Natumia
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natumia.bsky.social
Natumia
@natumia.bsky.social
I make games, and play games. Currently addicted to Throne & Liberty and my engine of choice is Godot. Hello!
Reposted by Natumia
LGBT souls exist🏳️‍⚧️🏳️‍🌈
No special permission is needed.
Not understanding is no right to harm.
Show courtesy, then step back.
They want ordinary human things:
laughter, love, and growth beside those they choose.

To trans families — let’s keep smiling.
Let’s fill the world with Love🌈
September 18, 2026 at 1:16 PM
Reposted by Natumia
This is the most masculine video on the internet right now
September 17, 2026 at 7:01 PM
Random battles! Also, it saves my location after I'm out. Really starting to turn into an RPG :3

#gamedev #godotengine
September 17, 2026 at 9:50 PM
Changes this time, Chests with a sprite change. Also, requirements to be facing up from the bottom of the chest to use it ^3^

Overall remade interaction system to check for areas and not physics bodies.

Finally my interaction area also can check for player touch

#gamedev #godotengine
September 17, 2026 at 1:59 AM
Reposted by Natumia
crunch is only good in candy bar form
September 17, 2026 at 12:45 AM
Taking a break from the features and making more art because it's fun. Scene has much more life with these small movements ^^

#gamedev #godotengine
September 16, 2026 at 1:40 AM
Didn't take too long but got the basics of an event system I can drag onto nodes and allow the player to have stuff happen, got dialogue, item gain, and scene change built so far

#gamedev #godotengine
September 15, 2026 at 5:12 PM
Small break from the battle system. going back to my dev branch with my new made windows to work on dialogue and maybe lootables

#gamedev #godotengine
September 15, 2026 at 3:46 PM
don't you hate when wireless mice forget their settings for like 1 second and you send your cursor through the wall?
September 15, 2026 at 2:52 PM
This looks and runs much better hope you peeps enjoy the early look

#gamedev #godotengine
September 14, 2026 at 9:39 PM
I struggled to get to this point. lmao but they share the same base class and that's me calling attack periodically on both. It's not that my brain was not having it, I just couldn't bring myself to get over this bit for some reason

#gamedev #godotengine
September 14, 2026 at 5:59 PM
Guess it's that time to get back to working on these things x-x; Today i will be working on these windows and possibility of the actors jumping towards their target to attack

#gamedev #godotengine
September 14, 2026 at 5:14 PM
I lied, I am not going to work on the rpg project today. Tomorrow sounds better.

Another note, beat Cyberpunk both dlc and main story and holy crud it was so good!
September 13, 2026 at 9:37 PM
Reposted by Natumia
Help I can’t stop watching this
September 13, 2026 at 4:46 AM
Here is the progress update for the rpg. Built a base game window class that handles the opening animation, and working on spawning the enemy name plates based on enemies on screen

#gamedev #godotengine
September 12, 2026 at 1:11 AM
Alright time to work on this dumb battle code slowly. i really don't want to do this lmao

#gamedev #godotengine
www.twitch.tv/natumia
Natumia - Live on Twitch
Making rpg game | Streaming software and game development.
www.twitch.tv
September 11, 2026 at 11:52 PM
So I have two mini projects to choose from in this RPG. To continue my dialogue work, or deal with the battle system and start adding functionality x-x;

Both planned out mentally on how I want them to run. Just got to make code to follow what is planned

Anyway here's a picture of a dog
September 11, 2026 at 1:42 PM
Reposted by Natumia
My dogs, are, hongrayyy
September 10, 2026 at 4:06 AM
Reposted by Natumia
September 10, 2026 at 3:50 PM
Well here's the progress I made from that hour long stream. Nothing works, just using control nodes to build out the basics before the functionality fun comes

#gamedev #godotengine
September 10, 2026 at 9:06 PM
Today I stream and work on the battle system. never done one so i got about an hour or two of work i bet

www.twitch.tv/natumia
#gamedev #godotengine
Natumia - Live on Twitch
Making rpg game | Streaming software and game development.
www.twitch.tv
September 10, 2026 at 7:40 PM
With that bug sorted and will be posting it on the godot issues. Tomorrow I will be starting on the battle system for the game. >:D
September 10, 2026 at 12:42 AM
Reposted by Natumia
OKAYYYYYYYYYYYYYYYYYYYYYYY
September 9, 2026 at 2:30 PM
Okay, so if you use an instance scene as a root for a new scene, watch out if you rename your file structure. Sometimes it will remove that instanced scene dependency in the .tscn code and corrupt. You have to manually add the PackedScene ExtResource in

#gamedev #godotengine
September 9, 2026 at 1:18 PM
Sadly I didn't do much work tonight. I renamed one thing and my project went corrupt happy. Had to manually edit tscn files to uncorrupt the pieces that were

Oh well better luck tomorrow!
September 9, 2026 at 2:53 AM