Fortnite: Tweak Zone, Human-Like Aim Assist, Quick Weapon, 2D Steering, Flick Stick, Gyro, etc.
Previous assists on Deathloop, Severed Steel, House of the Dead Remake
Here's a talk I gave 2 years ago on how to achieve mouse-like precision on modern controllers without aim assist:
youtu.be/krQ_ggZcN1Q?...
#gamedev
We put something similar in Fortnite back in June (examples below 🧵), and of course there are always some differences...
I conducted a quick video on how it works in action, and you can try it out right now on PC [via DualShock 4/DualSense, USB only], PS5 and Nintendo Switch 2!
We put something similar in Fortnite back in June (examples below 🧵), and of course there are always some differences...
It's nice to see gyro aiming natively in the game! But it shouldn't have a deadzone (except as an option).
One of the great strengths of gyro aiming is deadzone-free precision.
Sensitivity scale looks small, too.
It's nice to see gyro aiming natively in the game! But it shouldn't have a deadzone (except as an option).
One of the great strengths of gyro aiming is deadzone-free precision.
Sensitivity scale looks small, too.
It gets painful to repeatedly press the A button to the extent the game requires/encourages.
I'm sure this could be improved without changing core gameplay 🎮⚙️
1/7
It gets painful to repeatedly press the A button to the extent the game requires/encourages.
I'm sure this could be improved without changing core gameplay 🎮⚙️
1/7
This is an extra layer on your controller stick aim that offsets your crosshair with some of your stick offset -- even in the deadzone!
youtube.com/shorts/ebwak...
This is an extra layer on your controller stick aim that offsets your crosshair with some of your stick offset -- even in the deadzone!
youtube.com/shorts/ebwak...
One took years to build impact, has been added to huge games, but remains overlooked (since it's opt-in?).
The other was more recent, made a splash / got me death-threats, but often comes up positively in aim assist discourse.
New Games Journalism. I ruined videogame discourse for about 5 years.
Null HypotheCis innit
One took years to build impact, has been added to huge games, but remains overlooked (since it's opt-in?).
The other was more recent, made a splash / got me death-threats, but often comes up positively in aim assist discourse.
Who makes these things happen? Can they please?
Who makes these things happen? Can they please?
Given they're mostly inspired by old Flash games, I wish I did minigames like these for gyro years ago.
Given they're mostly inspired by old Flash games, I wish I did minigames like these for gyro years ago.
(not opposed to getting a Switch 2, but it's just a lot more money)
(not opposed to getting a Switch 2, but it's just a lot more money)
www.youtube.com/watch?v=RtKL...
www.youtube.com/watch?v=RtKL...
The big one on PS5 and Windows is Calibration, letting players disable motion sensor recalibrations during regular gameplay so they didn't get in the way of small aiming adjustments:
The big one on PS5 and Windows is Calibration, letting players disable motion sensor recalibrations during regular gameplay so they didn't get in the way of small aiming adjustments:
And sure, some of it's about not messing with my SHOOTING when using a perfectly good aim input (mouse or gyro).
But a big part of it is about not messing with DODGING, whether it's mine or my enemy's.
And sure, some of it's about not messing with my SHOOTING when using a perfectly good aim input (mouse or gyro).
But a big part of it is about not messing with DODGING, whether it's mine or my enemy's.
This looks like a great way to go! Thanks, @agentottsel.bsky.social !
I've been working on an Unreal plugin that adds native support for PS and Switch controllers, including gyro! It's based on
@jibbsmart.com's JoyShockLibrary, and integrates into Unreal's existing input events.
GitHub link: github.com/AgentOttsel/...
This looks like a great way to go! Thanks, @agentottsel.bsky.social !
- Improved recoil system (offset recoil; more consistent across aim modes / player adjustments; more designer control);
- Options to lock the reticle size and position (disable "Show Spread" and "Show Recoil");
- First Person sensitivity sliders for 🖱️🎮📱🥙
- Improved recoil system (offset recoil; more consistent across aim modes / player adjustments; more designer control);
- Options to lock the reticle size and position (disable "Show Spread" and "Show Recoil");
- First Person sensitivity sliders for 🖱️🎮📱🥙
@bethesda.bsky.social
sent me a key for Indiana Jones and the Great Circle. Mixed inputs seem to work perfectly, just enabling gyro on Steam already did 90% of the work.
None of that would be possible without the credibility this community provides, thank you so much! ❤️
www.eurogamer.net/fortnite-goe...
I don't do any weapon design, but I did improve our spread system a while back with something like this in mind
I don't do any weapon design, but I did improve our spread system a while back with something like this in mind
Alan Wake 2!!!
Some acceleration is still being applied, but it's usable, fine, and precise enough for a single-player game! Thank you so much, @remedygames.com and whatever developer that listened to us, gyro gamers! We love you! 🥰
Alan Wake 2!!!
Some acceleration is still being applied, but it's usable, fine, and precise enough for a single-player game! Thank you so much, @remedygames.com and whatever developer that listened to us, gyro gamers! We love you! 🥰
Here's a talk I gave 2 years ago on how to achieve mouse-like precision on modern controllers without aim assist:
youtu.be/krQ_ggZcN1Q?...
#gamedev
Here's a talk I gave 2 years ago on how to achieve mouse-like precision on modern controllers without aim assist:
youtu.be/krQ_ggZcN1Q?...
#gamedev
- The secret to dodging bullets - aim assist, bots, etc
- 1 million reasons for "mixed input"
- How to make 🎮 aim better
- How to make 🎮 steer better
- Year of the gyro
cohost.org/jibbsmart?pa...
- The secret to dodging bullets - aim assist, bots, etc
- 1 million reasons for "mixed input"
- How to make 🎮 aim better
- How to make 🎮 steer better
- Year of the gyro
cohost.org/jibbsmart?pa...
We're making something new as a remote friendly, empathetic team and have a ton of experience behind us (o.g. IW / Respawn + more).
We'd love to see you apply!
gravitywell.games
#gamedev
#gamedevjobs
We're making something new as a remote friendly, empathetic team and have a ton of experience behind us (o.g. IW / Respawn + more).
We'd love to see you apply!
gravitywell.games
#gamedev
#gamedevjobs
I'm looking for a word for another kind of debt -- the more players depend on the quirks of a gameplay system, the more they reject changes to that system
I'm looking for a word for another kind of debt -- the more players depend on the quirks of a gameplay system, the more they reject changes to that system
For most players this will be a very subtle change, but there's a lot of questions about "is it better? is it worse? what is it?" so I thought I'd flesh it out a bit.
🧵
www.fortnite.com/news/fortnit...
For most players this will be a very subtle change, but there's a lot of questions about "is it better? is it worse? what is it?" so I thought I'd flesh it out a bit.
🧵
www.fortnite.com/news/fortnit...