Currently having multiple Godot games cooking, often with a retro-vibe, and sometimes built on weird ideas.
🇩🇪 Northern Germany · 🕹️ My Games: struktstudios.itch.io · 🔊 My Music: https://struktmusic.com
#LetterboxdFriday #lastfourwatched #FilmSky #MovieSky #Films #Movies
#LetterboxdFriday #lastfourwatched #FilmSky #MovieSky #Films #Movies
Really not sure at this point in which form to embed this into the interface, I do want to make this playable without mouse at some point. Gonna check out some best practices...
#godot #sologamedev #indiedev
Really not sure at this point in which form to embed this into the interface, I do want to make this playable without mouse at some point. Gonna check out some best practices...
#godot #sologamedev #indiedev
That offers some intriguing workflow possibilities, like presetting looping or bpm values for audio files exported from DAWs via script, hmmm... #godot #indiegamedev
That offers some intriguing workflow possibilities, like presetting looping or bpm values for audio files exported from DAWs via script, hmmm... #godot #indiegamedev
And I’m realizing complementary colors and lighting can do a lot of lifting for a palette that has just a few to many gray and drab tones 😅️
#screenshotsaturday #indiegamedev #godot
And I’m realizing complementary colors and lighting can do a lot of lifting for a palette that has just a few to many gray and drab tones 😅️
#screenshotsaturday #indiegamedev #godot
#godot #indiegamedev #solodev
#godot #indiegamedev #solodev
Finer controlling the timing of specific script events will need a bit more work of though.
#godot #indiegamedev #sologamedev
Finer controlling the timing of specific script events will need a bit more work of though.
#godot #indiegamedev #sologamedev
Hoping the editor support gets better down the line 😇️
#Godot #Gamedev
"Hanger 18", an adventure/shooter game from 1995 really thrilled me as a child. It used the joystick for moving and the mouse for aiming, and featured sprites ripped from Syndicate.
Dreaming of remaking it in Godot one day...
"Hanger 18", an adventure/shooter game from 1995 really thrilled me as a child. It used the joystick for moving and the mouse for aiming, and featured sprites ripped from Syndicate.
Dreaming of remaking it in Godot one day...
Guess I’m firmly in composite design territory by now, love it! 😅️ #godot #gamedev
Looking forward to seeing what they've been cooking, and who was involved.
Looking forward to seeing what they've been cooking, and who was involved.
Seriously, if there’s one element in all my projects that fills me with sheer terror, it’s this. So annoying to debug. Maybe I should finally use a testing framework 🫠️ #Godot #IndieGameDev
Seriously, if there’s one element in all my projects that fills me with sheer terror, it’s this. So annoying to debug. Maybe I should finally use a testing framework 🫠️ #Godot #IndieGameDev
I only ever use Signals by code, anyway, and Godot’s collections are only really necessary when exporting to the editor 🤷♀️️
#Godot
I only ever use Signals by code, anyway, and Godot’s collections are only really necessary when exporting to the editor 🤷♀️️
#Godot
#godot #sologamedev #indiegamedev
#godot #sologamedev #indiegamedev
The jam theme was "Between the Lines" and Media Literacy in general and we (me + 3 ppl) made a funny little game about Psychological Dark Patterns and affecting groups of people with them.
Here's a link:
bruttosozial.itch.io/patterns-of-...
The jam theme was "Between the Lines" and Media Literacy in general and we (me + 3 ppl) made a funny little game about Psychological Dark Patterns and affecting groups of people with them.
Here's a link:
bruttosozial.itch.io/patterns-of-...