Elias_Dev_Journey
eliasdevjourney.bsky.social
Elias_Dev_Journey
@eliasdevjourney.bsky.social
Experienced Software Developer exploring Vibe Coding 🤖 | Documenting my journey building a digital business 💼 & sharing AI-driven development insights.
How to build apps and make money:

1. Launch in less than 1 week.
2. copy competitors tiktok ads
3. spam them atleast 2x a day for your app for 30 days
4. profit

Stop wasting time on building more and more features
#marketing#buildInPublic
July 20, 2026 at 8:50 PM
30 days of organic posting 1 account, 3 platforms, 1-2 posts/day results:
Instagram: 1-2k views per video.
Youtube: 0-1k
TikTok: 300-2k with 2 viral videos together doing 1 million views.
Revenue: ~400$
New Users: ~1300
Solid start id say but alot to learn.
July 20, 2026 at 11:19 AM
The internet is literally a cheat code for making money right now. It won't stay this easy forever. Don't miss out.
July 1, 2026 at 12:30 PM
my best app was removed from playstore for 22 days. After a slow start it slowly gets its former traffic back. Not as good as before but better than nothing. All organic ASO.
#appdev
July 1, 2026 at 12:10 PM
4 Days of Tik Tok Marketing. Quite surprised that it worked that well.
#IndieDev
June 30, 2026 at 8:50 PM
so literally my first two tiktok posts for my new app went viral. 🤷🏻‍♂️TikTok is indeed the best channel for mobile app marketing.
#buildInPublic#IndieDev
June 29, 2026 at 3:03 PM
My main app was removed from the Play Store for 22 days, cutting my almost $10k/mo revenue in half. Doesnt look like it will recover, was pure ASO. Still hitting $5k/mo after one year as a side business is a big win. 10k this year still possible. Trying to look forward
#indieDev
June 19, 2026 at 2:05 PM
Shipped 4 ASO-only apps last week while waiting for my marketings app's approval.

ASO-only is still viable, but scaling to serious revenue takes forever and requires huge luck or perfect timing.

If I started over today, I’d prioritize learning marketing.
#indiedev
June 18, 2026 at 9:02 AM
I can literally build an entire app with good onboarding, app screenshots, store listing etc. in a few hours. Opus 4.8 and a solid templates work wonder. #IndieDev
June 17, 2026 at 2:02 PM
My $6k/mo Google Play app was removed for 22 days, wiping out all 125 weekly subs. I fixed the issue before the warning expired, but support took 2 weeks to review a minor change.

Exactly why I won’t quit my job for indie dev yet. Way too risky. We are back though 📉 #indiedev
June 17, 2026 at 9:02 AM
While waiting for my main Google Play app to return (thanks for 7+ days reviews) and my TikTok-marketed iOS app to clear review, I’m launching a few small, ASO-only apps. Down to a 4-hour build-to-publish workflow now. Let’s see if they stack up and make some money! 🚀 #IndieDev
June 12, 2026 at 2:02 PM
Im ready to spam content @postbridge_.
June 10, 2026 at 9:02 AM
One of my 2 SaaS have atleast some traffic. Idk if this is good or not. Its 100% on autopilot. No sales so far.
June 9, 2026 at 2:05 PM
My new app just got approved on the Play Store! (Apple pending) 📱

Launch strategy: 1 organic video per day across 2 TikTok, 2 IG, and 2 YT accounts (one setup in EN, one in DE, both in EU). Increase volume later.

Target: $1k MRR by EOY. Will keep you updated! 📈 #indiehackers
June 6, 2026 at 9:01 AM
My top app was removed 10 days ago for a minor policy issue. Still waiting on Google’s slow re-review.

A brutal reminder of how fragile platform-dependent revenue is. Luckily it’s just a side hustle, but worried about what this does to my keyword rankings. 📉
June 5, 2026 at 4:27 PM
My apps pull in roughly $9K/month, mostly from ASO. I’m launching an experiment with a new app, the goal: $1K MMR by year-end using short-form content marketing. Let’s see how far we get.
#indieDev
May 26, 2026 at 7:37 AM
New Daily Record. Absolutely Insane 😋
We keep pushing even though sommer started and i just want to enjoy the sun outside...
May 25, 2026 at 7:32 AM
Users from the USA pay more and are more willing to spend. That's a fact. But that doesn't mean you should neglect other markets. In my app the USA drives 21.9% of revenue and while it's the largest source, nearly 80% of my earnings come from outside the USA.

DONT FOCUS TOO MUCH ON USA!⚠️
May 20, 2026 at 7:22 AM
Getting two TikTok profiles warmed up ,no VPNs this time. One will be in English, the other in German (my native language). Lots of devs obsess over the US, but there’s huge untapped opportunity in other markets. Time to go full marketing the next months.
#Marketing
May 19, 2026 at 7:37 AM
Don't forget to use your $100 free credit on App Store search ads, it'll attract users, boost your ASO, and give you hands-on ad experience. 👍
May 18, 2026 at 7:32 AM
5k mmr unlocked 👁️
May 17, 2026 at 11:59 AM
Users seem to cancel subscriptions alot faster on iOS than android.
Androids few perks 😄
#AppDev
May 16, 2026 at 11:59 AM
And so my SaaS story begins.
Hopefully it starts adding up in a few months.
Its 100% automated. I dont plan on touching it.

Going to report back once a week 😀
#BuildInPublic
May 14, 2026 at 7:39 AM
ASO Tip.
Use foxdata free version.🆓
The features are more than enough and you dont have to spend 100$-400$ per year on ASO tools.💰️
Bonus: it has iOS and android support.🕶️
Not affiliated or anything with them.
#IndieDev
May 13, 2026 at 7:22 AM
I feel ASO tools have lost usefulness. App/Play Stores are so crowded, and these tools spit out popularity scores that feel wildly random. It wastes time building features no one's searching for. Am I the only one? #ASO #IndieDev
May 12, 2026 at 7:37 AM