Godot Engine
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Godot Engine
@godotengine.org
Your free, open-source game engine 🎮🛠️

Develop your 2D & 3D games, cross-platform projects, or even XR ideas!

🔗 https://links.godotengine.org/
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#GodotEngine 4.7 is here! 🎉

Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut offers colors of never-before-reached intensity, helming a bevy of new features to eliminate any remaining friction between you and your vision!

godotengine.org/releases/4.7/
Godot 4.7 Release: Lights, Camera, Action!
Like a cult classic movie, Godot 4 has only gotten better with age. This brings us to Godot 4.7. With 3 years under its belt, the 4.7 _Director’s Cut_ offers colors of never-before-reached intensity.
godotengine.org
Reposted by Godot Engine
📣 Submissions open for the Godot 2026 showreel

Like last year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers!

📅 Submissions close: October 1st
📅 Voting from October 2nd until October 16th

godotengine.org/article/subm...
Submissions open for Godot 2026 showreel – Godot Engine
Showcase your Godot creations in 2026! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!
godotengine.org
August 15, 2026 at 9:34 AM
"Another development snapshot already? Didn't they just release one last Friday?"

Indeed, this is primarily a hotfix release for macOS and the Google Play store. Despite that, #GodotEngine 4.8 dev 6 still has a fair amount to show off!

godotengine.org/article/dev-...
Dev snapshot: Godot 4.8 dev 6 – Godot Engine
Hotfix for macOS and Android
godotengine.org
September 15, 2026 at 7:58 PM
From the outside, rendering optimization can look a little bit like black magic. That's why @clayjohn.bsky.social, lead maintainer of the rendering team, is here to show a few examples of some optimizations from this year to highlight that optimizing rendering code isn’t as scary as it sounds.
Optimizing CPU-side Rendering Code – Godot Engine
Optimizing CPU code is a lot of fun. Here’s how we do it
godotengine.org
September 15, 2026 at 2:29 PM
A stream of new features are flowing your way! 🚣

Mip-level texture streaming, preserving alpha test coverage, a reworked toolbar for the 2D editor, and more await in #GodotEngine 4.8 dev 5

godotengine.org/article/dev-...
Dev snapshot: Godot 4.8 dev 5 – Godot Engine
A healthy stream of new features await!
godotengine.org
September 10, 2026 at 8:43 PM
Development of Godot 4.8 is firing on all cylinders! 🏎️

#GodotEngine 4.8 dev 4 brings Trail3D, VisualShader node groups, main screen dock support, multi-bounce ambient occlusion approximation, directional lightmap specular light… Too many features to count!

godotengine.org/article/dev-...
Dev snapshot: Godot 4.8 dev 4 – Godot Engine
4.8 development is now in full force!
godotengine.org
August 26, 2026 at 7:01 PM
At long last, a performance issue with high polling rate mice on Windows has been fixed, starting with the recently released #GodotEngine 4.7.2!

We've prepared a deeper dive as to how such a change came about & why tackling it was so important:

godotengine.org/article/fixi...
Fixing high polling rate mice on Windows in Godot – Godot Engine
At long last, a performance issue with high polling rate mice on Windows has been fixed. This article describes how the fix works, and why it's so important today.
godotengine.org
August 24, 2026 at 3:10 PM
Godot 3.6.2 has been our recommended stable LTS version of 3.x for a while now. However, due to changes in Android and iOS, the time has come for a new build. 📱

#GodotEngine 3.6.3 has arrived, being a safe and recommended upgrade for all 3.6.x users!

godotengine.org/article/main...
Maintenance release: Godot 3.6.3 – Godot Engine
Godot 3.6.2 has been our recommended stable LTS version of 3.x for a while now, but the time has come to make a new build, primarily due to changes in requirements for Android and iOS.
godotengine.org
August 22, 2026 at 3:05 PM
Has it already been a whole month since the last 4.7 maintenance release? How time flies… 🕰️

Well, no time to dwell on the past; let's instead dwell on the past with yet another maintenance release: #GodotEngine 4.7.2!

godotengine.org/article/main...
Maintenance release: Godot 4.7.2 – Godot Engine
The second 4.7 maintenance release has arrived!
godotengine.org
August 18, 2026 at 5:37 PM
The results are out, and for the first time, you can download all the responses as a .csv file if you want to dig deeper into the data.

Thank you everyone for participating!

godotengine.org/article/godo...
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! 📝

godotengine.org/article/godo...
Godot Community Poll 2026 – Godot Engine
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
godotengine.org
August 17, 2026 at 11:09 AM
📣 Submissions open for the Godot 2026 showreel

Like last year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers!

📅 Submissions close: October 1st
📅 Voting from October 2nd until October 16th

godotengine.org/article/subm...
Submissions open for Godot 2026 showreel – Godot Engine
Showcase your Godot creations in 2026! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!
godotengine.org
August 15, 2026 at 9:34 AM
GodotFest is coming back to Munich on November 3 & 4.

Expect two days of talks, panels, games, and plenty of time to meet the people building with Godot Engine.

