DFF
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deepfriedfaces.bsky.social
DFF
@deepfriedfaces.bsky.social

Evil minded, yet kind hearted
A toilet that I am weirdly proud of making
September 25, 2026 at 9:06 PM
Pax is great this year
September 7, 2026 at 2:10 AM
Summers finally waning, I made a little ode to summer with a little bedroom scene
September 2, 2026 at 7:10 PM
CICADAMATA is so fucking good 👍
August 30, 2026 at 11:09 PM
Every once in a while its fun to make something that tiles together, especially if it's a groin vault.
July 9, 2026 at 6:44 AM
After watching a tutorial on making good buildings quickly, I tried my hand at a nice old industrial building. took a little too long on it, but I think it came out nice.
June 4, 2026 at 5:31 PM
Reposted by DFF
do you care for him
February 15, 2026 at 3:49 AM
It's Valentine's day, and while I do not celebrate, at least I can show off my sick food items I made. I love making off-brand food logos.
February 15, 2026 at 1:37 AM
This is my executive desk with a whole bunch of props that I made for my website (:
February 8, 2026 at 5:37 AM
Reposted by DFF
Testing Talking System with a Thrait in the ruins!
(Ignore the placeholder voice lines)
#Psychopomp #PsychopompGame #Psychopomp2
February 1, 2026 at 2:13 AM
These are still my favorite props. I need to make a full backyard scene in the future.
January 30, 2026 at 1:36 AM
I also made this fancy bookshelf, you can't read the books, sadly, since they are decorative and just there so you can find the secret lever to open a hidden door.
January 28, 2026 at 11:18 PM
I probably should show off some other props I've made. A lot of these are miscellaneous items for random scenes, but I've made a lot at this point.
January 26, 2026 at 4:06 AM
A lonely grave forgotten in the woods. Nice and mossy too.
January 25, 2026 at 2:48 AM
Reposted by DFF
Constructing places and making them increasingly depressing #gamedev
January 24, 2026 at 8:17 PM
Reposted by DFF
Accident 2
music: Mount Shrine - Earth Bridge
January 19, 2026 at 3:08 PM
It really is cool how much lighting changes a render.
#Blender #lowpoly
January 20, 2026 at 1:20 AM
Mmm Coek
January 16, 2026 at 5:10 PM
Been Making more industrial environments, but I need a color pallet other than grays
I asked an ancient game dev on top of an old hill and asked him what I should do first when developing a game. He told me, "Make barrels, then make them dirty."
#PSX #Blender
January 9, 2026 at 9:09 PM
Reposted by DFF
#Val'tyFPS
Wishlist VAL'TY.
#boomershooter about a 46-year-old alien mom and her daughter.

Prevent a mysterious organization efforts to "domesticate" your species.

Let then get Val'ted!

Inspired by Turok, MDK, Chams: The Rift and creepypasta 🤫.

store.steampowered.com/app/3860970/...
January 5, 2026 at 10:10 PM
Reposted by DFF
When diving under the ice, your submarine can get quite chilly, so I added a breath effect to make it more noticeable.

#IndieDev #IndieGame #SoloDev #IndieGameDev #IndieDeveloper #gamedev #swissgames #Unity
January 2, 2026 at 11:08 PM
Its been a crazy few years, it just now feels like im coming out of it. Luckily 2025 is over and I hope to start 2026 on the right foot.
January 1, 2026 at 7:44 AM
Reposted by DFF
for the first time, showing off some actual gameplay

#metaxiagame #gamedev #gamemaker
December 26, 2025 at 8:14 PM
Did Twitter explode again? On Christmas eve no less?
December 24, 2025 at 10:12 PM
Reposted by DFF
Our upcoming game The Hearth and Harbour is fully 2D, but with some neat tricks we’ve made it look 3D. Ethan, our environment artist, did this with a special type of texture called a Normal Map. (Thread! 1/7)
December 19, 2025 at 12:05 PM