History says no. Every major technological shift in art triggers the same reaction.
Read the full essay:
danicat.dev/posts/202607...
youtu.be/i_5uKHL7sR4
youtu.be/i_5uKHL7sR4
In Part 3 of "Gemini for Go Developers", I wanted to see how each option feels in practice. To test them, I built the same multi-tool agent across all three stacks 🧵👇
In Part 3 of "Gemini for Go Developers", I wanted to see how each option feels in practice. To test them, I built the same multi-tool agent across all three stacks 🧵👇
Every time Antigravity loads a skill on demand, I immediately think about the classic scene in The Matrix where Neo has kung fu "installed" into his brain. 🧵👇
Every time Antigravity loads a skill on demand, I immediately think about the classic scene in The Matrix where Neo has kung fu "installed" into his brain. 🧵👇
In Part 3 of "Gemini for Go Developers", we dissect agent mechanics and build a Retro Game Appraiser across three Go paradigms:
In Part 3 of "Gemini for Go Developers", we dissect agent mechanics and build a Retro Game Appraiser across three Go paradigms:
First, let's think about how people learned engineering before AI. For me, it all started with a single question: how do video games draw things on screen? 🧵
First, let's think about how people learned engineering before AI. For me, it all started with a single question: how do video games draw things on screen? 🧵
Here is my Pedantic Code Review Guide for Gophers 101.
Fact: if you don’t pass Level 1, I won’t do Level 2, and so on. 🧵
Here is my Pedantic Code Review Guide for Gophers 101.
Fact: if you don’t pass Level 1, I won’t do Level 2, and so on. 🧵
I also put my pedantic hat on, because why not, right? lol... 🧵
I also put my pedantic hat on, because why not, right? lol... 🧵
Think of it like a hackathon, but for game development: a creative sprint where developers design, code, and build a playable game from scratch within a set timeframe. Sounds fun, right? 🧵👇
Think of it like a hackathon, but for game development: a creative sprint where developers design, code, and build a playable game from scratch within a set timeframe. Sounds fun, right? 🧵👇
This weekend with Gemini Flash was pure hyperfocus across 5 codebases.
Near-zero wait times kept me in total flow. (Or it might be my ADHD, but I still blame Flash! ⚡) 🧵
This weekend with Gemini Flash was pure hyperfocus across 5 codebases.
Near-zero wait times kept me in total flow. (Or it might be my ADHD, but I still blame Flash! ⚡) 🧵
In Part 2 of Gemini for Go Developers, I explore how I use open agentic standards like MCP and skills to fine tune Antigravity for Go development.
danicat.dev/posts/202608...
#golang #gemini #antigravity
In Part 2 of Gemini for Go Developers, I explore how I use open agentic standards like MCP and skills to fine tune Antigravity for Go development.
danicat.dev/posts/202608...
#golang #gemini #antigravity
Read more about this and other insights on the blog: danicat.dev/posts/202608...
#gemini #golang #gcp #googlecloud
Read more about this and other insights on the blog: danicat.dev/posts/202608...
#gemini #golang #gcp #googlecloud
npx skills add google-gemini/gemini-skills --skill gemini-api-dev --global
More cool Gemini Developer stuff here: ai.google.dev/gemini-api/d...
npx skills add google-gemini/gemini-skills --skill gemini-api-dev --global
More cool Gemini Developer stuff here: ai.google.dev/gemini-api/d...
#gemini #genkit #golang
#gemini #genkit #golang
History says no. Every major technological shift in art triggers the same reaction.
Read the full essay:
danicat.dev/posts/202607...
History says no. Every major technological shift in art triggers the same reaction.
Read the full essay:
danicat.dev/posts/202607...