Matthias Zarzecki
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matthiascode.bsky.social
Matthias Zarzecki
@matthiascode.bsky.social
FOLLOWS YOU. Freelance Senior iOS & Flutter Engineer. Form. Chrono24, OetkerDigital, IBM. Making iOS Videos! Also Unity, VR, XR. Not on the 30u30 list, opinions are my own

https://linktr.ee/matthias_code
Reposted by Matthias Zarzecki
customized my wow server to add ~100 bots to goldshire inn who will never leave and are programmed to argue about the xbox 360 vs ps3 nonstop
August 27, 2026 at 6:08 PM
Reposted by Matthias Zarzecki
i’ll beat this drum over & over again:

game devs obsessing over Steam as if it’s the only viable platform is self-sabotaging and potentially the death of their business.

case in point: rift riff was designed for Steam with $30k marketing spent. yet it makes 6X on the App Store with $0 on marketing
September 28, 2026 at 12:11 AM
Reposted by Matthias Zarzecki
the blender foundation needs to sell default cube plushies
September 27, 2026 at 6:17 PM
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Finally wrote about it, driving in Mafia III rules hard

exalclaw.com/mafia-iii-fa...
September 18, 2026 at 1:00 PM
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adobe premiere update
September 11, 2026 at 4:46 AM
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I Tested Every Cruise Line to Find the Least Evil
YouTube video by Lindsay Ellis
www.youtube.com
September 21, 2026 at 4:14 PM
Reposted by Matthias Zarzecki
In my day 52-pickup was a prank, not something you paid money to experience

They're all the same damned thing, pretty much all of them are lazy AI ripoffs of one another, and it's the worst sort of anodyne numbing dissociation-as-gameplay in the world.
September 23, 2026 at 8:05 PM
Reposted by Matthias Zarzecki
A world where a twist ending is repurposed as a video title. where a thing's climax has been removed, leaving an advertisment for the gap where it used to be. such things are commonplace in. the twilight zone
September 20, 2026 at 12:22 PM
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tunic
September 18, 2026 at 8:27 AM
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incredibly well-done resident evil teaser from a movie theater
September 19, 2026 at 12:58 AM
Reposted by Matthias Zarzecki
Our artist @mooneysart.bsky.social has just dropped a course with @learnsquared.com where he takes you through his process when designing vehicles for our game Trash City Turbo. Check it out and see our latest sweeper come to life.

www.learnsquared.com/courses/asse...
Asset Design for Indie Games | Shaun Mooney | Learn Squared
Design game-ready assets with concept artist and indie developer Shaun Mooney. Follow an agile process as he moves between Blender, Photoshop, and the game engine, testing functionality early and lett...
www.learnsquared.com
September 18, 2026 at 1:18 PM
Reposted by Matthias Zarzecki
20 More, Somehow Even Smaller, Mazes on Steam
A puzzle game with twenty small mazes.
store.steampowered.com
September 17, 2026 at 5:20 PM
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Any opportunity to re-post "When the Glove"
September 17, 2026 at 5:01 PM
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preserving my best cohost post before they shut the lights off
September 20, 2024 at 4:58 PM
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So this is the state of game development today: Solodev posts about their game on social media, post goes viral, dozens of copycats immediately spawn
September 15, 2026 at 11:01 AM
Reposted by Matthias Zarzecki
Well with that name
So this is the state of game development today: Solodev posts about their game on social media, post goes viral, dozens of copycats immediately spawn
September 16, 2026 at 6:27 AM
Reposted by Matthias Zarzecki
I find this stuff fascinating; this is basically the animation world's equivalent of how pixel art games were designed to be played on glass tube TVs. The "imperfections" created in the process of publishing the work are part of the planned end product.
The Disney renaissance movies used to look different. They were planned to be printed on 35 mm film -- that's how they were first released.

Modern editions skip that last step in the process. It was a highly developed, overlooked craft, as we explore:
animationobsessive.substack.com/p/disneys-fi...
September 15, 2026 at 10:10 AM
Reposted by Matthias Zarzecki
hello, new game!!

Snake's Digits 🐍🖐

😤 snake hungry, but snake no like mess.
🧹 snake tidy up.
✌️ snake count snake's digits.
🍽️ snake eat!

😬 ... but snake fragile.

made for #pico1k, holds in 1023 bytes!! #pico8 #nerd

play now! punkcake.itch.io/snake-digits
September 15, 2026 at 3:31 PM
Reposted by Matthias Zarzecki
Also amusing that “work hard” in this context is synonymous with not seeing your family. I work hard as hell every day and clock out at five. Skill issue, but if that’s their process I’m stoked they’re at least open about it!
September 15, 2026 at 6:54 PM
Reposted by Matthias Zarzecki
“Crunch is inevitable” guys are so funny, just openly admitting they can’t and won’t make a production plan
September 15, 2026 at 6:52 PM
Reposted by Matthias Zarzecki
I wrote about how Skin Deep's "Highlighter System" works -- automatically detecting events in the world and showcasing them to the player:
blendogames.com/news/post/20...
September 14, 2026 at 6:45 PM
Reposted by Matthias Zarzecki
I very much enjoy rigging and animating, from humanoid and animal, to less conventional designs. Working in Unity and Godot to get extra features like associated VFX through frame animation is a plus that I'd love to do more.
September 11, 2026 at 4:15 PM
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future is looking.... i can only dream
August 20, 2026 at 8:12 AM
Reposted by Matthias Zarzecki
Interesting take on the #Zelda #OoT Remake, comparing it to Rococo.

youtube.com/shorts/k4q-1...
Why does the Zelda remake look like that? | #legendofzelda #ocarinaoftime
YouTube video by TBSkyen Shorts
youtube.com
September 14, 2026 at 8:08 AM