Dan Fessler
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danfessler.com
Dan Fessler
@danfessler.com
Senior Engineer @ Roblox / CCO & co-founder at Incite Interactive
Reposted by Dan Fessler
To celebrate one year of launching into Early Access on Steam, I've released a big update for MADHOUSE today!

It's official spooky season and you can play this build live on Steam right now!
October 1, 2026 at 8:00 PM
Reposted by Dan Fessler
Isometric isn't usually my thing but I felt inspired.
August 24, 2026 at 3:09 AM
Reposted by Dan Fessler
I made a video about the smooth-maximum function, I hope you like it!

youtu.be/6Qb6QtC6QMs
A function you cannot do without
YouTube video by Inigo Quilez
youtu.be
June 27, 2026 at 4:57 PM
Reposted by Dan Fessler
May 31, 2026 at 9:09 AM
considering a voxel lighting algorithm that lights each voxel a uniform amount based on a calculated normal instead of using the cubic faces of each voxel.

Got a proof of concept working but now need better demo assets. Anyone have pixel-art quality voxel assets for me to try?
May 29, 2026 at 11:27 PM
probably the best voxel artist in the biz
I'm looking for work!

- Characters
- Environments
- Animations

Whatever your needs, I can do it 💪
I've worked on Teardown, Vampire Crawlers and many more!

Feel free to DM me or email
[email protected]
May 29, 2026 at 5:10 PM
Sooo close!
May 19, 2026 at 5:31 AM
Best run so far in @adamatomic.bsky.social’s Dust Settlers in the Corgispace collection
May 17, 2026 at 10:36 PM
Reposted by Dan Fessler
my last 20 games!! 98% positive on steam :O store.steampowered.com/app/4044300/...
May 14, 2026 at 6:03 PM
Reposted by Dan Fessler
Digital color over this scifi wheeled vehicle.
May 15, 2026 at 2:44 AM
Reposted by Dan Fessler
#80
May 14, 2026 at 9:07 PM
Reposted by Dan Fessler
City of None is an upcoming adventure game published by Extremely OK Games! Check it out on Steam: store.steampowered.com/app/3189450/...
April 30, 2026 at 5:18 PM
Reposted by Dan Fessler
i love putting stuff on the toggles
April 23, 2026 at 7:49 PM
Reposted by Dan Fessler
cooking a lil n64-style demo scene 🌼
April 4, 2026 at 9:05 PM
been working on a 2D Unity-like game engine from scratch:

C++ with SDL3 renderer, Luau scripting, scene hierarchy and behavior system, and interactive editor in an integrated webview.

Still some rough edges but the pieces are all there!
April 4, 2026 at 3:11 PM
A better look
March 14, 2026 at 3:22 PM
I heard y'all like threaded replies...
March 10, 2026 at 12:35 AM
Reposted by Dan Fessler
Hey everyone!

I am open for work. Looking for contract, part-time, full-time, anything! I have been making games for close to 15 years now and am happy doing 2D art in most styles, pixel art, UI, and managing.

Here's a link to my portfolio: kyleolson.artstation.com
Kyle Olson
Pixelmancer and Game Artist. Open for work.
kyleolson.artstation.com
March 9, 2026 at 7:04 PM
a little preview of something...
March 9, 2026 at 10:21 AM
Making a little electronics simulator… game? I dunno, but look at my 555 timer go!
March 8, 2026 at 1:46 AM
did some texture and shader work
January 7, 2026 at 3:16 PM
Which is better? Ortho vs perspective
January 5, 2026 at 6:54 PM
quick engine test
January 5, 2026 at 8:52 AM
Added some drink fridges. Gotta draw all the angles too!
January 4, 2026 at 5:49 AM
What an embarrassing day to be an American
January 4, 2026 at 2:30 AM