Mizuki and the Crimson Moon - Demo Released!
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critsonastick.bsky.social
Mizuki and the Crimson Moon - Demo Released!
@critsonastick.bsky.social
A software dev that's gone into game dev. Working on: Mizuki and the Crimson Moon, a teleportation-based action-platformer!
Wishlist + Play:
https://store.steampowered.com/app/2937870/Mizuki_and_the_Crimson_Moon/
Itch-io: https://critsonastick.itch.io/
Pinned
A big new version of Mizuki and the Crimson Moon is out!
It comes with lots of nice graphical improvements, bug fixes, and other small tweaks.
If you ever wanted to try a teleportation-based platformer inspired my feudal Japan, now is a great time!
#screenshotSaturday #indiegame #gamedev #gamemaker
Here's a closeup of the Yokai Hunter charms. Several different designs and some destruction animation.
These were super fun to make!
#gamedev #pixelart
September 24, 2026 at 2:50 PM
I have created a brand new trailer for Mizuki and the Crimson Moon, showcasing all of the work that I've put into it the past few months. Check it out!
youtu.be/ME53YGODtZA
#indiegame #demo #trailer #gamemaker #kitsune
Mizuki and the Crimson Moon - Steam NextFest Trailer
YouTube video by Mizuki and the Crimson Moon Official
youtu.be
September 22, 2026 at 11:56 PM
It's a charm swarm!

The charms the Yokai Hunter uses suppress Mizuki's ability to teleport and explode on contact!
Don't worry, she can destroy them. Just be careful!

#screenshotSaturday #gamedev #indiegame
September 20, 2026 at 2:28 AM
Made an animation for a new enemy (first one in a while!)
This guy focuses on blocking attacks and counterattacking and is the final human enemy that Mizuki can fight in the Yokai Forest.
#pixelart #gamedev #animation #indiegame #gamemaker
September 18, 2026 at 10:35 PM
While testing some boss features I created something cool on accident.
Those zones usually cancel teleportation, but now the reverse is happening...
A coding bug? Nah, sounds more like a new feature for future stages / bosses!
#screenshotSaturday #gamedev #indiegame #gamemaker #kitsune
September 12, 2026 at 9:40 PM
At the request of one of my discord members, I added a little Touhou easter egg into Mizuki and the Crimson Moon.
It'll be 'chilling' at the right side of Yokai Village throughout this weekend only.
Who could it be?
#gamedev #indiegame #touhou #touhou_project #gamemaker
September 12, 2026 at 3:01 AM
I've been super busy working on the first boss this week, but I don't have anything I can show yet...
Here's some cool gameplay of my indie game though!
#gamedev #screenshotSaturday #indiegame #gamemaker
September 6, 2026 at 2:08 AM
A big new version of Mizuki and the Crimson Moon is out!
It comes with lots of nice graphical improvements, bug fixes, and other small tweaks.
If you ever wanted to try a teleportation-based platformer inspired my feudal Japan, now is a great time!
#screenshotSaturday #indiegame #gamedev #gamemaker
August 30, 2026 at 1:53 AM
Every now and then I get a good path made in a level but then wonder "Wait, is this direction clear enough? What can I do to make it better?"
And then I remember, "That's right, coins!"

🪙🪙🪙

I've hidden bonus coins around stages too!

#gamedev #indiegame #gamemaker #teleportation #coins
August 25, 2026 at 1:04 AM
This is what intense gameplay looks like for Mizuki and the Crimson Moon!

Loving all the new effects that I've added in over the month too.

#screenshotsaturday #indiegame #gamedev #gamemaker
August 23, 2026 at 4:41 AM
Particle effects are so much fun to play with. Check out these new teleport effects that I made!

The effect disappears when the teleport location isn't valid.

