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Enable UGC across PC & consoles with http://mod.io; the world's most trusted solution for providing official cross-platform UGC. ⚙️ #EnableCreatePlay
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mod.io @mod.io · 4d
Incredibly proud of the work done by @cdprojektred.com and Yigsoft bringing cross-platform mod support to @thewitcher.com using @mod.io! Time to mod your own Witcher path!
It’s time to return to the Continent and face the Wild Hunt once more.

The Witcher 3: The Wild Hunt - Remastered is here, as a free upgrade bringing countless improvements to Geralt of Rivia’s adventure across visuals, performance, gameplay, and more!
One game launch may hide another!🚉
Congratulations to our partners at Urban Games and Paradox Interactive on the launch of Transport Fever 3!
More than 500 mods already available cross-platforms, and 1.5m+ downloads in less than 48 hours. Sky is the limit when you invest in modding! ✈️
October 1, 2026 at 3:54 PM
Incredibly proud of the work done by @cdprojektred.com and Yigsoft bringing cross-platform mod support to @thewitcher.com using @mod.io! Time to mod your own Witcher path!
It’s time to return to the Continent and face the Wild Hunt once more.

The Witcher 3: The Wild Hunt - Remastered is here, as a free upgrade bringing countless improvements to Geralt of Rivia’s adventure across visuals, performance, gameplay, and more!
September 29, 2026 at 10:41 AM
Our blog just got coat a fresh coat of paint, and is now fully integrated in the mod.io website. It's more easily accessible, ad-free, and prettier than ever. Access our latest news, new features, case studies, changelog, and subscribe to never miss critical information from @mod.io

mod.io/blog
September 14, 2026 at 1:37 PM
Your new reference talk about modding & UGC best practices for Unreal Engine, delivered by our engineer Dewald Hein at Unreal Fest Chicago is now available for all on replay. A must watch if you're working with UE.
www.youtube.com/watch?v=wM2I...
PAK to the Future: UGC in Unreal Engine | Unreal Fest Chicago 2026
YouTube video by Unreal Engine
www.youtube.com
September 7, 2026 at 12:26 PM
Wrapping up another #Gamescom, marked by the presence of our partners on the biggest stage. @cdprojektred.com @ubisoft.com, Urban Games, Paradox Interactive; very grateful for their trust, and our shared love for games, modding, and the people who make it all happen.
September 3, 2026 at 12:51 PM
Hey Stalkers! @gscgameworld.bsky.social have released the Phase 2 for Zone Kit, @stalker2.bsky.social impressive modding tools. Now with narrative, localization and audio tools, it's time to bring new stories to the zone!
Details: www.stalker2.com/news/zone-ki...
Zone Kit Phase 2 Is Live: New Modding Tools | S.T.A.L.K.E.R. 2: Heart of Chornobyl — Official website
Zone Kit Phase 2 is here: build your own quests, place actors on the map, localize and voice anything, and more. Here's everything new, plus the full patchnotes.
www.stalker2.com
September 3, 2026 at 12:05 PM
A mid-year update from @scottreismanis.bsky.social, covering the recent succesful roll-out of our monetization solutions across several titles; and the latest from @mod.io as we're gearing up for a busy Gamescom in a few weeks!

mod.io/blog/2026-ha...
2026 Half-year Update: Marketplace going live
Major milestones with he first games going live with mod.io Marketplace solution, and acceleration of UGC adoption in the industry.
mod.io
August 10, 2026 at 9:01 AM
Proud to partner with Urban Games to bring a consistent modding experience to Transport Fever 3 players across all platforms!
www.transportfever3.com/news/dev-blo...
Dev Blog - Episode 5: Highlights – Transport Fever 3
The fifth installment of the First Look series provides an overview of many improvements and features that have been implemented for Transport Fever 3
www.transportfever3.com
July 30, 2026 at 3:09 PM
Curious about how UGC & modding support can support your game? What are the latest numbers and cases studies? Wondering if monetization is something worth exploring? @loicfontaine.bsky.social delivered a state-of-the-art talk last month at @gamecamp.fr, check it out!
www.youtube.com/watch?v=A7Ta...
Harnessing Creativity: Modding & UGC Opportunities | Loïc Fontaine | Game Camp 2026
YouTube video by Game Camp
www.youtube.com
July 28, 2026 at 11:11 AM
Our friends at @gscgameworld.bsky.social have opened Closed Beta registrations for the Phase 2 of Zone Kit for
@stalker2.bsky.social , which adds narrative scripting, audio & localization support, letting modders create new quests!

