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Hollow Metric
@hollowmetric.bsky.social
Helping indie game devs make smarter pricing, scope, and break-even decisions.
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Limited-time $24.99 Launch Math Audit is live.

I’ll review your planned price, budget, comparable pricing context, and break-even risk, then send a written report within 48 hours.

www.hollowmetric.com/launch-math-...

#gamedev #indiedev #solodev #buildinpublic
Hollow Metric
Launch budget and break-even planning for indie game developers and small teams.
www.hollowmetric.com
Solo devs have to make the game, market the game, price the game, and somehow not go broke.

Hollow Metric does not solve everything.
It just helps you see the launch math clearly.

You can check it out for free.
hollowmetric.com
#indiedev #gamedev #solodev #buildinpublic
Hollow Metric | Break-Even Calculator for Indie Game Developers
Check how many copies your game needs to sell to break even before you launch.
hollowmetric.com
May 14, 2026 at 12:40 AM
Wishlists are important.

But wishlists do not automatically mean survival.

Before launch, I want to know:

“How many copies do I need to sell to get my money back?”

You can check yours for free.

hollowmetric.com

#indiedev #gamedev #solodev #buildinpublic
hollowmetric.com
May 12, 2026 at 11:40 AM
Reposted by Hollow Metric
Do you know? You should, and its free. How many games you need to sell to break even. More info:

www.hollowmetric.com/launch-math-... #indiedev #gamedev #marketing #hollowmetric @hollowmetric.bsky.social #FixAccess
Hollow Metric
Launch budget and break-even planning for indie game developers and small teams.
www.hollowmetric.com
May 11, 2026 at 6:59 PM
I do not think indie devs need more hype.

I think we need more clarity.

What did the game cost?
What price are you testing?
How many copies do you need to break even?
You can check it for free.
hollowmetric.com

#indiedev #gamedev #solodev #buildinpublic
Hollow Metric | Break-Even Calculator for Indie Game Developers
Check how many copies your game needs to sell to break even before you launch.
hollowmetric.com
May 11, 2026 at 12:56 AM
A game can look “cheap enough” at $9.99.

But after Steam’s cut, refunds, taxes, and your actual costs, the break-even number can look very different.

Hollow Metric lets you check it for free.

hollowmetric.com

#indiedev #gamedev #solodev #buildinpublic
Hollow Metric | Break-Even Calculator for Indie Game Developers
Check how many copies your game needs to sell to break even before you launch.
hollowmetric.com
May 9, 2026 at 4:45 PM
Most indie devs know what price they want to charge.

Fewer know how many copies that price needs to sell to break even.

You can check the math for free with Hollow Metric.

hollowmetric.com

#indiedev #gamedev #solodev #buildinpublic
Hollow Metric | Break-Even Calculator for Indie Game Developers
Check how many copies your game needs to sell to break even before you launch.
hollowmetric.com
May 9, 2026 at 1:29 AM
Limited-time $24.99 Launch Math Audit is live.

I’ll review your planned price, budget, comparable pricing context, and break-even risk, then send a written report within 48 hours.

www.hollowmetric.com/launch-math-...

#gamedev #indiedev #solodev #buildinpublic
Hollow Metric
Launch budget and break-even planning for indie game developers and small teams.
www.hollowmetric.com
May 8, 2026 at 1:30 AM
A lot of indie devs do not need a 40-page business plan.

They need a clear answer to:

What am I spending?
What price am I considering?
How many copies do I need to sell?
What happens if I miss that target?

hollowmetric.com

#gamedev #indiegame #steam #solodev #buildinpublic
Hollow Metric | Launch planning for indie game developers
Launch planning, break-even modeling, and pricing analysis for indie developers making launch decisions.
hollowmetric.com
May 7, 2026 at 1:53 PM
Budgeting doesn’t kill ambition.

It shows what your ambition costs before the project gets too heavy.

Check your free break-even result, no account needed:

www.hollowmetric.com

#gamedev #indiedev #buildinpublic #solodev
Hollow Metric | Launch planning for indie game developers
Launch planning, break-even modeling, and pricing analysis for indie developers making launch decisions.
www.hollowmetric.com
May 6, 2026 at 1:50 PM
If your game needs 20,000 copies to break even, that is a very different project from one that needs 800 copies.

Same dream.
Very different risk.
That number should not be discovered after the game is almost done.