#gamedev #indiegame #particles #gamemaker
August 19, 2026 at 2:54 AM
I've been playing around with better ways to convey information, like tutorials. I've designed a rough example here.
I need to know, can you tell what you can and cannot do to progress? Is the ability showcase clear enough?
#screenshotSaturday #gamedev #indiegame #tutorial
August 16, 2026 at 4:22 AM
Finishing up a new animation. I kinda like it but also feel like something is off.
Is there too much movement? Maybe the movement is too "bouncy"? Something else?
Oh well, it's probably fine, right? Feel free to critique it!
#pixelart #animation #gamedev #indiegame
August 8, 2026 at 3:04 AM
I was able to add another needed feature this week.
Mizuki can now recover the money she loses after getting knocked out! 50% is lost for good and the other 50% appears in this handy bag she can re-collect.
Just don't get knocked out again!
#screenshotsaturday #gamedev #indiegame #gamemaker
August 2, 2026 at 1:23 AM
I’ve accidentally made some cursed hitboxes.

Don’t ask me how Mizuki got there, it was pure luck…and yeah, she is not amused.

#indiegame #gamedev #hitboxes #GameMaker
July 27, 2026 at 5:32 PM
Nothing flashy but very important regardless!

Settings are now accessible from anywhere in the game! It wasn't the toughest to set up, but definitely took some playing around.

Also killed lots of bugs today.

#screenshotSaturday #gamedev #indiegame #gamemaker #menu
July 26, 2026 at 2:15 AM
I was working on knockback effects so I went to see how the counter looked and...

WOW!

It was way more than I meant, but maybe it should stay this way? I kinda like it.

#gamedev #indiegame
July 23, 2026 at 3:59 AM
I played around a bit with types of knock-back during the week and am pretty happy with what I made!
It's a semi-dynamic system that really adds to the 'hit' effect of attacking.

I'll be polishing all of this up next week.
Stay tuned!

#screenshotSaturday #gamedev #indiegame #gamemaker #particles
July 19, 2026 at 3:22 AM
One piece of feedback that I've received a lot is that it needs to be more obvious when an enemy is damaged.

Well after putting it off for so long, here's what I got!
Hit-stop, hit-flash, and particles!

Should it be more? Or is this enough?

#screenshotSaturday #gamedev #indiegame #gamemaker
July 12, 2026 at 3:42 AM
Here's a slow-motion of the particles I made for the teleportation dodge mechanic!
I'm pretty happy with how they turned out. It's a mix of using particles and objects to accomplish the complete effect.

Check out the full clip in the comments!

#gamedev #gamemaker #particles #indiegame
July 9, 2026 at 4:59 AM
Teleportation dodges!
I've added a new feature that makes teleportation even cooler and more crucial for combat.
If you're able to dodge an enemies attack with a teleport, you'll get the wisp back allowing for follow-ups and more!
#screenshotsaturday #gamedev #indiegame #teleportation
July 5, 2026 at 4:28 AM
Hey!
I'm participating in ArtFight this year thanks to some encouragement. If you want to give me a follow, I'll try to do some art for you! (Not guaranteed though because game dev and life is busy).

Happy ArtFight!

(Mizuki art by LilacHoney; I love it!)
#artfight #krita #art
July 3, 2026 at 9:05 PM
Who likes insta-death hazards in action platformers?
No?
Well, it's a good thing I adjusted how "insta-death" hazards work!
Each deadly hazard (or pit) will now just damage you and respawn you in a convenient point and only kill you on low health.
#screenshotSaturday #gamedev #indiegame #gamemaker
June 27, 2026 at 5:19 PM
I added a feature that's been needed for a while.
The camera now pans in the direction that Mizuki is teleporting! Other than planning teleports, it's useful for looking around too.
I also have something big for teleporting planned coming next week!
#screenshotSaturday #gamedev #indiegame #gamemaker
June 20, 2026 at 7:44 PM
Got burnt out, came back with a vengeance.
I had fun getting resolution stuff working over the weekend. You can play Mizuki and the Crimson Moon on a super tiny display if you feel like it!
#gamedev #indiegame #gamemaker
June 16, 2026 at 3:38 AM