Leo at LanternWright
lanternwrightgames.bsky.social
Leo at LanternWright
@lanternwrightgames.bsky.social
Indie dev based in Libourne, France! Currently bleeding, sweating and crying on: Heretics Amulet
Pinned
Ahoy! My name is Leo and I'm makin' games!

My professional background is in visual arts, music and voice acting– maybe you've heard my work! My wife and I just moved to France, and I've always wanted to make games, so I'm doing it, one ugly line of code at a time.

Feel free to follow along! 🙇🏼
Today's #indiedev panicattack, did I choose the wrong resolution?!

In my upcoming #indiegame, Heretics Amulet, I aimed for the crunchy cozy pixel vibe of the late 90s (Yu-Gi-Oh! Forbidden Memories, anyone?) but players commented on asset legibility, OKAY FAIR

Next time I'll do scaling resolution 😮‍💨
September 22, 2026 at 9:34 AM
For #screenshotsaturday, here's my step by step #indiedev process for drawing the Legions Tarot from my spooky #indiegame Heretics Amulet!

After collaging various skeleton toys, I did a drawing using the collage as the foundation, and added color!

One of nearly 100 unique illustrations done!
September 5, 2026 at 2:26 PM
I was prompted to share some recent screenshots and really had a chance to appreciate how far Heretics Amulet has come in the last month or so! Here's a before and after a big lighting redesign and some new art assets! We're getting there one day at a time!

#indiedev #screenshotsaturday #indiegame
August 22, 2026 at 2:49 PM
Years ago I made my first #indiegame called TallManBusRide (inwhich you're a tall man on a bus). I'd never made anything and needed to make a colorful cast of characters for the ride.

I had fun but GOLLY, I've grown so much as a game artist!!

#gamedev #indiedev
August 3, 2026 at 6:23 PM
Today's #sharedaysaturday is a fun one– I owned almost all of the 3d asset making for our #GMTK #gamejam this weekend and though I'm moving on Monday, I managed to turn out some fun assets and set-dressing for our 1960s space game

Not all of them are perfect, but I'm proud of how they turned out!
July 25, 2026 at 7:40 PM
One of the things I love about doing a #gamejam is the opportunity to take a break from my full project's aesthetics

Heretics Amulet is a spooky gothic occult game, but for this game jam we're in the not-as-spooky 1960s, so I got to make some funky old tech. Super fun!

#indiedev #gameartist
July 24, 2026 at 2:21 PM
Just because I'm doing a #gamejam doesn't mean there isn't time to draw up some silly motivational posters!

It's fun to be a part of a team again, even just for a weekend, seeing the different creative choices people make.

Monday it's back to work on Heretic's Amulet!

#gamedev #indiegame
July 24, 2026 at 10:13 AM
Y'all, making games is like super hard lol

Between thousands of systems, menus, assets, sounds, and then polishing those elements to a place of adequate quality? It's a miracle any games get made at all, ESPECIALLY games by solo devs

Anyway, time to get back to work 😮‍💨

#indiedev #solodev #gamedev
July 20, 2026 at 1:13 PM
I've been adding art to my #indiegame replacing some of the placeholders I drew earlier, so for #screenshotsaturday here're six of those illustrations!

One of the joys of being a #solodev is havin to– I mean GETTING to wear a bunch of different hats! I haven't drawn this much in a while ✍🏻😮‍💨
July 18, 2026 at 8:02 PM
Reposted by Leo at LanternWright
June 7, 2026 at 11:44 PM
Today's #devlog– it's bonkersbananas what a difference lighting makes.. I thought "I'm making a card game, surely it's not a big deal" but holy smokes. After changing the game's worldenvironment, the game looks SO much better. It's not final yet, but it's on its way!

#indiedev #solodev #indiegame
June 8, 2026 at 1:04 PM
For #screenshotsaturday, the Dealer in my game was a long journey to his current form– I tried all sorts of designs, goopy guys, mystic women, even a mustachiod skelly man!

