tool for managing project collaboration between humans and AI Agents in a git ecosystem
Backlog.md - A tool for managing project collaboration between humans and AI Agents in a git ecosystem - MrLesk/Backlog.md
Backlog.md
February 2, 2026 at 1:12 AM
Very cool. I’ve already moved to machines to Bazzite recently.

opengamingcollective.org?ref=gardiner...
Open Gaming Collective | The Future of Linux Gaming
opengamingcollective.org
January 31, 2026 at 4:21 AM
Despite myself being at the forefront of a lot of this, I can't help feeling a form of "cyberpunk vertigo" from the direction we appear to be headed.
January 30, 2026 at 5:11 PM
@simonwillison.net's got a nice summary of Dan Shapiro's "five levels of autocomplete" that's also a decent overview:

simonwillison.net/2026/Jan/28/...
The Five Levels: from Spicy Autocomplete to the Dark Factory
Dan Shapiro proposes a five level model of AI-assisted programming, inspired by the five (or rather six, it's zero-indexed) levels of driving automation. Spicy autocomplete, aka original GitHub Copilo...
simonwillison.net
January 30, 2026 at 5:09 PM
I know all the AI conversation is happening on Twitter/X. I just can't support that platform (haven't for years). In 2026, I'm going to share more coding (AI and gamedev) and tabletop thoughts here on blusky.
January 24, 2026 at 6:44 PM
For Claude Desktop: I have a "Home IT" project that I use for debugging Windows issues and asking simple IT-ish questions. I'm brave: I have MCP Filesystem + MCP Windows (yes, I give it PowerShell). Results: It can manage my AutoHotKey config, debugs crashes, makes Win11 ergonomic for me.
January 24, 2026 at 6:43 PM
Can I just say again that Emacs is my happy place?
January 24, 2026 at 12:51 AM
I'm noting that when using AI dev agents for coding (claude code), I'm doubly encouraged to keep the code clean and the README/docs/comments up to date. "Broken windows" / tech debt just confuse the agents. Better to keep everything *always* accurate and working. #ai #devagents #coding
September 10, 2025 at 6:03 AM
My go-to dev env stack these days:

- justfiles (for consistent project commands)
- jetify devbox (for consistent dev environments. Love this)
- claude code (increasingly hard to live without)
- emacs (works perfectly with dev agents)

Oh and pulumi ESC for secrets.

#emacs #devbox #claudecode
August 23, 2025 at 9:05 PM
This interview was a blast. If your curious about the intersection of AI and Games, check out what Otto at Supercell is up to:

youtu.be/XyfEqNMP6sg?...
Ep 17: How Supercell is supporting AI-native innovation
YouTube video by Playing With Inference
youtu.be
August 20, 2025 at 5:25 PM
Video Gaming Law of Infinite Simulation

In keeping with Jevons Paradox, video games expand to consume all available computation - CPU, GPU, ML - up to and beyond real-time simulation of the physical universe.

In short: If we can calculate it, games will play it.
August 12, 2025 at 2:50 PM
I was aware of D&D in my youth (watched the 80s cartoon), but, to speak to how much of a geek I was in elementary school, I thought BASIC D&D meant I'd get some BASIC source code for a game I could program on my Timex Sinclair 1000. I was disappointed when I found out what Basic D&D actually was!
Admission: My first TTRPG? Shadowrun 1st edition. That's right. What a way to start! I was 11 or 12 years old, my friend got a copy of Shadowrun and we... tried to figure it out. A few years later, I was playing 2nd edition AD&D, Robotech, and RIFTS, but that first game was quite the learning curve.
July 4, 2025 at 11:16 PM
Admission: My first TTRPG? Shadowrun 1st edition. That's right. What a way to start! I was 11 or 12 years old, my friend got a copy of Shadowrun and we... tried to figure it out. A few years later, I was playing 2nd edition AD&D, Robotech, and RIFTS, but that first game was quite the learning curve.
July 4, 2025 at 11:07 PM
Claude Code is changing my life, but perhaps even more importantly, claude code + emacs is changing my life. Got this package working today:

github.com/yuya373/clau...
GitHub - yuya373/claude-code-emacs: This package provides seamless integration with Claude Code, allowing you to run AI-powered coding sessions directly in your Emacs environment.
This package provides seamless integration with Claude Code, allowing you to run AI-powered coding sessions directly in your Emacs environment. - yuya373/claude-code-emacs
github.com
July 2, 2025 at 8:08 AM
In a world of bad news, one space brings me happiness: the Cambrian explosion of creativity in a the vibrant TTRPG community. Back around 2010, I feared my beloved hobby would whither. Now? So many amazing games. From 5E/Critical Role to OSR to PtbA/Forged to Itch.io indies. Gives me hope.
June 28, 2025 at 12:39 AM
When designing video games and, especially when designing AI-native games, I tend to look to tabletop RPGs for inspiration.
June 12, 2025 at 12:46 AM