Harmonix took great care of their Milo Engine, the backbone of games from Guitar Hero II, up through Rock Band 3. Every new game contains backwards compatibility logic for loading assets from earlier versions of Milo, to great effect.
As an example, here is a GH2 venue, loaded into RB3
Harmonix took great care of their Milo Engine, the backbone of games from Guitar Hero II, up through Rock Band 3. Every new game contains backwards compatibility logic for loading assets from earlier versions of Milo, to great effect.
As an example, here is a GH2 venue, loaded into RB3
I'm so mad
I'm so mad
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