In the end, I'm a #solodev so to cut down on animations, I made a cool skull and focused on giving it character!

#indiedev
June 6, 2026 at 12:23 PM
A throwback to an early design concept– I imagined the store for my #roguelike #indiegame being a dedicated 3D scene, the storekeeper chatting away as you buy your items

I ended up going with this–a leather tool kit-like roll that unfolds right on the table!

#indiedev #solodev
June 2, 2026 at 9:15 AM
Enjoying a bowl of coffee while making a new bgm track for my #indiegame this morning

This one started firmly in Gregorian melody, and as always made its way into a funky lo-fi jam, excited to get it added to the current build of the game!

#solodev #indiedev #garageband
June 1, 2026 at 9:04 AM
For today's #screenshotsaturday enjoy this before/after!

My collection screen with all of the items in the game was looking pretty sad with simple text (it didn't even respect the size of each card!)

dozens of hand-drawn illustrations later, it's looking much better!

#indiedev #solodev #indiegame
May 30, 2026 at 7:25 PM
Sharing a new item I just added to my #indiegame!

I knew I wanted to do something with a monocle, and the idea of a "Dual Monocle" stuck in my head. I love the idea of someone deciding a monocle needed two lenses and doing it this way, like a loupe!

#indiedev #solodev #blender3d
May 28, 2026 at 7:28 PM
One of the fun things about making an #indiegame with tons of #tarot stuff has been getting back into making a ton of digital art

Each act of the story has a novel boss mechanic, and I wanted their covers to reference them subtly. Here's the sketch to final timelapse for act 3!

#solodev #indiedev
May 27, 2026 at 3:36 PM
I had never designed a custom #videogame cursor before, but gave it the ol' college try, basing it on cool watch hands I was seeing online– if they're good enough for telling the time, they must be good enough for clickin' on things!

Drawn in #procreate for my #indiegame Heretics Amulet
May 24, 2026 at 5:19 PM
Took stock of progress today– 36 commits in the last 20 days! This includes a new dealer character, six new items, 36 new illustrations, new achievements, a new mode, and three acts of the game in a workable state!

That's bananacakes.

#devlog #indiedev #solodev
May 24, 2026 at 1:10 PM
Happy #screenshotsaturday!

I'm working on Heretics Amulet– a spooky #indiegame where you use a tarot deck to peer into the future, defending your heretical keep from masses of foolish believers.

Clear cards, earn souls, spend them on fun items, and defeat the bosses if you can!

#solodev #gamedev
May 23, 2026 at 12:40 PM
I've always loved #tarot cards, and my #indiegame Heretics Amulet uses a lot of those design ideas

I had the foolish idea to add a collection scene where I could write out more in-world lore, what each item is, where it came from etc but oc that needed art! Here's the timelapse!

#indiedev #devlog
May 23, 2026 at 7:57 AM
When it came to showing the player's health, I wanted to keep everything in-world, so I ended up making this box with rotating numerical wheels!

#gamedev #indiegame #devlog #blender
May 22, 2026 at 12:55 PM
Here's another asset for the #indiegame I'm developing!

I love making music and wanted the game to have a killer soundtrack (I'm up to about 6 bgm tracks at the moment!), so for in-world cozy vinyl vibes, I made this low poly gramophone

#indiedev #solodev #gamedev #blender
May 20, 2026 at 12:34 PM
Good LORD my drawin' hand is tired. Today's #gamedev task: the illustrations for the collection.

In my game, as you buy items from the store you unlock them in the collection, and as of this morning, the collection screen still looked awful. 13 of 22 done!

#indiedev #procreate #solodev
May 19, 2026 at 4:36 PM
Here's a detailed render of the amulet for the #indiegame I'm developing!

The game is pretty low res but that didn't stop me from packing in lore-references. The marks along the outside are #ogham, an early medieval alphabet from ireland!

#indiedev #solodev #gamedev #blender
May 19, 2026 at 1:06 PM