Module Pillow
iceypillow.bsky.social
Module Pillow
@iceypillow.bsky.social
A Baka coder, developing an open-source game engine in 2026.
Github Link: https://github.com/ModulePillow
Pinned
#PillowBasicsEngine
Blog 001
Hello, my morpho friends!

I'm developing my own C++20 game engine, focusing on easy-to-use and bloat-free.

Dev blogs will be posted here. If u're interested, click the hashtag!

(I used to post them on X, but as you know, X is awkward. Then I moved here!)
Reposted by Module Pillow
August 16, 2026 at 9:38 PM
把推特卸载了,暂时不想回去。

我们都知道推特内容很低劣

但问题不仅是如此,低劣地内容会把你思维异化。。。
你会不自觉地装模作样地回复,和编造推文去骗流量
小红书,抖音,都是如此。。。

看透了,不想糟践自己
August 15, 2026 at 4:15 PM
August 1, 2026 at 11:09 PM
August 1, 2026 at 11:08 PM
#PillowBasicsEngine Blog 031

XeSS dependency has been upgraded to 3.0.2
August 1, 2026 at 1:02 AM
Good Friday (
July 24, 2026 at 2:52 PM
#PillowBasicsEngine Blog 030

Finally finished the Python script to generate inline geometry data for C++.

With the inline geo data, PillowBasics can render basic meshes (spheres, cylinders, etc.) immediately after a cold start.
July 24, 2026 at 1:10 PM
百合摄入不足,要狠狠补x
July 17, 2026 at 5:20 PM
Reposted by Module Pillow
oc
June 6, 2026 at 7:22 AM
#PillowBasicsEngine Blog 029

The road is dark
And the stars always glow

This night
Ignite a small beacon
among the infinite darkness
June 6, 2026 at 3:25 PM
#PillowBasicsEngine Blog 028

Implemented the disc mesh generation function in Python, serving the built-in mesh utility.
May 18, 2026 at 4:00 PM
#PillowBasicsEngine Blog 027
PB is fully updated to Visual Studio 2026 + CMake 4.3 now!

The more quickly we move to a new dev toolset, the less pain we get.
May 12, 2026 at 5:38 PM
猫生不能退缩,去TA喵的畏缩不前。
May 3, 2026 at 8:16 AM
May 3, 2026 at 7:46 AM
微煎香香的
还有巧克力酱
May 2, 2026 at 5:09 PM
按照目前进度,预计26年上半年能完成引擎的 Alpha 0 版本。

不过嘛,面试和求职,所以这次不设定 Deadline。
更好地控制节奏。
May 2, 2026 at 2:56 PM
油煎两块全麦面包
心情好惹

太好吃忘记拍照(x
May 2, 2026 at 9:31 AM
#PillowBasicsEngine Blog 026
Building the StandardMesh class!

StandardMesh imports mesh data from disk files or system memory and generates a GPU-ready data set.

Since GLTF (a model file format) is complex, Pillow will implement it in separate commits, step by step.
May 1, 2026 at 2:43 PM
#PillowBasicsEngine Blog 025

Alpha 0 is delayed indefinitely due to an intensive interview schedule in the mid-term of 2026.

The development progress will be slowed down, but not halted.
April 29, 2026 at 1:51 PM
夜宵w
April 28, 2026 at 5:35 PM
真的在画兔子!!
April 26, 2026 at 12:53 PM
还在3dsMax中修正模型
呜呜窝不是美术(x
April 26, 2026 at 9:15 AM
#PillowBasicsEngine Blog 024
Preview of the Alpha 0 demo model.

In fact, this mesh was created by me several years ago.
I revised it today, planning to use it in the PillowBasics demo.
Skeletons will be added ASAP.
April 26, 2026 at 8:46 AM
统计了下,窝的PillowBasics目前总共5k行。

窝坚决不写假行,代码压得严严实实。按开源项目的习惯算,实际上可能有10k~15k。

附上几张著名bgfx的源码截图,你看别的作者怎么写假行的:
April 25, 2026 at 7:32 PM
#PillowBasicsEngine Blog 023

Why did I set the deadline to April 30th 😭
Haha, I can catch it.

A challenge is how to link ResHandle to the real GPU resources. ResHandle is exposed to the outside, while the actual resources are hidden, a typical encapsulation design.

The picture below shows it.
April 25, 2026 at 6:40 PM