Lost in Magic
lostinmagic.bsky.social
Lost in Magic
@lostinmagic.bsky.social
creating my own game (roguelike) and journaling it here
Pinned
so i'm working on my own game called lost in magic (for now), i'll post my progress here every few days and sometimes weeks as a way to stay motivated, do note that everything i show here is up to change and i'm a learning pixel artist, game dev, and musician(even if i haven't started making music)
i think i'm gonna rewrite most of the code on a new project even if that set me back by a bunch because right now i keep encountering random errors
May 15, 2025 at 1:27 PM
#gamedev i don't think i talked about much of how i plan the gameplay to roll out so i'll do it now.

the game will be divided into 3 "classes", i don't have specific names for them as of right now but the idea for them are the following :
May 7, 2025 at 8:25 PM
yesterday i drew some stuff for the tileset thinking i had everything covered but i guess i should've checked first because i realized i have quite a lot of stuff that's missing + i had a mishap with the tileset so it looks kind of weird + some other annoying stuff
March 20, 2025 at 8:40 PM
might also join a gamejam to test my knowledge but i'm not too sure about that yet since i've started doing some stuff irl aside from working on this project
March 14, 2025 at 8:20 PM
it's finally done ! my dungeon can generate itself, close the doors that lead to nothing and remove rooms that collides with themselves.
i need to do quite a lot of polish on the code though as it's pretty messy, same for the tileset, i'll post a video next week (?)
March 14, 2025 at 8:19 PM
i'm starting to realize i should've done the generating part of the code later when i'd have a better understanding of the code but i'm so close rn so i'm pushing through, all i need is to make the rooms close if they lead to nowhere but i need to edit tilemap through code which i've never done
March 6, 2025 at 5:21 PM
drew #Teto in my style today, might be my best piece yet to be honest. I wanted to make her skirt shorter to fit the reference i used but since her legs are 3 pixels it didn't look good lol #pixelart #art
February 26, 2025 at 6:49 PM
made this animation today, i'm pretty happy with it but it feels kind of weird (mostly the part where it lands) I also wanted to make it shoot up in a spike after it landed but i had trouble animting the ripples so i scrapped it #art #pixelart
February 25, 2025 at 7:50 PM
alr little progress made overall on the coding side of things, i've finally managed to make the code create rooms until it runs out of budget (seemingly) everytime which means that i'm getting closer to finally finishing it, i just hope i didn't get lucky 20 times in a row lol
February 21, 2025 at 1:36 PM
one thing i drew today that i'm satisfied with, i'm not sure i'll put it into the game but it looks good so whatever lol #gamedev
February 19, 2025 at 9:40 PM
i coded for abit today, also, i'm gonna stop posting everyday, instead i'll only post when i'll have something intresting to share, that way the page will looked a little bit more clean
February 14, 2025 at 6:36 PM
drew some more today, i think i'm gonna start drawing some more on the other days so i get better a bit faster
February 12, 2025 at 10:29 PM
drew a bit, animated too, nothing i'm satisfied enough to show tho
February 11, 2025 at 9:08 PM
today was rest day but i still felt like coding some more so i did just that, the algorithm works maybe every 1 time out of 5 ? #gamedev
Dungeon generation W.I.P
YouTube video by Hollow Hazze
youtu.be
February 10, 2025 at 8:49 PM
almost forgot to post again today, technically no progress has been made but i tried a bunch of thing and i feel like i got a better understanding of godot rn, i also think i'll manage to make the code better than anticipated so that's a plus
February 9, 2025 at 11:47 PM
found a code pattern today that's alright, hopefully i can finish coding this by the end of the week but i think i'm on good tracks to finish next week at the very least.
February 8, 2025 at 9:56 PM
forgot to post yesterday but i worked a bunch, tried to test some new stuff on what i had already done and i think i'm gonna change my approach
February 8, 2025 at 12:54 PM
i'm really struggling with generation part of the code, i might try a different approach tomorrow if i don't find anything to make it work.
i might also exceptionally work on coding for the rest of the week until i make this work because it's starting to bother me
February 6, 2025 at 7:59 PM
drew some doodles today, not really satisfied but i experimented with some stuff so i'd say it's not wasted effort
February 5, 2025 at 10:54 PM
instead of drawing a character, i figured i'd draw an attack to change things up a bit, i'm kind of satisfied with it but i feel like it lacks something #gamedev
February 4, 2025 at 8:48 PM
worked a little on fl today, finally found a good melody
February 2, 2025 at 12:06 AM
imagine searching (almost) tree hours how to check something in your code while having an idea that just seems stupid and ending up using that same stupid idea and it working just fine
anyways, i think getting the room generation for this week was maybe a bit optimistic, surely next week tho
January 31, 2025 at 5:30 PM
alr so today i got hit with a pretty big headache but i've finished writting out my code to spawn the rooms (i had a pretty clear idea on how it would work but not clear enough to translate it to code) #gamedev
January 30, 2025 at 10:03 PM
made this little goober, i'm kind of happy with the design, i would probably put some more detail on his helmet but i'm kind of tired since i started drawing late today. anyways i think i should look into color theory because i don't find the colors i use that good
January 29, 2025 at 10:53 PM
so i finished drawing him, i mostly spent time redrawing the crystals and changing the color of some stuff, next time i'll redraw him i'll probably use layer and try to add some texture to the dirt parts. i'd probably remove the pixels next to the crystals and use the game engine to generate some
January 28, 2025 at 5:18 PM