Indie RPGs. Horror & Whimsy. Owner of one Ennie Award. She/Her. Sapphic trans girl, Quaker, hard left, spider-lover.
Taking a wild punt into unexplored territory, I've made a hybrid of solo journaling game and narrative wargame.
This being me, it involves intoxicants, zombies, and nuns.
So allow me to introduce In The Scarlet Cloister.
Taking a wild punt into unexplored territory, I've made a hybrid of solo journaling game and narrative wargame.
This being me, it involves intoxicants, zombies, and nuns.
So allow me to introduce In The Scarlet Cloister.
*(if none of it looks even a little bit interesting, does your mind have no tastebuds? because it sure looks interesting to me.)
Taking a wild punt into unexplored territory, I've made a hybrid of solo journaling game and narrative wargame.
This being me, it involves intoxicants, zombies, and nuns.
So allow me to introduce In The Scarlet Cloister.
*(if none of it looks even a little bit interesting, does your mind have no tastebuds? because it sure looks interesting to me.)
Taking a wild punt into unexplored territory, I've made a hybrid of solo journaling game and narrative wargame.
This being me, it involves intoxicants, zombies, and nuns.
So allow me to introduce In The Scarlet Cloister.
Taking a wild punt into unexplored territory, I've made a hybrid of solo journaling game and narrative wargame.
This being me, it involves intoxicants, zombies, and nuns.
So allow me to introduce In The Scarlet Cloister.
thanks keir, very cool
thanks keir, very cool
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FA Announcement: Support Fur Affinity’s Community Funding
www.furaffinity.net/journal/1143...
gofund.me/8126f11cb
Moves are specific. They have specific triggers and specific outcomes.
Moves are specific. They have specific triggers and specific outcomes.
world of darkness has always been an Urban Fantasy setting.
world of darkness has always been an Urban Fantasy setting.
barenuckelavee.bearblog.dev/no-one-can-t...
barenuckelavee.bearblog.dev/no-one-can-t...
- the complexity of a game's rules
and
- how tightly a game expects you to follow its rules.
they're different axes.
I do not consider the pbta games I've done actual play in to be rules light. If I'm playing a pbta game a goal is to use as many of the mechanics on my character sheet as possible
- the complexity of a game's rules
and
- how tightly a game expects you to follow its rules.
they're different axes.
So far across 2 groups I’ve heard:
-Babies
-Beans
-Pears
-Objects