Nico L
mrduckytesla.com
Nico L
@mrduckytesla.com
Anyone know why my neural network will do an amazing job then all of a sudden give up on life? Its either that or it gets stuck in a wall forever, some of its outputs literally sometimes just go to zero even when the reward is against that.
September 17, 2026 at 2:10 PM
im probably gonna do frontend anyways even after showing my group this
youtu.be/c8jNilz6ebA
why i should do backend
YouTube video by MrDuckyTesla
youtu.be
August 27, 2026 at 10:22 PM
Love it when the grass in my lawnmower turns into cardboard
July 7, 2026 at 4:01 AM
I also wanted to post this amazing drawing of my character that my girlfriend @devi-wilsty.bsky.social drew :D I did have to tone down his birthing hips tho and I pixelated it to my liking. I also outlined it and threw a background onto it using an old iteration of my game engine's image tools.
May 13, 2026 at 8:47 PM
Shoutout to late 2021, when AI wasn't good and was just funny. I found these images hilarious after I "made" them in high school. It was on some weird sites.google.com research site that turned pixelated images into a face.
May 13, 2026 at 8:39 PM
everyone i’ve shown this to doesn’t find it funny, but idk, something about it to me i just find really funny.
Working on my English presentation.
May 6, 2026 at 5:17 AM
Working on my English presentation.
May 5, 2026 at 9:56 PM
now that i think about it, newtonian physics will get the job done better.
every kindergartner should take calculus 2 so that way they learn to make their “t”s curly at the end and make sure their “v”s are different from “u”s
April 29, 2026 at 6:12 AM
every kindergartner should take calculus 2 so that way they learn to make their “t”s curly at the end and make sure their “v”s are different from “u”s
April 28, 2026 at 4:51 PM
The next time i have sex im going to exclaim "bazinga" ebery time i get in there
April 28, 2026 at 1:46 AM
Lobotomized my game engine to make this in 10 hours (all done today btw)
April 25, 2026 at 3:16 AM
here is me messing around with my game "engine" with 2k+ objects all walkin around randomly. yes, I know the bitrate is atrocious, I think its funny. I know I haven't posted about this in a bit, but over the past few months I've been rewriting my engine in java (don't question it please).
April 6, 2026 at 2:56 AM
I can't get that vibe out of my head: vibe coding is just cuck coding. I found this on Reddit weeks ago, and it's just lived rent-free in my head since. It's just so true.
March 6, 2026 at 2:38 PM
As usual, instead of doing any college work or programming, I found a random way to waste time. But at least the ducks look nice. I've never crocheted before, but I used to be obsessed with Rainbow Loom when I was younger, so that's cool.
February 10, 2026 at 5:43 AM
I've come to the conclusion that JavaScript is like that one uncle who lets you do whatever you want and basically leaves you unsupervised.

I'm still one of JavaScript's biggest glazers though
January 29, 2026 at 1:50 AM
uhh so while I procrastinate on making that pathfinding algorithm, I had my first day of linear algebra and got too lazy to write down the matrices. So, in typical CS fashion I made a program over the course of around 1-2 hours to save me 10 minutes of writing
January 21, 2026 at 1:37 AM
Been working on a pathfinding algorithm, but its the most spaghetti coded shit I've ever made. I've spent months working on it lol. the issue is that I was so focused on making it work that I never organized the paths and I just have a giant list of like 20 useless points that I'm working on sorting
October 31, 2025 at 2:50 AM
Ive decided to make a bluesky account due to me wanting an external reason to not procrastinate on my game im trying to create. so ill post here whenever i finish some aspect of the game that i want to show off. i dont expect anyone to see this but its more of a mental thing to have this out. thanks
October 29, 2025 at 8:30 PM