personal website: nmwsharp.com
This is a convincing geometry processing Turing test --- it's indistinguishable from a human geometer!
This is a convincing geometry processing Turing test --- it's indistinguishable from a human geometer!
My group will advance core geometry processing + 3D AI for visual computing, science, & engineering. I'll be recruiting PhD students in the next cycle!
My group will advance core geometry processing + 3D AI for visual computing, science, & engineering. I'll be recruiting PhD students in the next cycle!
δ=0.65? lr=0.003? Come on, there's clearly some shenanigans at play here.
δ=0.65? lr=0.003? Come on, there's clearly some shenanigans at play here.
The other talks sound amazing, and I love this area! Check out this great organization.
fptalks.org/talks/fptalk...
The other talks sound amazing, and I love this area! Check out this great organization.
fptalks.org/talks/fptalk...
STARs are survey reports providing insight into the current state of the art and future directions. They're impactful and highly-cited!
eg2027.isti.cnr.it/call-for-sta...
STARs are survey reports providing insight into the current state of the art and future directions. They're impactful and highly-cited!
eg2027.isti.cnr.it/call-for-sta...
Talk: Mon., July 20, 2:50 PM, Room 403-B
Paper: dl.acm.org/doi/10.1145/...
More below (1/7):
Talk: Mon., July 20, 2:50 PM, Room 403-B
Paper: dl.acm.org/doi/10.1145/...
More below (1/7):
🎤 Nicholas Sharp @nmwsharp.bsky.social (NVIDIA)
Researcher in geometry processing, computer graphics/vision & 3D ML — building methods for geometric computing.
📍 Imperial College London
📅 13–17 July 2026
Website: 🔗 www.logml.ai/
#LOGML #Summerschool #MachineLearning
🎤 Nicholas Sharp @nmwsharp.bsky.social (NVIDIA)
Researcher in geometry processing, computer graphics/vision & 3D ML — building methods for geometric computing.
📍 Imperial College London
📅 13–17 July 2026
Website: 🔗 www.logml.ai/
#LOGML #Summerschool #MachineLearning
The key is combining representations---the generative prior is a video model, but we leverage explicit 3D to scale to large scenes and support physical interaction.
Huge kudos to Tianchang+Xuanchi who led it.
research.nvidia.com/labs/sil/pro...
The key is combining representations---the generative prior is a video model, but we leverage explicit 3D to scale to large scenes and support physical interaction.
Huge kudos to Tianchang+Xuanchi who led it.
research.nvidia.com/labs/sil/pro...
Learn more about the program and apply >> www.wigraph.org/events/2026-...
Learn more about the program and apply >> www.wigraph.org/events/2026-...
Yuezhi found a way to accelerate it by training a large model!
We introduce the first feedforward openworld model that generates high-quality convex decompositions for any 3D shapes in seconds, enabling faster simulation.
Project: research.nvidia.com/labs/sil/pro...
Yuezhi found a way to accelerate it by training a large model!
He’s been an amazing student , basically does all his research by himself. Fantastic math and implementation acumen.
He’s been an amazing student , basically does all his research by himself. Fantastic math and implementation acumen.
my NVIDIA internship project, VoMP, is the first feed-forward approach turning surface geometry into volumetric sim-ready assets with real-world materials.
🌐Project: research.nvidia.com/labs/sil/pro...
📜Paper: arxiv.org/abs/2510.22975
my NVIDIA internship project, VoMP, is the first feed-forward approach turning surface geometry into volumetric sim-ready assets with real-world materials.
🌐Project: research.nvidia.com/labs/sil/pro...
📜Paper: arxiv.org/abs/2510.22975
nvidia.eightfold.ai/careers/job/... (not limited to Canada-only)
nvidia.eightfold.ai/careers/job/... (not limited to Canada-only)
I was super lucky to work with Yousuf on this one, he's truly the mastermind behind it all!
Yousuf Soliman and I found a better way to compute log maps w/ fast short-time heat flow in "The Affine Heat Method" presented @ SGP2025 today! 🧵
I was super lucky to work with Yousuf on this one, he's truly the mastermind behind it all!
Yousuf Soliman and I found a better way to compute log maps w/ fast short-time heat flow in "The Affine Heat Method" presented @ SGP2025 today! 🧵
Yousuf Soliman and I found a better way to compute log maps w/ fast short-time heat flow in "The Affine Heat Method" presented @ SGP2025 today! 🧵
docs.google.com/document/d/1...
docs.google.com/document/d/1...
“Uniform Sampling of Surfaces by Casting Rays” w/ @abhishekmadan.bsky.social @nmwsharp.bsky.social and Alec Jacobson
I was honestly surprised by this result: classic Barnes-Hut already builds a good spatial hierarchy for approximating kernel summations, but you can do even better by adding some stochastic sampling, for significant speedups on the GPU @ matching average error.
I was honestly surprised by this result: classic Barnes-Hut already builds a good spatial hierarchy for approximating kernel summations, but you can do even better by adding some stochastic sampling, for significant speedups on the GPU @ matching average error.
“Stochastic Preconditioning for Neural Field Optimization” by Selena Ling, Merlin Nimier-David, Alec Jacobson, & me.
“Stochastic Preconditioning for Neural Field Optimization” by Selena Ling, Merlin Nimier-David, Alec Jacobson, & me.
What if instead of two 6-sided dice, you could roll a single "funky-shaped" die that gives the same statistics (e.g, 7 is twice as likely as 4 or 10).
Or make fair dice in any shape—e.g., dragons rather than cubes?
That's exactly what we do! 1/n
What if instead of two 6-sided dice, you could roll a single "funky-shaped" die that gives the same statistics (e.g, 7 is twice as likely as 4 or 10).
Or make fair dice in any shape—e.g., dragons rather than cubes?
That's exactly what we do! 1/n
The deadline is in ~10 days. Consider submitting your work, I'm planning to submit!
sgp2025.my.canva.site/submit-page-...
The deadline is in ~10 days. Consider submitting your work, I'm planning to submit!
sgp2025.my.canva.site/submit-page-...
I like geometry research, useful code, pierogies [sic], triangles, outdoorsy life, etc. I mainly post about research/software, but glad to chat about anything.
I like geometry research, useful code, pierogies [sic], triangles, outdoorsy life, etc. I mainly post about research/software, but glad to chat about anything.