Intelectual Punks
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intelectualpunks.bsky.social
Intelectual Punks
@intelectualpunks.bsky.social
⁌ Mekanical Void Team ⁍

FIGHT BACK

Dev of Linked Mask and Demon Host (On Hold) for GB and GBC

Instagram.com/intelectualpunks
https://intelectualpunks.itch.io
I've created a couple of Game Boy cartridges featuring the demo by the band “Tensión 73.” They're a hardcore punk band from Chile. I added these songs to the cartridge using GBStudio's WAV file system, and I was also able to include the lyrics on screen. 😀

#gameboy #gamedev #gbstudio #homebrew
July 10, 2026 at 5:12 AM
Reposted by Intelectual Punks
It's looking like this.
#MutantsFromTheDeep update/remake
June 8, 2026 at 4:50 PM
Reposted by Intelectual Punks
Implementing a pause screen without breaking the entire game can be a bit tricky

Especially when you have to replace all the level’s graphics with those from the pause menu, and then restore them without messing anything up in the process🫠

#indiedev #gamedev #gameboy #pixelart
June 8, 2026 at 5:08 AM
Implementing a pause screen without breaking the entire game can be a bit tricky

Especially when you have to replace all the level’s graphics with those from the pause menu, and then restore them without messing anything up in the process🫠

#indiedev #gamedev #gameboy #pixelart
June 8, 2026 at 5:08 AM
Reposted by Intelectual Punks
It's been a while since I posted here. A boring full-time job has kept me busy, but the project is still moving forward!

I recently refactored the code to fix several issues, and now I'm working on new levels to make the game feel more complete 😬

#indiedev #gamedev #gameboy #pixelart
June 5, 2026 at 5:29 PM
It's been a while since I posted here. A boring full-time job has kept me busy, but the project is still moving forward!

I recently refactored the code to fix several issues, and now I'm working on new levels to make the game feel more complete 😬

#indiedev #gamedev #gameboy #pixelart
June 5, 2026 at 5:29 PM
Reposted by Intelectual Punks
Got the NGP adapter for Analogue Pocket at last.
I am impressed with their core, even Dark Maze minigame from KOF:BdP runs perfectly, which usually fails in software emulators.
December 15, 2025 at 10:42 PM
Trying to color with SGB I came up with the idea of changing them between screens to try to get a “sunset” as you go through levels, I like how it looks! but I need to find colors that don't hurt the eyes so much 😅

#indiedev #gamedev #gameboy #retrogaming #pixelart
July 9, 2025 at 8:22 AM
Reposted by Intelectual Punks
I just need the last part of the level to program the final boss 💀 I have implemented two difficulties for the game, so the maps will be different between them, there is not much left to make this game a reality 😁

#indiedev #gamedev #gameboy #retrogaming
July 4, 2025 at 8:18 AM
I just need the last part of the level to program the final boss 💀 I have implemented two difficulties for the game, so the maps will be different between them, there is not much left to make this game a reality 😁

#indiedev #gamedev #gameboy #retrogaming
July 4, 2025 at 8:18 AM
Reposted by Intelectual Punks
We are developing Unlinked Mask GB! a new platform game for GBC and GB 👀👀👀

#screenshotsaturday #indiedev #gamedev #gameboy #pixelart
June 28, 2025 at 2:47 PM
We are developing Unlinked Mask GB! a new platform game for GBC and GB 👀👀👀

#screenshotsaturday #indiedev #gamedev #gameboy #pixelart
June 28, 2025 at 2:47 PM
Reposted by Intelectual Punks
I've been programming to send attacks from one player to another for the Multiplayer VS mode of Unlinked Mask GB ☠️ there are still some things to implement and finish, but it's on the right track 😄

#pixelart #indiedev #gamedev #gameboy
June 23, 2025 at 7:32 AM
I've been programming to send attacks from one player to another for the Multiplayer VS mode of Unlinked Mask GB ☠️ there are still some things to implement and finish, but it's on the right track 😄

#pixelart #indiedev #gamedev #gameboy
June 23, 2025 at 7:32 AM
Reposted by Intelectual Punks
Hi! I've been improving the performance of Unlinked Mask GB, many things that used to use sprites now use bkg tiles, I'm also developing a multiplayer mode with link cable for now I can point out the position of a player to another player 👀👀👀

#pixelart #indiedev #gamedev #gameboy
June 22, 2025 at 9:11 AM
Hi! I've been improving the performance of Unlinked Mask GB, many things that used to use sprites now use bkg tiles, I'm also developing a multiplayer mode with link cable for now I can point out the position of a player to another player 👀👀👀

#pixelart #indiedev #gamedev #gameboy
June 22, 2025 at 9:11 AM
Hey here's a preview of a procedural map generation system I'm working on, I hope everything I have in my head works but this is a step towards making that happen, I really didn't think I could do something like this 😅

#screenshotsaturday #indiedev #gamedev #gameboy
June 7, 2025 at 1:53 PM
Reposted by Intelectual Punks
Aside from Linked Mask GB, we're developing its prequel, Unlinked Mask GB 😄 this one is 80% finished so it will be released soon for GBC/GB and hopefully also for Sega MS/GG, here a gameplay of the Gameboy version

#screenshotsaturday #indiedev #gamedev #pixelart #gameboy
June 7, 2025 at 5:52 AM
Aside from Linked Mask GB, we're developing its prequel, Unlinked Mask GB 😄 this one is 80% finished so it will be released soon for GBC/GB and hopefully also for Sega MS/GG, here a gameplay of the Gameboy version

#screenshotsaturday #indiedev #gamedev #pixelart #gameboy
June 7, 2025 at 5:52 AM
Reposted by Intelectual Punks
I've released Game Boy Camera Manager, a tool that could be considered the swiss knife of GB Camera data management.
It can export and import pictures, edit meta data, inject custom printable frames to the ROM and much more!

www.marcrobledo.com/game-boy-cam...

#GameBoy #GameBoyCamera #RomHacking
Game Boy Camera Manager
Extracts and inserts pictures and other cool tools for your Game Boy Camera!
www.marcrobledo.com
May 30, 2025 at 9:59 AM
Reposted by Intelectual Punks
#Gaurodan is out!

The 2013 game has been completely redone to fit my current vision of traditional arcade game design. It's denser (more levels but less overall length), with better pacing, mechanics and a proper scoring system.

Music by @gryzor87.bsky.social ♫
Info and downloads at locomalito.com
May 30, 2025 at 7:46 AM
We are developing Linked Mask GB, a new game for GBC/GB 👀👀

#screenshotsaturday #indiedev #gamedev #gameboy
May 24, 2025 at 8:30 AM
Reposted by Intelectual Punks
Programming the scrolling between screens, I think it still needs some polishing lol

#pixelart #indiedev #gamedev #gameboy
May 22, 2025 at 8:27 AM
Programming the scrolling between screens, I think it still needs some polishing lol

#pixelart #indiedev #gamedev #gameboy
May 22, 2025 at 8:27 AM
Reposted by Intelectual Punks
I programmed the basic attack of the main character 💀 there are a couple of things to polish, but I tried to give it the best feeling of fluidity when attacking 👀

#screenshotsaturday #indiedev #gamedev #gameboy
May 17, 2025 at 6:33 PM