maxcahill.bsky.social
@maxcahill.bsky.social
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Kala Paint is out!

I'm @olawson.bsky.social , professional artist for 15 years, then game dev, now wrote the painting software I wish I'd been using all this time.

GPU-run creamy brushes, no subscription, no gen AI crap, hand-coded with ideas from artists in our Discord, and more added weekly!
September 1, 2026 at 7:34 PM
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Looking for few more playtesters
September 15, 2026 at 6:15 PM
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me: [advancing my knight] how much to build a hotel on this square?

grim reaper: first, as I explained, that's not how the horse moves
November 28, 2024 at 1:55 AM
silliest and possibly best cosmetic upgrade ever added to a game just dropped: squash/stretch for the pixels of any character.

the editor still needs some tweaking but the results are already extremely pleasing imo.

tag yourself I'm no thoughts giant head empty

#gamedev
September 16, 2026 at 6:54 AM
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THIKN ABOUT IT - dashare.zone ADMIN
September 7, 2026 at 12:33 AM
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Ignoring it and not giving it far too much extra exposure is a valid strategy. The bros need outrage and clicks to be part of its narrative of it being everywhere. Jumping on every bloody post like it’s the end times helps the tech not you or artists. Engage with the real art not the fake crap.
Studio Ghibli producer Toshio Suzuki ignored the “Ghibli-style” AI art trend because he knew people would just get bored of it. “It only takes a little knowledge to spot a fake”

According to Suzuki, Hayao Miyazaki doesn't even know what generative AI is
automaton-media.com/en/news/stud...
Studio Ghibli producer ignored the “Ghibli-style” AI art trend because he knew people would just get bored of it. “It only takes a little knowledge to spot a fake” - AUTOMATON WEST
Toshio Suzuki recently talked about why his studio has been categorically silent when it comes to "Ghibi-style" slop,
automaton-media.com
September 7, 2026 at 4:49 PM
Reworking how we describe <an important type of cutscene> to try to avoid re-re-redoing them all again and oof....

This is what finishing a game looks like but until its done it definitely feels like chasing your tail until the structure gels properly haha.
August 19, 2026 at 2:05 AM
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these website piss me off
August 18, 2026 at 7:57 PM
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give me your huddled masses yearning for skifree
August 19, 2026 at 12:30 AM
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I'm happy to announce that Arco has surprised 100k copies sold! 🙈This is a huge milestone for us, and we are incredibly grateful for all the support we've had along the way 🥰THANK YOU
August 14, 2026 at 4:01 PM
Fixed a goddamn divide by zero today - feels good but also really stupid. Chanced into reproducing the issue causing them on the old iGPU in my desktop - it got accidentally "stuck on" for unrelated reasons today.

Anyway here's a Liz minus "stuck" black pixels.
August 14, 2026 at 4:10 AM
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First selfpublished game!!
May 20, 2026 at 5:29 AM
Alright, guess I'm on here for now too. Hi folks :)
April 21, 2026 at 3:36 AM