#gamedev #indiedev #solodev #buildinpublic
May 6, 2026 at 12:33 AM
One underrated part of game pricing:

Your price does not only affect revenue.

It affects how many copies you need to sell, how much pressure your launch has, and whether your scope was realistic in the first place.

#gamedev #indiegame #steam #indiedev #solodev #buildinpublic
May 5, 2026 at 2:22 AM
I think a lot of indie games are planned emotionally first and financially last.

I get it. I have done it too.

But the earlier you know your break-even point, the earlier you can make better scope decisions.

#gamedev #indiedev #buildinpublic #solodev
May 4, 2026 at 2:17 PM
Hollow Metric has less friction

You can now use the break-even calculator without creating an account.

Enter your costs, price, refunds, tax withholding, and publisher split.

Calculate first. Save only when you want to keep it.

hollowmetric.com

#indiedev #gamedev #solodev #buildinpublic
Hollow Metric | Launch planning for indie game developers
Launch planning, break-even modeling, and pricing analysis for indie developers making launch decisions.
hollowmetric.com
May 4, 2026 at 8:27 AM
A Steam wishlist number feels good.

But wishlists are not revenue.
Revenue is not profit.
Profit is not guaranteed survival.
The useful question is:
How many copies do you actually need to sell before the project makes financial sense?

#gamedev #steam #indiegame #solodev #indiedev
May 4, 2026 at 5:14 AM
I built Hollow Metric to help devs check launch costs, comparable prices, and break-even copies before release.

www.hollowmetric.com

#indiedev #gamedev #solodev #buildinpublic
May 2, 2026 at 4:09 AM
Getting users is honestly the hardest part for me

Hollow Metric helps indie devs calculate launch costs, break-even, and copies needed to recover costs.

How do you reach devs respectfully without sounding like spam?

Do cold DMs work?

#IndieDev #GameDev #SoloDev #BuildInPublic #IndieGameDev
May 2, 2026 at 2:02 AM
“Just make a small game” is not enough advice.

A small game with the wrong scope, wrong price, and unclear sales target can still become financially painful.

Small does not automatically mean safe.

#gamedev #indiedev #buildinpublic #solodev
May 2, 2026 at 12:51 AM
The danger is not spending money on your game.

The danger is spending money without knowing what that money has to return.

That is where scope quietly becomes a financial problem.

#gamedev #indiedev #solodev #buildinpublic
May 1, 2026 at 1:02 AM
Fix Gaming Channel covered Hollow Metric in a new Fix Access Explains piece.

Thanks to @fixgamingchannel.bsky.social for the feature.

www.fixgamingchannel.com/fix-access-l...

#IndieDev #GameDev #HollowMetric #buildinpublic
Fix Access Explained: Launch Math and Break-Even Planning | Fix Gaming Channel
Stay updated with the latest gaming stories, indie developer features, and honest reviews from Fix Gaming Channel.
www.fixgamingchannel.com
May 1, 2026 at 12:58 AM
A painful indie dev question:

If your game sells 100 copies, are you encouraged or in trouble?

The answer depends on your budget, price point, platform cut, refunds, and scope.

Most devs track the dream.
Fewer track the math.
#gamedev #indiegame #steam #buildinpublic
April 30, 2026 at 2:53 AM
A game budget does not have to be perfect.

But it does need to exist.

If you are spending money on art, music, trailers, tools, freelancers, festivals, ads, and Steam setup without knowing your break-even point, you are guessing with real money.

#gamedev #indiedev #buildinpublic
April 29, 2026 at 12:26 AM
Revenue is not profit. Sales are not profit. Wishlists are definitely not profit. A lot of bad decisions start when those all get treated like the same thing.

#gamedev #steam #indiedev #buildinpublic
April 28, 2026 at 12:49 AM
The more I build Hollow Metric, the more obvious it becomes that most devs do not need more generic business advice. They need clearer tools.

#gamedev #indiedev #buildinpublic
April 27, 2026 at 11:12 AM
What price point feels “safe” for your current game right now?

#gamedev #indiegame #buildinpublic
April 27, 2026 at 1:04 AM
I added a one-time Hollow Metric Launch Math Audit.

If you’re an indie dev and you do not want to do the launch math yourself, I’ll check it for you!

Written report emailed within 48 hours after payment.

www.hollowmetric.com/launch-math-...

#indiedev #gamedev #buildinpublic
April 26, 2026 at 12:02 PM