Details & registration: www.stalker2.com/news/zone-ki...
Zone Kit Closed Beta: New Narrative Modding Tools | S.T.A.L.K.E.R. 2: Heart of Chornobyl — Official website
Apply to Zone Kit's Closed Beta. Get early access to new quest, audio, and localization tools to build a complete story mod for S.T.A.L.K.E.R. 2.
www.stalker2.com
July 17, 2026 at 12:56 PM
Don't miss the talk from Dewald about mod & UGC support for @unrealengine.bsky.social at #UnrealFest26 in Chicago this week!
unrealfest.unrealengine.com/event/462815...
June 15, 2026 at 9:42 AM
Snowrunner continues breaking new grounds, and paving new roads; now bringing mod support to Switch 2!
#SnowRunner is now available on Nintendo Switch 2! ❄️

✅ Free Upgrade for Digital Edition owners
💾Save transfer via Nintendo Account
👥 Up to 4-player co-op
🌐 Crossplay coming soon
🎮 Enhanced visuals and performance
🛠️ Modding support
📦 Year Passes and DLCs available
SnowRunner - Nintendo Switch 2 Launch Trailer
YouTube video by Focus Entertainment
youtu.be
June 11, 2026 at 12:24 PM
With the release of The Clubies, we've passed the bar of more than 350 games using @mod.io for mods & UGC support. Celebrate with a cute party game with custom level sharing directly integrated in-game:
store.steampowered.com/app/2538170/...
June 1, 2026 at 9:09 AM
In our latest technical blog post, we explore how developers can use mutators in their Unreal Engine games to help modders hit the ground running.
blog.mod.io/unreal-engin...
Unreal Engine: Mod Support using Mutators
Providing a way for Unreal Engine developers to help modders hit the ground running with mutators.
blog.mod.io
May 5, 2026 at 1:15 PM
All the latest from @mod.io! Improvments for creators, new features, Switch 2 support, and games going live with our marketplace solution! Find our more on our blog.
blog.mod.io/dev-update-s...
April 30, 2026 at 1:21 PM
Congratulations to @brokenarmsgames.bsky.social on the launch of Under Par Golf Achitect, using @mod.io to allow players to share their custom golf courses!
mod.io/g/under-par-...
April 24, 2026 at 11:32 AM
Celebrating the release of @regionsofruin.bsky.social from
Gameclaw Studio and @rawfury.bsky.social, with integrated @mod.io mod support from day one!

Explore, Gather, Fight, Rebuild and get Modding!
store.steampowered.com/app/1375750/...
April 14, 2026 at 8:13 PM
We're rolling out a large study about mods & UGC creators' preferences. The results will contribute to continuously improve @mod.io and help our partners understand your expectations to build better tools and opportunities for you!
forms.office.com/r/k4rrHGz5ep
April 1, 2026 at 7:49 AM
We’re excited to see Crosshair X from CenterPoint Gaming integrate mod.io to power their crosshair overlay sharing across all PC storefronts! 🎯

Browse the hundreds of custom crosshairs already available: mod.io/g/crosshair-x
March 11, 2026 at 7:38 PM
Whether it has wheels or tracks, it'll eventually finds its way to @mod.io! This week, we're welcoming @sledders.bsky.social, as the reference snowmobile simulator is adding full in-game & cross-platform mod-support with us!
mod.io/g/sledders
March 10, 2026 at 4:05 PM
We're proud to be the first UGC & mod support solution ready to support games on Switch 2; now available in our SDK, and coming soon to our Unreal & Unity Plugins! Check our monthly update for more.

blog.mod.io/monthly-upda...
Monthly Update — February 2026
We’ve been starting the year releasing some new features and improvements to mod.io, starting as promised with Switch 2 support coming to…
blog.mod.io
March 6, 2026 at 2:37 PM
Last week, we had the pleasure to be invited at the Ubisoft Developers Conference 2026 hosted by Massive Entertainement; for a talk with our friends from Ubisoft Mainz about official mod support for Anno 1800. Our deepest thanks to @ubisoft.com for having us as guests in such an internal event! 🩵
February 19, 2026 at 2:47 PM
Next month, meet the @mod.io team at @officialgdc.bsky.social in San Fransisco.

We're bringing our full range of solutions, with an emphasis on the latest: Switch 2 support, monetization solutions, account verification, file validation systems and automated moderation.
February 9, 2026 at 11:38 AM
Deputing a new series highlitghing the work of some of our most active and engaged creators this year, starting with prolific Snowrunner modder: Glitchworks!
blog.mod.io/mod-creator-...
Mod Creator Highlight: Glitchworks
In this new series on our blog, we showcase the work of some of the most dedicated creators using mod.io, starting with Glitchworks!
blog.mod.io
February 4, 2026 at 2:07 PM
Reposted by mod.io
Starting off the year with DICE. If you are thinking about mods, UGC and creator economies for your games in 2026, lets meet. I’m keen to discuss UGC strategies applicable to your game, and the running start we provide studios at @mod.io
February 3, 2026 at 11:45 AM