Joris Rijsdijk
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jorisar.bsky.social
Joris Rijsdijk
@jorisar.bsky.social
PhD candidate computer graphics @ TUDelft. My main interests are real-time rendering, 3DGS, and high-performance GPU programming.
Blog: https://jorisar.nl/
Wow, this looks incredible! I never envisioned our method being applied to bokeh blur in 3DGS like this, but the results speak for themselves. Thanks so much for sharing and experimenting with it!
inspired by @boggo.bsky.social 's fluff which uses atomic-max points scattered by a DoF circle of confusion to do stylised bokeh blur, I tried implementing the awesome recent paper jorisar.nl/gaussian_poi... by @momentsingraphics.bsky.social et al and it works well enough to be fun!
June 25, 2026 at 7:30 PM
Our new Gaussian point splatting renders huge 3DGS scenes in real time (e.g. 425M⬇️). It samples pixel-sized points from the Gaussians with massive parallelism and splats them to the screen using 64-bit atomics.
The SIGGRAPH 2026 paper, code and video are out now:
jorisar.nl/gaussian_point_splatting/
May 21, 2026 at 1:05 PM