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dathaniel.bsky.social
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@dathaniel.bsky.social
Game Designer for #Besiege
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Man, I've been radio silent here for a while, because the last year I've been working on #Besiege The Broken Beyond, our new expansion taking off into space. It's been a crazy intense journey. Now I know we can do it here is the teaser: youtu.be/Re3TKkQGBPY #IndieGame #GameDev
Besiege: The Broken Beyond (Teaser Trailer)
YouTube video by Spiderling Studios
www.youtube.com
Game Development is often tough decisions and intense work to nail solid mechanics.
However from concept to finish our planetary ring gravity for The Broken Beyond came about in a day-ish, visualised here with a vector field. Dev Post here:
store.steampowered.com/news/app/346... #GameDev #IndieDev
May 18, 2026 at 9:32 PM
It's a lot of work trying to get all the details down for #Besiege: The Broken Beyond. So rarely have time to post. But we had to try to replicate the lunar flyby #NASA just performed in game, with a translunar injection burn and all. Thanks @freya.bsky.social for the beautiful atmosphere #GameDev
April 8, 2026 at 12:01 PM
Man, I've been radio silent here for a while, because the last year I've been working on #Besiege The Broken Beyond, our new expansion taking off into space. It's been a crazy intense journey. Now I know we can do it here is the teaser: youtu.be/Re3TKkQGBPY #IndieGame #GameDev
Besiege: The Broken Beyond (Teaser Trailer)
YouTube video by Spiderling Studios
www.youtube.com
February 10, 2026 at 2:15 PM
I haven't been posting recently here, not for the lack of wanting to post. Working hard on something and when I can share I will post some cool vids and gifs.

In the meantime our friend Dagriefaa helped us push out this QoL update.
June 30, 2025 at 5:34 PM
Here's the #Besiege: The Splintered Sea trailer I made with @corfiz.com

Maybe it's just my process, but I don't think we as devs talk about how time consuming and hard well-made trailers can be to make. I worked on this trailer across an entire month, after James already had done so much. #GameDev
Besiege: The Splintered Sea (Announcement Trailer)
YouTube video by Spiderling Studios
www.youtube.com
December 4, 2024 at 11:31 PM
I don't know what is scarier, how many hours I've accumulated during #GameDev, or how actual players have matched my play time.
December 4, 2024 at 12:38 AM
While testing the physics of our water buoyancy system in #Besiege I built this 'nope'. Had to make sure swimming mechanics worked. #GameDev
December 3, 2024 at 12:15 AM
Last update of the year done, but hard at work on the 10 year anniversary update for #Besiege. #GameDev
December 2, 2024 at 2:10 PM
#Besiege has been out for a while. This means the engine is pretty outdated - like 2016 outdated. This update I finally figured out a performant way to display the stress/load of the physics on complex mechanisms.

Something that was more involved due to lacking engine features. #GameDev #IndieDev
November 29, 2024 at 1:37 AM
Here's a rudimentary breakdown of how I did the underwater explosions in #Besiege: The Splintered Sea. We reused our regular volumetric explosion and I changed the unheated pixels to clip into brighter steam. #GameDev

Thank gawd for the Slow Mo Guys for providing a good reference.
November 22, 2024 at 10:31 PM
Have to post this here, our 3D artist Alex made this awesome render for #Besiege: The Splintered Sea a couple of months ago. I just like an unorganized worktable. #GameDev
November 22, 2024 at 12:56 PM
One of the game art capsules we use on #Besiege I made by just throwing a couple posed characters into the game itself and capturing with the in-game camera.

So here's a free cam move around the scene. #GameDev
November 21, 2024 at 10:25 PM
Probably a bit late but here is my #DevDesk. #GameDev
November 21, 2024 at 12:13 PM
As somebody who grew up on physical game releases, it feels really cool seeing our own game #Besiege coming in physical copies in December, even if it's only in Japan. #GameDev
November 20, 2024 at 9:49 PM