Nitram | Sunward
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nitram.bsky.social
Nitram | Sunward
@nitram.bsky.social
Lead Game Dev - Sunward
LXIII | UE5 | Godot | Unity | Blender
Lanterns is what’s up. Ep 3 has a fresh take on origin stories. Mixing and match a bit of other lanterns into one but i don’t mind.
Early Edition Lanterns
ALT: Early Edition Lanterns
static.klipy.com
August 31, 2026 at 1:02 PM
Spent the week exploring NYC as a 40yr old.
June 7, 2026 at 3:44 PM
Cooking something up for #godot. Created a html tool for helping visualize the abilities of cards and generate the code needed. More soon.

#indiegames #videogame #deckbuilding #deckbuilder #cardgame #steam #indiedev #indiegame #SoloDev #gamedev
May 17, 2026 at 3:51 PM
Reposted by Nitram | Sunward
Enemies now #Shoot and throw #Grenades at the player. You can also shoot them out of the air as you should in a typical #Arcade #Shooter. The target widgets are temporary for now. Should the grenades explode when shot at? #Unreal #GameDev #Indie #Art #Bluesky #UE5 #Projectile #Mechanic #Feature
January 16, 2026 at 5:30 PM
Reposted by Nitram | Sunward
A year ago I started learning #UnrealEngine with an idea for a game influenced by 80s and 90s action movies. It's definitely been a journey to learn and create in this engine. More to share in 2026. #Art #Arcade #Shooter #reload #UE5 #Gamedev #IndieDev #Animator #Maya #Bluesky #Deadzone #Target #car
December 30, 2025 at 2:27 PM
Nothing better than staying warm with TI4 while winter snow storm hits. New 3D printed riser for the map was the cherry on top.

👑 The Empyrean took the win with a cheeky support for the throne play mid round 5.
December 14, 2025 at 8:11 PM
Tron in IMAX was worth it. Debating on going for 2nds.
October 23, 2025 at 2:09 AM
Exploring Asheville spotted a Tufted Titmouse.
October 13, 2025 at 3:21 PM
Opening sequence of Alien: Earth Ep1 is scratching itches I didn't know I needed scratched. #alienearth
a computer generated image of a spaceship with the words kepler on the bottom left
ALT: a computer generated image of a spaceship with the words kepler on the bottom left
media.tenor.com
August 17, 2025 at 1:47 PM
Took this smug guys photo today.
May 11, 2025 at 3:20 AM
Who knew getting item pickups to replicate from client to server would be this tricky? 😅
But hey — it’s working now! 🎉
Weapon pickup, ADS, and sync across client & server all looking solid. Core functionality locked in.

#UnrealEngine #IndieDev #Multiplayer #GameDev #Replication #SunwardHaven
May 1, 2025 at 12:05 AM
One of my favorite features in Blender: Quick Favorites ✨
Super easy to add your most-used tools, and it’s context-aware too!

Default hotkey = Q — can’t live without it.

#Blender3D #IndieDev #GameDev #B3D
April 24, 2025 at 4:41 PM
Quick break from systems work to mess around with landscape tools 🏞️ Still deep in back-end components, but had to test out this massive mountain range.

#GameDev #IndieDev #UnrealEngine #SunwardHaven #WIP #LandscapeTest
April 24, 2025 at 1:04 AM
Been grinding out a ton of updates lately: Temp Sound effects, scrap drops and item pickups 🏗️ Structures now cost resources to build. The prototype’s starting to feel like a real game almost time to start blocking out the first level and creating some art.
#IndieDev #GameDev #UnrealEngine #WIP
April 22, 2025 at 12:50 AM
Moon before the lunar eclipse tonight. If I am bold I’ll get up at 3am to snap a picture of it at totality. 😴 🌖
March 14, 2025 at 1:36 AM
Reposted by Nitram | Sunward
I updated the lighting in the parking garage since it was temporary placements (getting some performance issues as well as artifacting). I also added in some new props around the elevators. #DieHardTrilogy #EpicGames #UnrealEngine #UE5 #PlayStation #JohnMcClane
January 3, 2025 at 9:48 PM
Cooking up some modeling in Blender while taking a short break from Unreal programming to kick off 2025. 🛠️ #GameDev #b3d #UnrealEngine #ue5
January 3, 2025 at 4:21 AM
Not going to use this for anything, but it was fun to make. #ue5 #gamedev #vfx
December 6, 2024 at 3:40 AM
Trying to learn state trees in Unreal has been so stressful. 5 days in and I still don’t get it. But I believe it will pay off in the end…🤞 #gamedev #ue5
a man in a suit and tie holds his head in his hands
ALT: a man in a suit and tie holds his head in his hands
media.tenor.com
December 4, 2024 at 2:07 AM
Well that ain't right...
December 2, 2024 at 1:22 AM
Using the Game Animation Sample from UE5 is just asking for trouble....right? but hey, it's working.🏃 #ue5
November 27, 2024 at 3:46 AM
Prototype update! Enemies are swarming, but path-finding still needs some tweaking. After that, multiplayer next? Or maybe it’s time for updated movement? 🤔 #GameDev #UE5 #UnrealEngine
November 25, 2024 at 1:19 PM
21-day commit streak! 🚀 While it’s exciting, I’m reminding myself that it’s okay to take a break and avoid burnout. Yesterday’s commit? A bit of a cheat—the code isn’t working in its current state, but progress is progress! #GameDev #ue5 #IndieDev
November 23, 2024 at 3:22 PM
Build system functioning, energy transfer system ready—time to assemble an army of wedges for my pill capsule people! 💊 #GameDev #UnrealEngine #ue5
November 21, 2024 at 1:45 AM
When I’m not design damage systems in blueprints. I’m animating in Unreal. #ue5 #unreal
November 18, 2024 at 8:06 PM