The full announcement: godotengine.org/article/godo...
GodotFest 2026 returns to Munich this November – Godot Engine
The second GodotFest takes place on the 3rd and 4th of November in Munich, Germany.
godotengine.org
August 13, 2026 at 12:43 PM
✅ TIP: Reading development snapshot articles builds character!

Documentation admonitions, underlined warnings/errors in GDScript, FileSystem quality-of-life, and more await in #GodotEngine 4.8 dev 3:

godotengine.org/article/dev-...
Dev snapshot: Godot 4.8 dev 3 – Godot Engine
✅️ TIP: Reading development snapshot articles builds character!
godotengine.org
August 7, 2026 at 7:24 PM
What happens when you stabilize stability? Let's find out! 🏗️

Featuring crucial fixes for threading, mbedTLS, high poll rates for mice on Windows, and more; our first release candidate for #GodotEngine 4.7.2 is now live:

godotengine.org/article/rele...
Release candidate: Godot 4.7.2 RC 1 – Godot Engine
What happens when you stabilize stability? Let's find out!
godotengine.org
August 3, 2026 at 5:25 PM
Reposted by Godot Engine
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! 📝

godotengine.org/article/godo...
Godot Community Poll 2026 – Godot Engine
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
godotengine.org
July 16, 2026 at 3:54 PM
While a bunch of nerds enjoy GodotCon Boston, a bunch MORE nerds can enjoy our latest development snapshot 🤓

Editor QOL improvements, VCS usability, and more await in #GodotEngine 4.8 dev 2!

godotengine.org/article/dev-...
Dev snapshot: Godot 4.8 dev 2 – Godot Engine
The cost of convenience? Nothing!
godotengine.org
July 21, 2026 at 5:13 PM
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! 📝

godotengine.org/article/godo...
Godot Community Poll 2026 – Godot Engine
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
godotengine.org
July 16, 2026 at 3:54 PM
Hotfixes! Hotfixes! Get 'em while they're reheated! 🔥

Our first 4.7 maintenance release, #GodotEngine 4.7.1, features several regression fixes to ensure a safe and seamless foundation for developers!

godotengine.org/article/main...
Maintenance release: Godot 4.7.1 – Godot Engine
The first 4.7 maintenance release has arrived!
godotengine.org
July 14, 2026 at 9:32 PM
Our second GodotCon in North America is right around the corner! The schedule has been announced so we thought it would be worth highlighting some of the official updates and talks that will take place during the event:
godotengine.org/article/godo...
Godot Team Updates @ GodotCon Boston 2026 – Godot Engine
Announcing the schedule and some official updates from the Godot Foundation expected at GodotCon Boston 2026.
godotengine.org
July 14, 2026 at 2:43 PM
Hotfixes! Hotfixes! Get 'em while they're relatively warm! 🔥

Our second maintenance release for #GodotEngine 4.7.1 arrives, with even more regression fixes at the ready:

godotengine.org/article/rele...
Release candidate: Godot 4.7.1 RC 2 – Godot Engine
The de-specialized edition: special edition!
godotengine.org
July 9, 2026 at 3:47 PM
DeNA just joined the development fund as a Corporate Gold sponsor to support .NET for mobile. Thank you for backing open-source game development.

fund.godotengine.org
July 7, 2026 at 5:58 PM
Our first development snapshot for #GodotEngine 4.8 has arrived!

Docked game view enhancements, pseudolocalization previews, sticky tree items, fuzzy searching, and more await for early testing and feedback:

godotengine.org/article/dev-...
Dev snapshot: Godot 4.8 dev 1 – Godot Engine
The cycle begins anew
godotengine.org
July 6, 2026 at 3:15 PM
Hotfixes! Hotfixes! Get 'em while they're hot! 🔥

#GodotEngine 4.7's release just over a week ago has been very exciting, and we're eager to keep the ball rolling with our first 4.7.1 release candidate:

godotengine.org/article/rele...
Release candidate: Godot 4.7.1 RC 1 – Godot Engine
The de-specialized edition of a cult classic!
godotengine.org
July 1, 2026 at 5:45 PM
For years we have been overwhelmed by the volume of code contributions we have to review, especially from new contributors.

AI has made the problem much worse.

That's why we are taking steps to reduce the burden on maintainers while still welcoming new contributors:
godotengine.org/article/cont...
Changes to our Contribution Policies – Godot Engine
Godot is growing fast, so here is how we are dealing with the huge increase in contributions.
godotengine.org
June 30, 2026 at 2:32 PM
We've published Godot Engine's first written vision statement, formalizing a decade of shared experience building, releasing, and maintaining it.

This is intended to guide the Godot Foundation as we make decisions about where to allocate our resources. Read more: godotengine.org/article/godo...
Vision for the Engine – Godot Engine
The Godot Foundation formalizes its vision for the engine with a written statement
godotengine.org
June 26, 2026 at 1:02 PM
We would like to thank Battlefield Studios for the Corporate Platinum sponsorship. Thanks to them, we will be able to continue improving the engine for everyone, and welcome new users who are creating custom Battlefield maps using Godot + Portal.

fund.godotengine.org
June 23, 2026 at 1:25 PM