Github Link: https://github.com/ModulePillow
Blog 001
Hello, my morpho friends!
I'm developing my own C++20 game engine, focusing on easy-to-use and bloat-free.
Dev blogs will be posted here. If u're interested, click the hashtag!
(I used to post them on X, but as you know, X is awkward. Then I moved here!)
我们都知道推特内容很低劣
但问题不仅是如此,低劣地内容会把你思维异化。。。
你会不自觉地装模作样地回复,和编造推文去骗流量
小红书,抖音,都是如此。。。
看透了,不想糟践自己
我们都知道推特内容很低劣
但问题不仅是如此,低劣地内容会把你思维异化。。。
你会不自觉地装模作样地回复,和编造推文去骗流量
小红书,抖音,都是如此。。。
看透了,不想糟践自己
Finally finished the Python script to generate inline geometry data for C++.
With the inline geo data, PillowBasics can render basic meshes (spheres, cylinders, etc.) immediately after a cold start.
Finally finished the Python script to generate inline geometry data for C++.
With the inline geo data, PillowBasics can render basic meshes (spheres, cylinders, etc.) immediately after a cold start.
The road is dark
And the stars always glow
This night
Ignite a small beacon
among the infinite darkness
The road is dark
And the stars always glow
This night
Ignite a small beacon
among the infinite darkness
Implemented the disc mesh generation function in Python, serving the built-in mesh utility.
Implemented the disc mesh generation function in Python, serving the built-in mesh utility.
PB is fully updated to Visual Studio 2026 + CMake 4.3 now!
The more quickly we move to a new dev toolset, the less pain we get.
PB is fully updated to Visual Studio 2026 + CMake 4.3 now!
The more quickly we move to a new dev toolset, the less pain we get.
不过嘛,面试和求职,所以这次不设定 Deadline。
更好地控制节奏。
不过嘛,面试和求职,所以这次不设定 Deadline。
更好地控制节奏。
心情好惹
太好吃忘记拍照(x
心情好惹
太好吃忘记拍照(x
Building the StandardMesh class!
StandardMesh imports mesh data from disk files or system memory and generates a GPU-ready data set.
Since GLTF (a model file format) is complex, Pillow will implement it in separate commits, step by step.
Building the StandardMesh class!
StandardMesh imports mesh data from disk files or system memory and generates a GPU-ready data set.
Since GLTF (a model file format) is complex, Pillow will implement it in separate commits, step by step.
Alpha 0 is delayed indefinitely due to an intensive interview schedule in the mid-term of 2026.
The development progress will be slowed down, but not halted.
Alpha 0 is delayed indefinitely due to an intensive interview schedule in the mid-term of 2026.
The development progress will be slowed down, but not halted.
呜呜窝不是美术(x
呜呜窝不是美术(x
Preview of the Alpha 0 demo model.
In fact, this mesh was created by me several years ago.
I revised it today, planning to use it in the PillowBasics demo.
Skeletons will be added ASAP.
Preview of the Alpha 0 demo model.
In fact, this mesh was created by me several years ago.
I revised it today, planning to use it in the PillowBasics demo.
Skeletons will be added ASAP.
窝坚决不写假行,代码压得严严实实。按开源项目的习惯算,实际上可能有10k~15k。
附上几张著名bgfx的源码截图,你看别的作者怎么写假行的:
窝坚决不写假行,代码压得严严实实。按开源项目的习惯算,实际上可能有10k~15k。
附上几张著名bgfx的源码截图,你看别的作者怎么写假行的:
Why did I set the deadline to April 30th 😭
Haha, I can catch it.
A challenge is how to link ResHandle to the real GPU resources. ResHandle is exposed to the outside, while the actual resources are hidden, a typical encapsulation design.
The picture below shows it.
Why did I set the deadline to April 30th 😭
Haha, I can catch it.
A challenge is how to link ResHandle to the real GPU resources. ResHandle is exposed to the outside, while the actual resources are hidden, a typical encapsulation design.
The picture below shows it.