Jibb Smart 🎮
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jibbsmart.com
Jibb Smart 🎮
@jibbsmart.com
AAA controls guy.
Fortnite: Tweak Zone, Human-Like Aim Assist, Quick Weapon, 2D Steering, Flick Stick, Gyro, etc.
Previous assists on Deathloop, Severed Steel, House of the Dead Remake
Pinned
Hi new followers! Welcome!

Here's a talk I gave 2 years ago on how to achieve mouse-like precision on modern controllers without aim assist:
youtu.be/krQ_ggZcN1Q?...

#gamedev
Mouse-like Precision Without Aim Assist: Making Good Gyro Controls
YouTube video by GCAP
youtu.be
Great to see COD adding new gyro options! Apparently MW4 now lets players move their weapon and detach it from screen center 💪🏻

We put something similar in Fortnite back in June (examples below 🧵), and of course there are always some differences...
COD has a new Gyroscopic feature that was added to MW4, called "Motion Sensor Function: "Weapon Control".

I conducted a quick video on how it works in action, and you can try it out right now on PC [via DualShock 4/DualSense, USB only], PS5 and Nintendo Switch 2!
August 30, 2026 at 2:19 AM
Great to have an early look at Gears of War: E-Day from an avid gyro player!

It's nice to see gyro aiming natively in the game! But it shouldn't have a deadzone (except as an option).

One of the great strengths of gyro aiming is deadzone-free precision.

Sensitivity scale looks small, too.
Ignoring my recording issues, Gears of War: E-Day has native Gyro Aiming support for DualSense controllers, but said implementation bakes in deadzones, while using Joystick camera source as opposed to Mouse source.
August 14, 2026 at 3:24 AM
Really enjoying @velanstudios.com's Star Fox, but it's a pity there aren't better control options.

It gets painful to repeatedly press the A button to the extent the game requires/encourages.

I'm sure this could be improved without changing core gameplay 🎮⚙️

1/7
July 8, 2026 at 4:12 AM
I don't bleet about all the stuff I do on Fortnite, but I'm really excited that players can now try our "tweak zone" settings.

This is an extra layer on your controller stick aim that offsets your crosshair with some of your stick offset -- even in the deadzone!

youtube.com/shorts/ebwak...
Here's How To Use The *NEW* Controller Setting in Fortnite!
YouTube video by That Witch
youtube.com
June 7, 2026 at 2:05 AM
Can't decide between Gyro/Flick Stick and Human-Like Aim Assist.

One took years to build impact, has been added to huge games, but remains overlooked (since it's opt-in?).

The other was more recent, made a splash / got me death-threats, but often comes up positively in aim assist discourse.
What was your biggest impact on the internet?

New Games Journalism. I ruined videogame discourse for about 5 years.
What was your biggest impact on the internet?

Null HypotheCis innit
December 31, 2025 at 3:17 PM
Gamedev
December 30, 2025 at 2:16 PM
If the Gamepad API supported IMUs (accelerometer and gyro) the same way SDL has since 2020 and Steam Input has since 2016 (2013 if you start with Steam Controller) then browsers would probably be my favourite platform for sharing and playing games.

Who makes these things happen? Can they please?
December 27, 2025 at 12:43 PM
The mouse 🖱️ minigames in Switch 2's Welcome Tour are cool demos of things sticks aren't good at, but would be even easier with motion/gyro aim than on my couch (frictionlessness is a big win).

Given they're mostly inspired by old Flash games, I wish I did minigames like these for gyro years ago.
July 8, 2025 at 4:29 PM
I keep catching myself thinking I should buy just the controller, and then remember that it's not gonna do anything with a Switch 2...

(not opposed to getting a Switch 2, but it's just a lot more money)
June 19, 2025 at 8:59 AM
Reposted by Jibb Smart 🎮
Motion Controls Are a LOT Better on Switch 2
YouTube video by GVG
www.youtube.com
June 11, 2025 at 4:09 PM
Gyro Discord has been enjoying some tweaks to the gyro settings in Fortnite 🎮🎯

The big one on PS5 and Windows is Calibration, letting players disable motion sensor recalibrations during regular gameplay so they didn't get in the way of small aiming adjustments:
June 8, 2025 at 11:30 PM
Personally I prefer not to have sticky help with my aim.

And sure, some of it's about not messing with my SHOOTING when using a perfectly good aim input (mouse or gyro).

But a big part of it is about not messing with DODGING, whether it's mine or my enemy's.
April 28, 2025 at 9:05 AM
Non-console #gamedev often ask how to get started with gyro controls given that most engines don't support them out of the box.

