Juancho Abad🍂
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juanchoabad.bsky.social
Juancho Abad🍂
@juanchoabad.bsky.social
pre 3D art - #DeathsDoor #GoMechaBall
Making @Nautilus_Dev #EverdeepAurora
Web: https://juan-abad.com/
Contact: [email protected]
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Well… Everdeep Aurora is finally out.
It’s not my first or second launch, I’ve been through this a few times now.

But this one feels different. It carries more weight.

There’s a piece of us in this game, and I hope those of you who play it can feel that.

Hope you like it 😘
⭐ Everdeep Aurora⭐ is out now!
This game it's a little piece of us, and the result of years of care, learning, and love.❤️
We hope it speaks to you the way it speaks to us.
Watch the trailer, play the game, and share it if you can.
www.youtube.com/watch?v=XIew...
Everdeep Aurora - Animated Launch Trailer
YouTube video by Ysbryd Games
www.youtube.com
Found the best display stand for my childhood gba 😌
October 4, 2026 at 5:30 PM
Reposted by Juancho Abad🍂
Mini devblog:
DAMN UNEXPECTED SYNERGIES 🪓👩‍🦰🦠
#IndieGame #GameBugs #HorrorGame
September 29, 2026 at 9:00 PM
Reposted by Juancho Abad🍂
Mini devblog:
How the classes affect the gameplay in Blightrole 🔪🪄🔨
#90s #gamedev #indiedev #dnd
September 27, 2026 at 6:35 PM
New project, I guess... and quite an exiciting one!
September 25, 2026 at 10:08 PM
I’d love to bring back the visual style of this prototype for another project someday.
It looked pretty cool, if you ask me
(not to toot my own horn).
#gamedev #indiedev
September 23, 2026 at 1:54 PM
Reposted by Juancho Abad🍂
𝐈𝐭'𝐬 𝐭𝐢𝐦𝐞 𝐭𝐨 𝐢𝐧𝐭𝐫𝐨𝐝𝐮𝐜𝐞 𝐲𝐨𝐮 𝐭𝐨
🎭🎲 𝐁𝐋𝐈𝐆𝐇𝐓𝐑𝐎𝐋𝐄🎲🎭

“𝕱𝖔𝖗 𝖙𝖍𝖔𝖘𝖊 𝖜𝖍𝖔 𝖗𝖔𝖑𝖑 𝖆𝖓𝖉 𝖙𝖍𝖔𝖘𝖊 𝖜𝖍𝖔 𝖉𝖆𝖗𝖊, 𝖜𝖍𝖊𝖗𝖊 𝖉𝖊𝖆𝖙𝖍 𝖒𝖆𝖞 𝖋𝖎𝖓𝖉 𝖙𝖍𝖊𝖒 𝖆𝖓𝖞𝖜𝖍𝖊𝖗𝖊.”
👹𝐀 𝐦𝐚𝐝 𝐤𝐢𝐝𝐧𝐚𝐩𝐩𝐞𝐫 𝐭𝐨 𝐞𝐬𝐜𝐚𝐩𝐞 𝐟𝐫𝐨𝐦.
📜𝐑𝐨𝐥𝐞-𝐏𝐥𝐚𝐲 𝐢𝐧 𝐚 𝐭𝐰𝐢𝐬𝐭𝐞𝐝 𝐟𝐚𝐧𝐭𝐚𝐬𝐲 𝐰𝐨𝐫𝐥𝐝.
🧌𝐋𝐨𝐚𝐝𝐬 𝐨𝐟 𝐞𝐧𝐞𝐦𝐢𝐞𝐬 𝐚𝐧𝐝 𝐜𝐡𝐨𝐢𝐜𝐞𝐬.
🧩𝐏𝐮𝐳𝐳𝐥𝐞𝐬 𝐭𝐨 𝐬𝐨𝐥𝐯𝐞 𝐚𝐧𝐝 𝐦𝐲𝐬𝐭𝐞𝐫𝐢𝐞𝐬 𝐭𝐨 𝐮𝐧𝐫𝐚𝐯𝐞𝐥.
September 21, 2026 at 2:31 PM
Allow me to separate the work from the author in these cases...
September 20, 2026 at 11:05 PM
Reposted by Juancho Abad🍂
Would you like to discover what we’re playing next?
September 14, 2026 at 11:36 AM
Needed something this chill, Pokopia is my scapegoat this month.
September 10, 2026 at 6:40 PM
I’ve been prototyping some ideas in my spare time this summer.
Did you have "Tazos" in your region? If so, what were they called? I was surprised to learn how many countries didn't have them! #gamedev
August 28, 2026 at 5:15 PM
Rough test trying to get a 90s 00s pokemon art look as a fast way to design characters for a personal project. Kind of fun!
August 14, 2026 at 11:45 AM
Rocky hate Mark.
May 8, 2026 at 8:30 PM
First prototype for the cartridges, with an SD card inside. Still has some issues to address though, getting used to the 3D printer.
The idea is for the console to read the games from these cartridges, cheap and easy to write.

Now, to make the push to push mechanism work!
April 21, 2026 at 6:49 PM
Implemented a simple combat system, almost like a rhythm game. Enemies have a pool of patterns, and you attack or defend using stamina. Don't have much time for this project right now, but I'm having a blast whenever I work on it! #screenshotsaturday
April 4, 2026 at 8:03 AM
Built a mini dungeon crawler prototype in Python/Pygame for a long-term passion project.
The goal? My own 90s/00s style handheld device with custom hardware and software.
This is just a (very) rough result of two afternoons, but pretty happy with it; still a long way to go!
March 31, 2026 at 10:52 PM
“You work late, and your office turns into a dungeon crawler SCP event”
Does this work as an elevator pitch for this old prototype?
#gamedev #indiedev
January 9, 2026 at 10:30 AM
Reposted by Juancho Abad🍂
Happy Holidays from all of us at Nautilus Games. Thank you for all the support this year, it truly means a lot to us.
#gamedev #indiedev
December 24, 2025 at 7:11 PM
Reposted by Juancho Abad🍂
This is the design of Remulus, the blind blacksmith of Everdeep Aurora, a huge ram who works in a small space and laments a past that few know about. #characterdesign #indiedev
December 9, 2025 at 5:23 PM
Proof #256 that #gamedev is a lie:
(the level transition we used in Go Mecha Ball is literally just a horn-shaped mesh spinning or scaling.)
December 8, 2025 at 7:06 PM
#EverdeepAurora fun fact. The first take on Ribbert & Rena’s theme (technically version 1.5) was supposed to be two separate pieces that synced when layered. We shelved that idea after Viktor came in with the final tracks.
December 4, 2025 at 8:52 PM
Just found this rough design I made last year for a "paused" project (A zombie-killing one).
December 2, 2025 at 9:12 PM
I love those three day obsessions with that new band you just discovered. Like a brief summer crush. 🎸
November 28, 2025 at 3:30 PM
💔
November 25, 2025 at 9:15 PM
We should bring back the old "patron" system.
Any millionaire out there willing to fund my stupid little games?
November 14, 2025 at 1:37 PM
I hate making UI and menus, is this juicy enough? (WIP)
#screenshotsaturday #indiegame
November 1, 2025 at 12:18 PM