festive vector
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festivevector.com
festive vector
@festivevector.com
indie trash, technical artist

check out my game www.sailforthgame.com
Reposted by festive vector
There's just something so satisfying about rendering water.
September 2, 2026 at 4:31 PM
More combat! #indiedev #gamedev
August 31, 2026 at 5:10 AM
combat is feeling pretty good now! #indiedev #gamedev
August 30, 2026 at 5:56 AM
art directable sci-fi traffic system for my game #indiedev #gamedev
August 25, 2026 at 4:40 AM
Working on a big city for my submarine adventure game!

#indiedev #gamedev
August 24, 2026 at 3:48 PM
Reposted by festive vector
Well, we finally announced Eufloria 2:
store.steampowered.com/app/4415060/...
My nerves are shredded but I'm relieved.

"Ambient intergalactic floral conquest" "Full contact space gardening"

Will come with a cool godot-based editor.

#indiegames #cozy #rts #strategy #4x #godot
Eufloria 2 on Steam
Eufloria 2 is the sequel to 2009's indie hit "Eufloria", featuring major gameplay additions and innovations, and a powerful level editor. Intergalactic floral conquest has EVOLVED to the nex...
store.steampowered.com
August 12, 2026 at 2:40 PM
Reposted by festive vector
This indie developer is making a cozy idle where you run a soup shop with a hardworking onion chef on a floating island.

- Runs in the background as a desktop companion
- Multiplayer with up to 2 friends on your island

The game is Boil Cabbage Make Soup. Would you play this?
August 12, 2026 at 7:02 PM
kapow #indiedev
August 9, 2026 at 2:06 AM
submersive sim

#indiedev #gamedev
August 6, 2026 at 3:53 AM
laying in wait

#indiedev #gamedev
August 4, 2026 at 6:43 PM
Marathon (2026)
August 4, 2026 at 12:35 AM
I know you were all jumping up and down with excitement to see this, so I’m happy to share that I’ve begun work on the options screen

#indiedev #gamedev
August 2, 2026 at 1:10 AM
preparing to attack a pirate convoy

#indiedev #gamedev
July 29, 2026 at 6:57 PM
Reposted by festive vector
movement in non-euclidean quaternionic space
July 21, 2026 at 11:03 PM
there's literally no better way to do this

#indiedev #gamedev
July 20, 2026 at 7:52 PM
made some fish schools! kind of a fake boids algorithm that i made up

then some test enemies attacked me while i was trying to get a better look 😄

#indiedev #gamedev
July 20, 2026 at 2:37 AM
shot of a busy port in one of the cities in my submarine game

#indiedev #gamedev
July 15, 2026 at 10:23 PM
working on some weapon vfx, with bonus slomo shots for fun! #indiedev #gamedev
July 14, 2026 at 11:19 PM
I took a look at this account’s history and literally all of them sound exactly like this, just wasting people’s time with GPT replies asking pointless questions 😭
July 7, 2026 at 1:22 AM
All progress on the game is halted, I will be flying around battles in slo motion for the foreseeable future 😄

#indiedev #gamedev
July 6, 2026 at 5:14 PM
Reposted by festive vector
I needed a break from UI stuff, so I let my hair down and, uh, completely remade #NovaSquadron 's missile VFX.

The usual ~1 minute video wouldn't do this insanity justice, so here's 3 minutes of the INDF and CLE absolutely wrecking each other's navies.
#gamedev #indiedev #screenshotsaturday
July 4, 2026 at 10:10 AM
Realized I can just spawn a big ass battle in my test scene any time I want 🤓

This is exactly the kind of thing I’d spend hours in as a kid if the game had a scenario editor of some kind

#indiedev #gamedev
July 1, 2026 at 2:40 AM
Reposted by festive vector
June 30, 2026 at 10:00 PM
found someone's port of the blender 'cavity' shading to unity, and I kind of love how it looks in my game!

really makes the edges pop nicely

#indiedev #gamedev
June 29, 2026 at 6:05 PM
My 100% hand built open world sailing game is just 10 bucks for the steam summer sale!

It has (fairly) realistic sailing, secret agent frogs, and fishing. What else do you want?

store.steampowered.com/app/1031460/...

#indiedev #gamedev
June 27, 2026 at 1:04 AM