Jonathan Cooper
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jonathan.gameanim.com
Jonathan Cooper
@jonathan.gameanim.com
Award-winning game developer. Animated Mass Effect, Assassin's Creed, Uncharted, The Last of Us series and more. Wrote GAME ANIM: Video Game Animation Explained. Shipped Apple Vision Pro.

gameanim.com
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Major milestone this week with over 100,000 downloads of the AZRI Rig! Thanks so much to @wuffles.bsky.social for creating the rig and @mafubash.bsky.social for the amazing character work.

Download here for free: www.gameanim.com/product/azri...
Reposted by Jonathan Cooper
September 15, 2026 at 10:54 PM
Reposted by Jonathan Cooper
I stepped away from socials back in 2020. Coming back, I find a games industry that's changed a lot since I left - in good ways, and in hard ways.

I'm looking forward to being part of the community again. 👋
Uncharted: Nathan Drake and Sully Hug
ALT: Uncharted: Nathan Drake and Sully Hug
static.klipy.com
September 14, 2026 at 5:13 PM
Checkout line magazines are different in the UK
September 11, 2026 at 12:15 PM
Cowardly Corporate Fuck is perfect - well done that person.
In addition, R* has accused some fired workers of ‘openly and vituperatively disparaging and
defaming’ R* and T2.

Apparently, the phrase ‘cowardly
corporate fuck’ was used to describe one manager.

A sequence of HR announcements were also mocked as being ‘like a shit advent calendar.’
September 11, 2026 at 8:16 AM
What a combo. Never knew this existed, and funny because I literally left Scotland for Canada to make Mass Effect while most others in my then studio went on to make Crackdown. Both 9/10!
September 10, 2026 at 9:42 AM
Fucksake I have to do that Water Temple again…
September 8, 2026 at 2:34 PM
🙋‍♂️I shall also be in attendance.
September 7, 2026 at 9:11 PM
This Thursday the 10th is the 27th Edinburgh Gamedev Drinkup - starting at 6pm at the Brewdog Doghouse. We have a few tables booked for the balcony so hoping for good weather (may be a little too optimistic). www.eventbrite.co.uk/e/game-dev-d...
Game Dev DrinkUp Edinburgh
A meetup for game developers in the Edinburgh area, on the 2nd Thursday of every month.
www.eventbrite.co.uk
September 7, 2026 at 3:09 PM
Reposted by Jonathan Cooper
This is something that really shouldn't have been normalized in the gaming industry.
September 4, 2026 at 8:32 PM
It influenced our clocktower bell collapse sequence in Uncharted 4...
September 1, 2026 at 6:43 PM
Been a great week for music 🎵
September 1, 2026 at 4:26 PM
Reposted by Jonathan Cooper
Ha, this is exactly how I set up the mocap rig for Goro in Mortal Kombat (2009) in Motion Builder. Two mocap actors, one played "Goro," the other played the 2nd set of underarms.
Onimusha: Way of the Sword mocap was creatively used for swordsmen and creatures. That multi-arm setup is similar to how we shot the Rat King on TLOU2.
September 1, 2026 at 4:08 PM
Onimusha: Way of the Sword mocap was creatively used for swordsmen and creatures. That multi-arm setup is similar to how we shot the Rat King on TLOU2.
September 1, 2026 at 3:24 PM
Reposted by Jonathan Cooper
this is a conversation I would overhear from my game designer coworkers after asking them how they want the door I just modeled to open
Gamedev can have a little door discourse as a treat
August 31, 2026 at 4:24 AM
The Prodigy last night at Edinburgh Summer Sessions. Amazing show and great support from Carl Cox and more.
August 30, 2026 at 8:25 PM
Reposted by Jonathan Cooper
August 30, 2026 at 5:09 PM
Metal Gear Solid 4 (2008) cutscene mocap shoots
August 28, 2026 at 9:50 PM
These are the patents that likely contributed to this explosion in animation data:

patents.google.com/patent/US116...

patents.google.com/patent/US202...

patents.google.com/patent/US116...
August 28, 2026 at 4:57 PM
“Rockstar stated that GTA 6 features over 600,000 NPC animations, compared to 300,000 in RDR2 and 55,000 in GTA 5.”
Rockstar Games established a new team focused on developing more realistic NPCs for Grand Theft Auto 6

The highly-anticipated game will build upon "the level of interactive fidelity" of Red Dead Redemption 2

www.gamesindustry.biz/rockstar-for...
August 28, 2026 at 3:23 PM
Best acting at the Fringe
August 28, 2026 at 6:24 AM
Good morning to all the game directors coming into work today to tell the team to add things they saw in the GTA trailer.
August 28, 2026 at 6:15 AM
Reposted by Jonathan Cooper
What a wonderful boost. Incredibly proud of all the teams, with a special shoutout to the animators for pouring so much heart and craft into every frame. This is easily the greatest game I’ve had the pleasure of working on. Bring on November!
Grand Theft Auto VI: An Extended Look
YouTube video by Rockstar Games
www.youtube.com
August 28, 2026 at 1:06 AM
Congrats to everyone at Rockstar past and present. The game looks amazing.
August 28, 2026 at 5:24 AM
Dr Frank-N-Furter at Frankenstein Bar yesterday.
August 27, 2026 at 10:21 PM
Reposted by Jonathan Cooper
3 minutes of Tim Curry holding back laughter while filming scenes for Red Alert 3
August 26, 2026 at 4:49 PM