docs.google.com/document/d/1...
docs.google.com/document/d/1...
- Rule of Thirds. Look it up, compose your shot accordingly.
- Camera Zoom to 200.
- Start with portraits. Your subject should take up 1/2 to 2/3rds of screen space.
- 3 Point Lighting, Intensity 1.
- Rule of Thirds. Look it up, compose your shot accordingly.
- Camera Zoom to 200.
- Start with portraits. Your subject should take up 1/2 to 2/3rds of screen space.
- 3 Point Lighting, Intensity 1.
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An Absolute Cinema Reshade Collection by yours truly~.
as always, share your pics: #NyepsRealism
enjoy!! <3
>> Link in Replies
#FFXIV #ReShade #FinalFantasyXIV #ヴィエラ #FF14 #GPOSERS
---------------
An Absolute Cinema Reshade Collection by yours truly~.
as always, share your pics: #NyepsRealism
enjoy!! <3
>> Link in Replies
#FFXIV #ReShade #FinalFantasyXIV #ヴィエラ #FF14 #GPOSERS
is a letter I am still writing to you.
And if you never come -
- then I will become
the waiting itself,
and that will be enough,
because even that belongs to you."
#Elezen #エレゼン #as-stagefx #gposingway #ffxiv #ReShade #VP
is a letter I am still writing to you.
And if you never come -
- then I will become
the waiting itself,
and that will be enough,
because even that belongs to you."
#Elezen #エレゼン #as-stagefx #gposingway #ffxiv #ReShade #VP
scarlet for the wanting and gold for the kept.
Let them call it finery -
I know what it costs to wear a heart this loud."
#Elezen #エレゼン #as-stagefx #gposingway #ffxiv #ReShade #VP
scarlet for the wanting and gold for the kept.
Let them call it finery -
I know what it costs to wear a heart this loud."
#Elezen #エレゼン #as-stagefx #gposingway #ffxiv #ReShade #VP
Volumetric Fog (from @leon.aquitaine.social )
Double Exposure, also from Leon
Immerse Relight, from Marty's Mods
PTVL (volumetric light), also from marty
Volumetric Fog (from @leon.aquitaine.social )
Double Exposure, also from Leon
Immerse Relight, from Marty's Mods
PTVL (volumetric light), also from marty
github.com/gposingway/g...
(Boring details follow!)
github.com/gposingway/g...
(Boring details follow!)
New engine: v1 was... a mess. V2 is a (slightly better) DSP pipeline. Easier to extend from now on.
Integrations: #OSC (for TouchDesigner/VRChat/DAWs/etc.) , #OpenRGB (drive your KBs, RAM, fans, AIO, etc.)
New engine: v1 was... a mess. V2 is a (slightly better) DSP pipeline. Easier to extend from now on.
Integrations: #OSC (for TouchDesigner/VRChat/DAWs/etc.) , #OpenRGB (drive your KBs, RAM, fans, AIO, etc.)
#Elezen #エレゼン #gposingway #GPOSERS #ffxiv #ReShade #VirtualPhotography
#Elezen #エレゼン #gposingway #GPOSERS #ffxiv #ReShade #VirtualPhotography
Lenses are raymarched right now, but I'll try analytical ray intersections later. After getting the refracted direction, I do a ray plane intersection. Calculate the expected ray direction for a given position on the plane under each lens, then raymarch a 3D scene.
Lenses are raymarched right now, but I'll try analytical ray intersections later. After getting the refracted direction, I do a ray plane intersection. Calculate the expected ray direction for a given position on the plane under each lens, then raymarch a 3D scene.
A quick attempt at Fresnel-based light wrap - it follows the curvature of the model. the more inclined the area is in the foreground object, more intense is the effect (notice the shoulders.)
A quick attempt at Fresnel-based light wrap - it follows the curvature of the model. the more inclined the area is in the foreground object, more intense is the effect (notice the shoulders.)