Odd Michael
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oddmichaelgames.bsky.social
Odd Michael
@oddmichaelgames.bsky.social
Game designer who loves PS1 and Cosmic Horror
Working on retro Lovecraftian game and a small horror game 🎮

#indiegamedev
Pinned
I'm working on a game based on H.P. Lovecraft's short story.

It will be relatively short experience made in PS1 style and fixed cameras, main goal is to practice in UE5, 3D modelling and level design before I'll do my own original game.

Since it's for practice, game will be free.

#gamedev #psx
I don’t know what I feel now tbh.
The saddest and the happiest outcomes happened.

Xbox started the closing process of Ninja Theory, because potential deals with new owners failed.

Double Fine went indie on Kickstarter and are now making 4 prototypes to choose from.

#NinjaTheory #DoubleFine
September 22, 2026 at 3:13 PM
Reposted by Odd Michael
ITS OUT!
⚔️ Slash-Out: Fantasy Dueling ⚔
OUT NOW

⚔️ Battle 10 Unique Bosses
KICK THEIR ASS, OR THEYLL KICK YOURS

🛡️ Journey across a diverse landscape on a quest to defeat an ancient evil
Fight a DJ Wizard, get eaten by a whale, all this and more!

🥩 FUCK AI, THIS IS MADE BY FLESH AND BLOOD
September 17, 2026 at 1:29 PM
Xbox is publishing Physint. Hmm
But they recently shut... WAIT:

- June. Hideo Kojima is told Physint is cancelled.
- Kojima goes to Xbox to save Physint.
- Xbox isn't good with money at the moment.
- Next month Xbox cuts off several studios (Double Fine, Ninja Theory etc.)
- Xbox publishes Physint.
September 19, 2026 at 7:47 PM
Behold! The boss of the horror fuse puzzles.

Fear The Spotlight
#horrorgames
September 19, 2026 at 6:17 PM
Reposted by Odd Michael
Creating this no-ai indie games starter pack is one of the best things I ever did on BlueSky. Lots of great developers in here, making things with their own hands, some of whom I might not have found otherwise!! go.bsky.app/78u8M6Y
September 5, 2026 at 9:12 AM
Callisto Protocol is beautiful really
I almost finished it and let me tell you something
Story wise this game reminds me of some other survival horror series:
Virus turns everyone into zombies, but in rare cases it will turn you into mr X with powers and stuff.
August 28, 2026 at 12:44 PM
The default cube of tomorrow. Well... All Tomorrows.

#blender3d #defaultcube #AllTomorrows
August 24, 2026 at 3:13 AM
Played The Callisto Protocol for 7 hours straight (haven’t finished yet).
The game is BEAUTIFUL I didn’t expect a game with mostly dark corridors to be so stunning visually.

Sound design is top notch as well. Especially meaty splashy sounds and huge metal propeller sounds.
August 23, 2026 at 2:46 AM
The Artful Escape is so beautiful and bright, it was really fun to play! Run forward, shred, speak with strange creatures and liberate yourself from the people's expectations.

#TheArtfulEscape
August 18, 2026 at 11:00 AM
Mullet Mad Jack is a must play for those who love fast paced shooters and 90's anime vibes.
Just finished it and it was awesome!

#indiegames #MulletMadJack #retrogames
August 16, 2026 at 7:28 PM
August 16, 2026 at 1:57 AM
Reposted by Odd Michael
One more day!! It Consumes releases tomorrow (Aug 4th). It's been a long development, but I'm really excited about how it turned out.

#indiegame #gamedev #indiedev
August 3, 2026 at 9:03 PM
Why people tend to call all the low-poly games "PSX-style"?
I see some low-poly horrors describing themselves as PSX-style but they're just low-poly, high res textures and render resolution etc.
Please, don't do that, it's like calling each cosmic horror "Lovecraftian"

#PSX #lowpoly
July 25, 2026 at 5:37 PM
I'm blown away by the photos made by Rubin Observatory. Instantly remembered that chilling quote from a Black Mountain Side.
July 23, 2026 at 4:50 AM
“When an animal looks up into the night sky what does it see? Thousands and thousands of tiny points. Then a man looks up at the same points and see millions of stars, galaxies, within which are millions of planets.
Do you want to know what I see?”

Black Mountain Side (2014)
Rubin's Ocean of Stars | Rubin Observatory
Explore the Ocean of Stars image from Rubin Observatory
rubinobservatory.org
July 23, 2026 at 4:44 AM
Finished A Quiet Place: the road ahead
You know, the game is really creative and cool. I never expect something good from a game based on a movie, but here devs cooked!
A new mechanic every chapter, sometimes every level. The game is scary and rarely release the tension.
Play with mic on.
#horror
July 21, 2026 at 3:07 PM
Feel more confident in Godot already, but there’s still many things to get familiar with.
Anyway, I already can say that it’s much more suitable for the retro games that I wanna make.
July 16, 2026 at 10:34 PM
Double Fine survived! Yes!
July 6, 2026 at 11:35 PM
Watched Obsession
What an incredible horror with some really unpredictable and scary moments. Also actors are top notch, especially Inde Navarrette playing Nikki in such an uncanny ways that it gives chills down your spine.

#obsession #horror
July 1, 2026 at 9:58 AM
The orchestrator is super intuitive and PS1 looks are easily achievable. I like it even more than in Unreal, much less stuff to turn off.
I stick to Godot, it’s official.
Diving into practice and learning.

#godot
Well, recent UE news making me thinking more about switching to Godot. I really love visual programming so will check the Orchestrator and if I can replicate PS1 look in Godot. If both =true then switch, else cry.
June 30, 2026 at 12:41 AM
Using Orchestrator and really love it!

But have a question if there's anyone using it. How do you check if Node is an Orchestrator class name
In my case there's an orchestration with class Skeleton, but if I'll check for class directly it will return Node 3D of course.

#godot #orchestrator
June 28, 2026 at 7:14 PM
If someone uses AI to make picture, I believe this person don’t enjoy drawing. Uses for game dev - not enjoying game dev. Same for music, code, 3D etc.
I really think that the best stuff we get from people who have fun creating it, who love the process, however slow or hard it may be sometimes.
June 23, 2026 at 4:09 PM
Reading about Godot drama with AI, I think more and more about just stick to one version without updating.
But I think Godot maintainers are superhuman. Checking thousands of PRs in the era of slop, when you don’t want vibe coded shit in your project must be frustrating as hell for them.
June 23, 2026 at 4:06 PM
Godot is awesome, I found my new home.
I like how intuitive the engine is, yet I see how I can make some complex stuff with it.

Some rotation/translation beginner stuff with cubes, it's always fun to start from scratch when the software is responsive and intuitive.

#godot
June 21, 2026 at 7:12 PM
Finished Eternal Castle
It's an interesting experience, there were a few frustrating moments where I felt like I need random to bless me, but these were too rare to ruin the experience.
Style is awesome, so as animations, really liked how weapons feel and overall gameplay.
June 19, 2026 at 11:02 PM