ompuco
banner
ompu.co
ompuco
@ompu.co
Sam Blye | he/they | 30s | pan | freelance game developer & tech artist | [Manifold Garden, Yo! Noid 2, Truss, I AM NOT WHAT REMAINS] | illustrator | shader ram/sergal/alien/demon | ΘΔ | trapped in hell | chicago | 🔞→ @gij.ink

find.ompu.co
Pinned
ompuco @ompu.co · Sep 12
🎶101326jam.vcv
October 14, 2026 at 4:29 AM
did the music meme thing 👀

i only spent like 10 minutes here so i might immediately think of something that would fit better, but here's some huge hitters for me
October 13, 2026 at 9:25 PM
Reposted by ompuco
I'm a little over a third of the way to covering everything, but I've sent a request to just get some bare minimum service so I can at least move & park the car myself until I'm ready.

Again, if you're in a position to do so, any help here would be massively appreciated.

ko-fi.com/ompuco/goal?...
Buy ompuco a Coffee
Become a supporter of ompuco today!
ko-fi.com
October 5, 2026 at 5:10 PM
Reposted by ompuco
ive been informed of the WOOKADA, made by woongle
i love them
they are so shape
i want one
i need one
October 13, 2026 at 11:04 AM
Reposted by ompuco
🎶 061426v5beatv2r4.vcv
October 12, 2026 at 7:47 PM
🎶 061426v5beatv2r4.vcv
October 12, 2026 at 7:47 PM
🎶 101126v2.vcv
October 12, 2026 at 4:50 AM
Reposted by ompuco
May 15, 2026 at 11:39 AM
𓈝
October 11, 2026 at 2:31 AM
Reposted by ompuco
◤ MORTIFIED ◬ RADICALIZED ◥
January 12, 2026 at 3:03 AM
Reposted by ompuco
February 2, 2026 at 8:17 AM
Reposted by ompuco
fixed up some scaling/pixel-perfect outline issues
March 12, 2026 at 5:19 PM
Reposted by ompuco
dress up
May 5, 2026 at 8:21 PM
Reposted by ompuco
shadow parallax test (w/ my global camera position buffer setup, also self-contained within OBS shaders)
May 12, 2026 at 11:33 PM
Reposted by ompuco
May 23, 2026 at 10:20 PM
Reposted by ompuco
scans from another place #gamedev #unity3d
June 14, 2026 at 4:24 AM
Reposted by ompuco
June 16, 2026 at 9:43 AM
Reposted by ompuco
June 9, 2026 at 4:53 PM
🎶 100826.vcv
October 8, 2026 at 11:53 PM
Reposted by ompuco
🎶 been working more on that one vcvrack patch lately
October 6, 2026 at 8:10 PM
Reposted by ompuco
Here’s a thing about LLM code generation that people haven’t mentioned much, even in theory:

The thought that open source projects might either close their source or make the bar for contribution significantly higher due to the onslaught of vibe-coded submissions.
Also, before anyone understandably asks, Grimdoomer's bona fides are legit and include major contributions to other scenes over the years, including the PS2 as well. And while it's unfortunate the code will remain closed source, it's hard to argue with the reasoning. I'd likely do the same here.
October 7, 2026 at 7:26 PM
Reposted by ompuco
The reason young people vibe with liminal horror is that the wealthy have spent the last half century destroying all anthropological spaces they can exist in, leaving *only* non-places

en.wikipedia.org/wiki/Non-place
July 14, 2026 at 6:43 AM
Reposted by ompuco
At the very least, my whole hacky setup for having the motion vector solving shader include the contents of my OBS scene has proven to be super useful for a variety of existing effects of mine.

Here's a test with my old datamoshing shader, now properly bleeding blocks over the game from my vtuber.
October 7, 2026 at 1:17 AM
If y'all like this sorta stuff and want to see me making more things in general, I've been dealing with a *lot* of misfortune lately and have been urgently trying to raise funds to fix my car (and possibly deal with some equipment that was stolen from within it).

Any help is immensely appreciated.
October 7, 2026 at 6:39 PM
Reposted by ompuco
following up with recreating visuals from games i've been streaming, i slapped together the hiss smoke effect from Control/Resonant.

The shader itself is a bit jank compared to my previous attempts, but I'm still really happy with the motion vector system working with my OBS contents via Spout.
October 7, 2026 at 1:07 AM