Harry 💬
banner
halisavakis.com
Harry 💬
@halisavakis.com
He/Him - Tech Artist @Okomotive
(my posts are mine tho)
Prev. Tech art @ Jumpship

🚫 Anti-AI/NFT 🚫

Gamedev, Shader and VFX Journeyman; making things pretty with code ✨

🎨: cara.app/harryalisavakis
🔗: halisavakis.carrd.co
🌐 : halisavakis.com
Pinned
🌫HAZE🌫 is now OUT on the Unity Asset Store!

🎉And it's already 10% off 🎉

It's really easy and fun to use and you can make some really nice atmospheric foggy environments with it!

Heck, I ended up making a bunch of demo scenes for it cause I couldn't stop playing with it 😅

👇👇👇👇GET IT HERE👇👇👇👇
HAZE - Volumetric Fog & Lighting for URP | Fullscreen & Camera Effects | Unity Asset Store
Add depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store.
prf.hn
A common complaint with HAZE that came from the froxel resolution restrictions was that you couldn't really get crisp enough god rays; so next update will feature an optional additive pass for crisp raymarched god rays ✨

Implementing this illustrated the need for a refactor at some point tho 🙃
September 15, 2026 at 5:01 PM
HAZE is 50% off again as part of the Autumn Sale! ✨

If you want a flexible and performant solution to enhance your game's atmosphere, this is a great chance to grab HAZE!
HAZE - Volumetric Fog & Lighting for URP | Fullscreen & Camera Effects | Unity Asset Store
Add depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store.
assetstore.unity.com
September 14, 2026 at 5:29 PM
Reposted by Harry 💬
September 14, 2026 at 2:26 PM
Another attempt at a stylized material using similar approaches; it's probably too noisy to actually be useful, but I had fun wrangling it either way ✨
September 11, 2026 at 6:36 PM
Presented without comment
September 10, 2026 at 10:24 AM
Took a page out of @makkon.bsky.social 's book and tried my hand at some painterly material work in Substance Designer 🪨

Can't say I expected it to turn out that well, there's a *high* possibility I'm gonna be abusing this approach 👀
September 9, 2026 at 11:27 AM
On a sadder and more serious note, if you wanna see how easy it is for people to forget inhuman atrocities in extremely recent history, check out how many Greeks are publicly celebrating the meteoric rise of the German AfD party 🙃🙃🙃🙃
September 8, 2026 at 4:15 PM
ngl, I never felt more like the kombucha girl than when I was watching the OoT remake trailer
September 8, 2026 at 2:36 PM
Getting much happier with the cloud coverage now; it's independent of the camera's far clip plane and is now using a hemisphere volume instead of a box one, which for some reason feels more accurate 🌍

#gamedev #unity3d #madewithunity
September 5, 2026 at 11:23 AM
September 3, 2026 at 5:10 PM
Finally got our wedding photos, so here's the official photo dump from various stages of our wedding week from June ✨

Seems like it was just yesterday and 5 years ago at the same time 😅
September 1, 2026 at 4:33 PM
Reposted by Harry 💬
Streamlined the shadow cookie stuff a bit and exposed more properties around the fog, which seems to make all the difference ☁️

I'm not too happy with how the clouds just stop in the distance, but I'm pretty content with the usability and visual results for now ✨

#gamedev #unity3d #madewithunity
August 30, 2026 at 4:28 PM
Streamlined the shadow cookie stuff a bit and exposed more properties around the fog, which seems to make all the difference ☁️

I'm not too happy with how the clouds just stop in the distance, but I'm pretty content with the usability and visual results for now ✨

#gamedev #unity3d #madewithunity
August 30, 2026 at 4:28 PM
The demo for @drewidgames.bsky.social's Decaying Salvage just came out today, which is really exciting cause it's one of the first (if not the first) playable instance of HAZE being used in a production! ✨

Plus it looks like a really cool survival horror game too, definitely worth checking it out!
Decaying Salvage on Steam
A modern sci-fi survival horror built for people who miss fixed cameras, puzzles, scarce ammunition and being afraid to open the next door.
store.steampowered.com
August 27, 2026 at 10:09 AM
Reposted by Harry 💬
Here is the GFM:
August 23, 2026 at 10:13 PM
Reposted by Harry 💬
Last day of Pins and Pegs Fest on Steam!

⚡️Furyball by @furyball.bsky.social

A fast-paced action roguelite where your only weapon is a bouncing bullet ball! Use good positioning and clever timing to launch your Furyball at neck-breaking speed.

Free Demo!
store.steampowered.com/app/2713120/...
August 20, 2026 at 9:02 AM
fml
August 18, 2026 at 1:11 PM
Reposted by Harry 💬
The "Pins & Pegs" Festival is now live on Steam! Join us in celebrating these awesome Pinball/Pachinko inspired games alongside our own, including a brand new release, several free demos, and a bunch of upcoming titles to keep an eye on! 🥳

See them in action: store.steampowered.com/news/app/414...
August 17, 2026 at 5:00 PM
Reposted by Harry 💬
My low rolling volume clouds are done! It builds on the volume fog cube post from last month, tried to keep it simple so hope it's easy to follow~

#gamedev #unity3d
August 17, 2026 at 3:13 PM
Reposted by Harry 💬
SWORDCERY is AVAILABLE NOW on Steam!

After roughly 8 YEARS worth of blood, sweat, and tears, we’re happy to release a game we’re truly proud of. Come grab a magical sword and SLASH. IT. UP!

⚔️ Please repost to help us spread the word! store.steampowered.com/app/1817030/...

#indiegame
August 11, 2026 at 5:10 PM
No need to use your imagination anymore, cloud shadows are now accurate ✨

It's such a silly approach and I can't believe it worked, I giggled so much when I got it working
July 31, 2026 at 6:29 PM
I was asked about a small breakdown for the 3D anime ramen and realized my breakdown thread was on the cursed site from which I deleted my account 😅

So I'm gonna post a small 🧵 here
July 30, 2026 at 10:16 AM
Cool thing with the compute shader approach is that I can also hijack the cloud raymarching loop to chuck in some volumetric fog in a different buffer with barely any additional computational cost ✨

Now try to imagine how cooler this would look if those cloud shadows were actually accurate 👀
July 28, 2026 at 8:27 AM
Quick tip if you're working with clouds: put them in the scene to contextualize them, cause otherwise you'll drive yourself mad thinking you've made the worst looking clouds in the history of rendering

That being said, I guess I like how these clouds look ☁️

#gamedev #madewithunity
July 27, 2026 at 4:19 PM
Turns out that a big part of cloud rendering is also the authoring, cause procedural noises can only get you so far ☁️

Trying some stuff out with simple shape volumes that add/remove density, but what other method of cloudscape authoring would you like to see? 👀

#gamedev #unity3d #madewithunity
July 25, 2026 at 9:31 AM