I’ll review your planned price, budget, comparable pricing context, and break-even risk, then send a written report within 48 hours.
www.hollowmetric.com/launch-math-...
#gamedev #indiedev #solodev #buildinpublic
Hollow Metric does not solve everything.
It just helps you see the launch math clearly.
You can check it out for free.
hollowmetric.com
#indiedev #gamedev #solodev #buildinpublic
Hollow Metric does not solve everything.
It just helps you see the launch math clearly.
You can check it out for free.
hollowmetric.com
#indiedev #gamedev #solodev #buildinpublic
But wishlists do not automatically mean survival.
Before launch, I want to know:
“How many copies do I need to sell to get my money back?”
You can check yours for free.
hollowmetric.com
#indiedev #gamedev #solodev #buildinpublic
But wishlists do not automatically mean survival.
Before launch, I want to know:
“How many copies do I need to sell to get my money back?”
You can check yours for free.
hollowmetric.com
#indiedev #gamedev #solodev #buildinpublic
www.hollowmetric.com/launch-math-... #indiedev #gamedev #marketing #hollowmetric @hollowmetric.bsky.social #FixAccess
www.hollowmetric.com/launch-math-... #indiedev #gamedev #marketing #hollowmetric @hollowmetric.bsky.social #FixAccess
I think we need more clarity.
What did the game cost?
What price are you testing?
How many copies do you need to break even?
You can check it for free.
hollowmetric.com
#indiedev #gamedev #solodev #buildinpublic
I think we need more clarity.
What did the game cost?
What price are you testing?
How many copies do you need to break even?
You can check it for free.
hollowmetric.com
#indiedev #gamedev #solodev #buildinpublic
But after Steam’s cut, refunds, taxes, and your actual costs, the break-even number can look very different.
Hollow Metric lets you check it for free.
hollowmetric.com
#indiedev #gamedev #solodev #buildinpublic
But after Steam’s cut, refunds, taxes, and your actual costs, the break-even number can look very different.
Hollow Metric lets you check it for free.
hollowmetric.com
#indiedev #gamedev #solodev #buildinpublic
Fewer know how many copies that price needs to sell to break even.
You can check the math for free with Hollow Metric.
hollowmetric.com
#indiedev #gamedev #solodev #buildinpublic
Fewer know how many copies that price needs to sell to break even.
You can check the math for free with Hollow Metric.
hollowmetric.com
#indiedev #gamedev #solodev #buildinpublic
I’ll review your planned price, budget, comparable pricing context, and break-even risk, then send a written report within 48 hours.
www.hollowmetric.com/launch-math-...
#gamedev #indiedev #solodev #buildinpublic
I’ll review your planned price, budget, comparable pricing context, and break-even risk, then send a written report within 48 hours.
www.hollowmetric.com/launch-math-...
#gamedev #indiedev #solodev #buildinpublic
They need a clear answer to:
What am I spending?
What price am I considering?
How many copies do I need to sell?
What happens if I miss that target?
hollowmetric.com
#gamedev #indiegame #steam #solodev #buildinpublic
They need a clear answer to:
What am I spending?
What price am I considering?
How many copies do I need to sell?
What happens if I miss that target?
hollowmetric.com
#gamedev #indiegame #steam #solodev #buildinpublic
It shows what your ambition costs before the project gets too heavy.
Check your free break-even result, no account needed:
www.hollowmetric.com
#gamedev #indiedev #buildinpublic #solodev
It shows what your ambition costs before the project gets too heavy.
Check your free break-even result, no account needed:
www.hollowmetric.com
#gamedev #indiedev #buildinpublic #solodev
Same dream.
Very different risk.
That number should not be discovered after the game is almost done.
#gamedev #indiedev #solodev #buildinpublic
Same dream.
Very different risk.
That number should not be discovered after the game is almost done.
#gamedev #indiedev #solodev #buildinpublic
Your price does not only affect revenue.
It affects how many copies you need to sell, how much pressure your launch has, and whether your scope was realistic in the first place.
#gamedev #indiegame #steam #indiedev #solodev #buildinpublic
Your price does not only affect revenue.
It affects how many copies you need to sell, how much pressure your launch has, and whether your scope was realistic in the first place.
#gamedev #indiegame #steam #indiedev #solodev #buildinpublic
I get it. I have done it too.
But the earlier you know your break-even point, the earlier you can make better scope decisions.
