Jason Caffoe
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jcaffoe.com
Jason Caffoe
@jcaffoe.com
Concept Artist @ Wild Blue Studios
Illustrator, comic artist, colorist and background artist for the NYT bestselling Amulet series.
Reposted by Jason Caffoe
offensive image, Tony Stark is an industrialist who would NOT be accepted by the Na’vi
October 16, 2026 at 10:30 PM
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August 10, 2026 at 7:10 PM
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Colouring in the vertical forest
August 10, 2026 at 10:16 PM
Haven’t stopped thinking about Big Walk since I played on Saturday. A playground for you and your friends designed with utmost care and a level of intention I’ve been sorely missing lately.
August 10, 2026 at 6:26 PM
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Watching @dekubrush.bsky.social play through the entirely of Majoras Mask. So many little awesome little freaks, especially stone tower temple, mid and late game majoras mask has always been a blindspot for me but I’m shocked id never seen fanart or mention of these guys in the past 25 years
August 8, 2026 at 3:06 PM
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if I ever taught film criticism lesson one would be “you being smarter than the movie is not interesting to anyone”
August 1, 2026 at 10:50 PM
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Hey all.

As well as working on the indie game ive been chipping away at my first art book. It features a collection of art you will have seen me post online and a big batch of new stuff made specifically for this book. Check out my pre launch page for more info.

www.kickstarter.com/projects/din...
Coming soon: DINK!
The 'chunky' hard surface art of Shaun Mooney
www.kickstarter.com
July 1, 2026 at 10:41 AM
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When a game's a hit, publishers often mistake the IP as the success rather than the team. So they invest in a franchise instead of people.

"You're probably gonna lose all that core team and nucleus that it took [...] five years of them working together to finally complete each other's sentences"
How the Games Industry Got to This Point
Rob Pardo explains 30 years of games industry changes ahead of the release of Arkheron
postgame.substack.com
June 22, 2026 at 6:11 PM
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it's free for cartoonists to use! but if you work at a comics publisher and want to use it: consider bringing me in to talk about building sustainable schedules and practices for graphic novels. if you're at a prose publisher and this is your first comic, you should REALLY bring me in. email me!
May 18, 2026 at 4:40 PM
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my comics deadline planner is almost 10 years old! the version I use has changed a lot since then; I'm working on a little update that I'll share when I finish a resources page for my website. in the meantime, here's the ancient version! please make a copy & edit to fit your needs & schedule!
here's a basic Comic Deadline Planner I made years ago- old but still useful in figuring out how long it might take you to draw a comic! www.patreon.com/posts/77633240 numbers are placeholders, NOT a guide; everyone's process is different! please make a copy & edit to fit your own schedule--
May 18, 2026 at 4:39 PM
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Neon Odyssey is LIVE on Kickstarter! Early backers get FREE DICE!

www.kickstarter.com/projects/leg...

#dnd #ttrpg #dnd5e #kickstarter #dice
May 5, 2026 at 2:25 PM
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THE DAY IS HERE!!!!

For the past Year+ we have had the immense pleasure of collaborating with our good friends DOIG and SWIFT in crafting the music video for Avantris' NEON ODYSSEY!!
youtu.be/JOGdEIaa_V4?...
The Midnight - Neon Odyssey [Official Video] | Kickstarter Cinematic
YouTube video by Legends of Avantris
youtu.be
May 5, 2026 at 7:06 PM
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final fantasy xii: the zodiac age
The best Star Wars game is…
May 3, 2026 at 9:52 PM
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Hey all I'm looking for work!
I'm experienced in character design and costume for games and film as well as illustration for books and TTRPGS. I'm based out of BC Canada looking for freelance or full time. My portfolio is linked in the first comment, thank you for shares!
March 10, 2026 at 9:01 PM
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Most of us did not choose to write or draw or design so that we could put products on the shelf. We chose to do it because it’s a set of skills we enjoy exercising, that give us fulfillment.

It’s like asking a pro pitcher to just let a machine pitch for them. Fuck off and give me the ball.
December 18, 2025 at 5:42 PM
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This is such a misunderstanding of why writers, artists, and designers do research to begin with, which is to find something unexpected, not capture the average or find reference for the default.

And, as always, the biggest misapprehension: We don’t want to NOT do this part. It’s fun to learn shit
Anyone who supports this is an embarrassment. "Instead of typing it out they'll generate their idea"? Are you insane?

Call yourself whatever you want but you aren't creatives, that's for sure.
December 18, 2025 at 5:40 PM
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This convo I had highlights the difference in what "respect your time" means in games.

A lot of players want to trade time for in-game progress. It's purely transactional: 1 hour = 1 progress

But I want to feel like my actions matter i.e. what I do with time creates progress, not time itself.
September 5, 2025 at 6:52 PM
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If kids’ schools trained them for work based on what everyone thought the hot new technology was going to be, both my kids would have spent the past several years learning about the blockchain. This is why schools don’t attempt to do workplace training: life is pretty long.
August 9, 2025 at 11:23 AM
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we need to have a better standard for what we take as facts and evidence of something yesterday. if you're going to survive the misinformation age you need to be diligent about verifying everything, almost especially the stuff that reinforces what you already believe.
we're never beating the infighting allegations
July 28, 2025 at 9:07 PM
Oh sick I didn’t realize Steam was developing games all by itself
July 28, 2025 at 1:38 AM
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I mean this in the most earnest way possible. If your points of reference for storytelling all come from cartoons I BEG you to read more books. There’s so much more variety out there, so much that hasn’t been distilled through 80 different hands & a single corporation’s S+P department.
July 18, 2025 at 7:34 PM
What's funny is this is also the mindset you should have to make good art.
Former Nintendo Dev Takaya Imamura on Miyamoto:

"Mr. Miyamoto studied industrial design at an art university, and he views games as ‘products,’ not ‘works of art.’ I think this perspective is what leads to game development that’s more aligned with the user.”
automaton-media.com/en/news/shig...
July 10, 2025 at 12:47 AM
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an underappreciated skill in game design is "lying to players." games only exist in a player's mind!! you can change the nature of the game without changing its core logic by just telling players that the logic is something different!!
June 16, 2025 at 1:51 AM