This looks like a great way to go! Thanks, @agentottsel.bsky.social !
Introducing JoyShockLibrary4Unreal!

I've been working on an Unreal plugin that adds native support for PS and Switch controllers, including gyro! It's based on
@jibbsmart.com's JoyShockLibrary, and integrates into Unreal's existing input events.

GitHub link: github.com/AgentOttsel/...
December 20, 2024 at 12:55 AM
My main contributions to Fortnite Ballistic:
- Improved recoil system (offset recoil; more consistent across aim modes / player adjustments; more designer control);
- Options to lock the reticle size and position (disable "Show Spread" and "Show Recoil");
- First Person sensitivity sliders for 🖱️🎮📱🥙
December 14, 2024 at 12:47 AM
Ballistic got updated today with some bug fixes. It's been great seeing folks getting into it!
Fortnite - Ballistic Launch Trailer www.youtube.com/watch?v=y71N...
December 13, 2024 at 9:55 AM
Hey #gamedev, here's the absolute lowest-hanging fruit for controls accessibility:
And earlier today,
@bethesda.bsky.social
sent me a key for Indiana Jones and the Great Circle. Mixed inputs seem to work perfectly, just enabling gyro on Steam already did 90% of the work.

None of that would be possible without the credibility this community provides, thank you so much! ❤️
a man wearing a hat and a leather jacket has the hashtag excaliburnefr on the bottom right
ALT: a man wearing a hat and a leather jacket has the hashtag excaliburnefr on the bottom right
media.tenor.com
December 10, 2024 at 12:19 AM
Given that Fortnite already has top-tier support for gyro aiming -- great for flick shots, tracking, or just small adjustments that sticks struggle with -- I really hope the gyro gaming community dives into BALLISTIC from the get-go!
Fortnite goes first-person for new 5v5 mode Ballistic
www.eurogamer.net/fortnite-goe...
December 9, 2024 at 4:25 AM
The Surgefire SMG is so much fun to shoot with! Its spread *tightens* during sustained fire, making it unusually good for finding obscured opponents and then laying on the damage.

I don't do any weapon design, but I did improve our spread system a while back with something like this in mind
December 2, 2024 at 12:02 AM
A little improvement to the gyro settings in Fortnite: players using a PlayStation controller can now set "touchpad touch" as a way to disable or enable gyro aim
December 1, 2024 at 11:47 PM
Reposted by Jibb Smart 🎮
THEY FIXED IT! You can now do gyro flicks on
Alan Wake 2!!!

Some acceleration is still being applied, but it's usable, fine, and precise enough for a single-player game! Thank you so much, @remedygames.com and whatever developer that listened to us, gyro gamers! We love you! 🥰
November 27, 2024 at 12:54 PM
Hi new followers! Welcome!

Here's a talk I gave 2 years ago on how to achieve mouse-like precision on modern controllers without aim assist:
youtu.be/krQ_ggZcN1Q?...

#gamedev
Mouse-like Precision Without Aim Assist: Making Good Gyro Controls
YouTube video by GCAP
youtu.be
October 18, 2024 at 1:54 PM
Cohost is going read-only today and will shut down EOY. Check out these #gamedev posts while you can!

- The secret to dodging bullets - aim assist, bots, etc
- 1 million reasons for "mixed input"
- How to make 🎮 aim better
- How to make 🎮 steer better
- Year of the gyro

cohost.org/jibbsmart?pa...
Jibb Smart on cohost
Gamedev, Input Specialist
cohost.org
October 1, 2024 at 2:49 AM
Reposted by Jibb Smart 🎮
G'day! We're #hiring for a Senior Engineer role at Gravity Well.

We're making something new as a remote friendly, empathetic team and have a ton of experience behind us (o.g. IW / Respawn + more).

We'd love to see you apply!
gravitywell.games

#gamedev
#gamedevjobs
September 24, 2024 at 5:22 AM
Alright #gamedev, we all know "technical debt" -- it's harder to improve an old system the more other systems depend on it working the old way.

I'm looking for a word for another kind of debt -- the more players depend on the quirks of a gameplay system, the more they reject changes to that system
September 24, 2024 at 1:09 AM
Human-like aim assist is live in Fortnite! This was my baby, so I'm super excited about it!

For most players this will be a very subtle change, but there's a lot of questions about "is it better? is it worse? what is it?" so I thought I'd flesh it out a bit.
🧵

www.fortnite.com/news/fortnit...
September 17, 2024 at 1:30 PM