Nipsky
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nipsky.bsky.social
Nipsky
@nipsky.bsky.social
Solo Game Dev · Coding · Music Production · Amiga

Currently having multiple Godot games cooking, often with a retro-vibe, and sometimes built on weird ideas.

🇩🇪 Northern Germany · 🕹️ My Games: struktstudios.itch.io · 🔊 My Music: https://struktmusic.com
#NowWatching Pretty cozy so far, and you really can’t go wrong with Simone Signoret and Marcello Mastroianni :)
October 10, 2026 at 10:35 PM
Reposted by Nipsky
This week on The Digital Antiquarian: "An Ion Storm!, Part 1: The Ascent to Gamer Paradise" www.filfre.net/2026/10/an-i...
» An Ion Storm!, Part 1: The Ascent to Gamer Paradise The Digital Antiquarian
www.filfre.net
October 9, 2026 at 4:13 PM
Quite some unexpected gut punchers this time.

#LetterboxdFriday #lastfourwatched #FilmSky #MovieSky #Films #Movies
October 9, 2026 at 10:25 AM
Finally got around to implement Ink-based dialogs again.

Really not sure at this point in which form to embed this into the interface, I do want to make this playable without mouse at some point. Gonna check out some best practices...

#godot #sologamedev #indiedev
October 3, 2026 at 7:12 PM
Found out you actually can prepare .import files with desired import parameters, and Godot will just pick them up and do the rest.

That offers some intriguing workflow possibilities, like presetting looping or bpm values for audio files exported from DAWs via script, hmmm... #godot #indiegamedev
September 26, 2026 at 10:10 PM
Had some fun (between all the bugfixing) to work on some pixel art for objects, giving the maps a sense of place :]

And I’m realizing complementary colors and lighting can do a lot of lifting for a palette that has just a few to many gray and drab tones 😅️

#screenshotsaturday #indiegamedev #godot
September 26, 2026 at 2:23 PM
Yeah, somebody told me at some point making games is _hard_, and after a day spent with fixing bugs, I totally feel it 😅️ But it feels super rewarding at the same time! #sologamedev #gamedev
September 25, 2026 at 11:11 PM
Noticed I've increasingly adopted turning more and more log messages about non-critical bugs and inconsistencies or even just warnings into full-blown debug asserts because my logs have becoming super crowded and I'm always too lazy to look dig thru them 😅

#godot #indiegamedev #solodev
September 25, 2026 at 4:02 PM
September 25, 2026 at 12:32 AM
Name a Pokémon, wrong answers only.
September 20, 2026 at 11:59 PM
Made a fair bit of progress today implementing in-game cutscenes via my JSON script system :]
Finer controlling the timing of specific script events will need a bit more work of though.

#godot #indiegamedev #sologamedev
September 20, 2026 at 11:50 PM
Had some fun adding a scanner mode. Might turn out to be just agimmick... or a central game play element, we’ll see :D #Godot #IndieGameDev #SoloDev
September 19, 2026 at 9:57 PM
Reposted by Nipsky
This Week on The Digital Antiquarian: "The Lamentable Later Life of Lemmings" www.filfre.net/2026/09/the-...
» The Lamentable Later Life of Lemmings The Digital Antiquarian
www.filfre.net
September 18, 2026 at 3:42 PM
So happy I set a shortcut for "Reload Current Project" at one point. Godot has been working out great for me with C#, but oof, you really have to reload the editor often because something becomes desynchronized 🙈️

Hoping the editor support gets better down the line 😇️
#Godot #Gamedev
September 18, 2026 at 6:11 PM
Okay, picking a Amiga Public Domain game is probably cheating a bit.

"Hanger 18", an adventure/shooter game from 1995 really thrilled me as a child. It used the joystick for moving and the mouse for aiming, and featured sprites ripped from Syndicate.

Dreaming of remaking it in Godot one day...
September 15, 2026 at 11:54 PM
Took me a few days of weeding out nasty bugs, but finally got map transitions with full world/item persistence working :] #godot #indiegamedev #solodev
September 14, 2026 at 11:56 PM
Feels a bit nerdy to set up a player component that takes frame change events from the player sprite manager, queries the player tilemap scanner component, and then tells the sound manager to play step sounds...

Guess I’m firmly in composite design territory by now, love it! 😅️ #godot #gamedev
September 13, 2026 at 3:10 PM
Reposted by Nipsky
When angels deserve to die..
September 11, 2026 at 11:26 PM
Save system finally working flawlessly! 🙏️ Next stop: getting the quest system and script system to play along nicely. #godot #sologamedev #indiegamedev
September 13, 2026 at 10:11 AM
Whelp, spent the whole day fixing my save system; got it almost done, then got sidetracked with some structural optimizing that ended up spreading over pretty much all my code base. Result: save system broken again 😂 #indiegamedev
September 12, 2026 at 10:42 PM
Reposted by Nipsky
Honestly, Nightdive getting in the best of the community to make a new expansion is absolutely their modus operandi at this point.

Looking forward to seeing what they've been cooking, and who was involved.
September 11, 2026 at 4:35 PM
Warning to my past and future self: Implement loading/saving early, not just randomly down the line, I repeat…

Seriously, if there’s one element in all my projects that fills me with sheer terror, it’s this. So annoying to debug. Maybe I should finally use a testing framework 🫠️ #Godot #IndieGameDev
September 10, 2026 at 6:59 PM
So, turns out C# standard events and collections are much faster compared to Godot’s equivalent classes? Guess I’m off rewriting heavy-duty parts of my projects… 😅️

I only ever use Signals by code, anyway, and Godot’s collections are only really necessary when exporting to the editor 🤷‍♀️️

#Godot
September 10, 2026 at 4:21 PM
Weapon and equipment systems are finally back online in The Envoy! 😎️

#godot #sologamedev #indiegamedev
September 9, 2026 at 11:20 PM
Reposted by Nipsky
I took part in a game jam last weekend! (my first one)

The jam theme was "Between the Lines" and Media Literacy in general and we (me + 3 ppl) made a funny little game about Psychological Dark Patterns and affecting groups of people with them.
Here's a link:
bruttosozial.itch.io/patterns-of-...
Patterns of Darkness by bruttosozial, Phie, MrArkandor, Strukt Studios
Use Dark Patterns to influence the masses.
bruttosozial.itch.io
August 11, 2026 at 11:17 AM