#gamedev #indiedev #buildinpublic #solodev
I get it. I have done it too.
But the earlier you know your break-even point, the earlier you can make better scope decisions.
#gamedev #indiedev #buildinpublic #solodev
You can now use the break-even calculator without creating an account.
Enter your costs, price, refunds, tax withholding, and publisher split.
Calculate first. Save only when you want to keep it.
hollowmetric.com
#indiedev #gamedev #solodev #buildinpublic
You can now use the break-even calculator without creating an account.
Enter your costs, price, refunds, tax withholding, and publisher split.
Calculate first. Save only when you want to keep it.
hollowmetric.com
#indiedev #gamedev #solodev #buildinpublic
But wishlists are not revenue.
Revenue is not profit.
Profit is not guaranteed survival.
The useful question is:
How many copies do you actually need to sell before the project makes financial sense?
#gamedev #steam #indiegame #solodev #indiedev
But wishlists are not revenue.
Revenue is not profit.
Profit is not guaranteed survival.
The useful question is:
How many copies do you actually need to sell before the project makes financial sense?
#gamedev #steam #indiegame #solodev #indiedev
www.hollowmetric.com
#indiedev #gamedev #solodev #buildinpublic
www.hollowmetric.com
#indiedev #gamedev #solodev #buildinpublic
Hollow Metric helps indie devs calculate launch costs, break-even, and copies needed to recover costs.
How do you reach devs respectfully without sounding like spam?
Do cold DMs work?
#IndieDev #GameDev #SoloDev #BuildInPublic #IndieGameDev
Hollow Metric helps indie devs calculate launch costs, break-even, and copies needed to recover costs.
How do you reach devs respectfully without sounding like spam?
Do cold DMs work?
#IndieDev #GameDev #SoloDev #BuildInPublic #IndieGameDev
A small game with the wrong scope, wrong price, and unclear sales target can still become financially painful.
Small does not automatically mean safe.
#gamedev #indiedev #buildinpublic #solodev
A small game with the wrong scope, wrong price, and unclear sales target can still become financially painful.
Small does not automatically mean safe.
#gamedev #indiedev #buildinpublic #solodev
The danger is spending money without knowing what that money has to return.
That is where scope quietly becomes a financial problem.
#gamedev #indiedev #solodev #buildinpublic
The danger is spending money without knowing what that money has to return.
That is where scope quietly becomes a financial problem.
#gamedev #indiedev #solodev #buildinpublic
Thanks to @fixgamingchannel.bsky.social for the feature.
www.fixgamingchannel.com/fix-access-l...
#IndieDev #GameDev #HollowMetric #buildinpublic
Thanks to @fixgamingchannel.bsky.social for the feature.
www.fixgamingchannel.com/fix-access-l...
#IndieDev #GameDev #HollowMetric #buildinpublic
If your game sells 100 copies, are you encouraged or in trouble?
The answer depends on your budget, price point, platform cut, refunds, and scope.
Most devs track the dream.
Fewer track the math.
#gamedev #indiegame #steam #buildinpublic
If your game sells 100 copies, are you encouraged or in trouble?
The answer depends on your budget, price point, platform cut, refunds, and scope.
Most devs track the dream.
Fewer track the math.
#gamedev #indiegame #steam #buildinpublic
But it does need to exist.
If you are spending money on art, music, trailers, tools, freelancers, festivals, ads, and Steam setup without knowing your break-even point, you are guessing with real money.
#gamedev #indiedev #buildinpublic
But it does need to exist.
If you are spending money on art, music, trailers, tools, freelancers, festivals, ads, and Steam setup without knowing your break-even point, you are guessing with real money.
#gamedev #indiedev #buildinpublic
#gamedev #steam #indiedev #buildinpublic
#gamedev #steam #indiedev #buildinpublic
#gamedev #indiedev #buildinpublic
#gamedev #indiedev #buildinpublic
If you’re an indie dev and you do not want to do the launch math yourself, I’ll check it for you!
Written report emailed within 48 hours after payment.
www.hollowmetric.com/launch-math-...
#indiedev #gamedev #buildinpublic
If you’re an indie dev and you do not want to do the launch math yourself, I’ll check it for you!
Written report emailed within 48 hours after payment.
www.hollowmetric.com/launch-math-...
#indiedev #gamedev #buildinpublic