Pathfinder Spells
pathfinderspells.bsky.social
Pathfinder Spells
@pathfinderspells.bsky.social
bot by @nora.zone. spells by Paizo. icon by Delapouite under CC BY 3.0.
Sustaining Legend
The rulers of Azlant are thought to have used this spell to amplify the mythic power of themselves and their most gifted lieutenants. You amplify the mythic power of the target creatures, bolstering them with healing energy each time they draw upon their mythic abilities. When a
September 26, 2026 at 9:10 PM
Suspend Drowning
The affected creatures immediately—though temporarily—stop drowning and cannot suffocate or drown while this spell is in effect. A target that had been reduced to below 1 hit point from drowning immediately returns to 1 hit point. The magic of this spell allows the targets to
September 26, 2026 at 7:12 PM
Surmount Affliction
You temporarily overcome one harmful condition. This does not end the effect causing the condition; it just suspends that condition's effect for the duration of the spell. You can surmount any one of the following conditions: blinded, confused, dazed, dazzled, deafened,
September 26, 2026 at 5:10 PM
Surface Excursion
You instantly transport yourself and touched allies onto the nearest sky-facing surface directly above you. The destination surface may be solid ground or the surface of a body of water (or other liquid), depending on your position. If reaching the surface would require crossing
September 26, 2026 at 3:11 PM
Surelife
This spell protects you (but not your gear) from a natural occurrence or condition (not against a spell or the action of a creature) that would kill you. You must specify the condition, and the spell is effective only against that condition. If you are subjected to that condition during
September 26, 2026 at 1:12 PM
Surefoot Boots
You touch your boots, shoes, or other footwear and imbue them with the ability to find purchase on even the most treacherous ground. While the spell is in effect, the footwear's wearer treats any Acrobatics skill check to balance as though the wearer had rolled a 20.
September 26, 2026 at 11:11 AM
Sure Casting
You gain temporary insight into your enemies' magical defenses. When you next cast a spell before the end of the next round, treat your caster level as 5 higher than normal for the purpose of overcoming spell resistance. This bonus doesn't increase any other effects that depend on
September 26, 2026 at 9:11 AM
Suppressing Stone
You infuse arcane power into the focus ioun stone, which must be currently floating around your head. If the ioun stone ever ceases floating around you, the spell ends immediately, and the spell fails if the ioun stone in question is cracked, burned, flawed, or otherwise of
September 26, 2026 at 7:12 AM
Suppress Primal Magic
Nexian wizards first created this spell while researching the nature of the Mana Wastes, hoping to create small zones within the magic-starved region where their own spells could still function reliably. The best the Nexians could manage was this spell-a method to temporarily
September 26, 2026 at 5:11 AM
Suppress Charms And Compulsions
You bolster the subject's sense of willpower and self-worth when you cast this spell. As you cast it, you must decide if you want to grant a bonus to saving throws against charms and compulsions or suppress charms and compulsions. If you grant a bonus to saving
September 26, 2026 at 3:11 AM
Sunstalker
A touched creature becomes invisible (as/invisibility) as long as it is in direct sunlight (or bright light shed by a daylight spell). If an action the target creature takes causes the invisible creature to become visible but does not end the sunstalker spell's duration, the creature
September 26, 2026 at 1:12 AM
Sundering Shards
You channel power into a melee weapon. If the weapon's wielder destroys an item with a successful sunder combat maneuver, she can release the extra power in the weapon, shattering the sundered item into jagged shards that deal 1d6 points of piercing and slashing damage to the
September 25, 2026 at 11:11 PM
Sundered Serpent Coil
This spell functions like black tentacles, except it creates a Large decapitated snake, which erupts from the ground and grapples a creature you specify within its 5-foot reach. As a standard action, you can command the snake to release its grappled target and direct it to
September 25, 2026 at 9:11 PM
Sunder Breaker
You place an invisible ward upon the target. The next time a creature succeeds at a sunder combat maneuver against the target, the attacker's weapon takes 1d6 points of damage/caster level (maximum 10d6). If the attacker used a natural weapon for the sunder, the attacker takes half
September 25, 2026 at 7:12 PM
Sunburst
Sunburst causes a globe of searing radiance to explode silently from a point you select. All creatures in the globe are blinded and take 6d6 points of damage. A creature to which sunlight is harmful or unnatural takes double damage. A successful Reflex save negates the blindness and
September 25, 2026 at 5:11 PM
Sunbeam
For the duration of this spell, you can use a standard action to evoke a dazzling beam of intense light each round. You can call forth one beam/3 caster levels (maximum six beams at 18th level). The spell ends when its duration runs out or your allotment of beams is exhausted. Each
September 25, 2026 at 3:11 PM
Sun's Disdain, Mass
This spell functions like sun's disdain, except that it can affect multiple creatures.
September 25, 2026 at 1:12 PM
Sun's Disdain
You alter a creature so the touch of the sun is hostile to it. The cursed creature gains light blindness and is blinded for 1 round if exposed to bright light, such as sunlight or the daylight spell. The cursed creature is dazzled as long as it remains in areas of bright light, and
September 25, 2026 at 11:11 AM
Sun Metal
The target weapon ignites into flame that does not hurt the weapon or the wielder, but damages those hit by the weapon. When the weapon's wielder hits with this weapon, it deals an additional 1d4 points of fire damage. This damage is not multiplied in the case of a critical hit. This
September 25, 2026 at 9:11 AM
Summoner Conduit
You exploit the invisible, mystic connection between the target creature and its summoner to harm that summoner. Whenever the target's summoned creature is the target of a spell that deals damage, the target's summoner is also considered to be a target of that spell. Such a
September 25, 2026 at 7:12 AM
Summon Vanth
This spell functions like summon monster, except that it summons a single vanth psychopomp. Vanth psychopomps are detailed on page 221 of Pathfinder RPG Bestiary 4.
September 25, 2026 at 5:11 AM
Summon Totem Creature
The Shoanti revere more than the deities of distant planes, but also the animals and natural forces of the rugged lands they call home. Shoanti spellcasters have learned ways to call upon the might of their quahs' totem creatures in times of need. A character must have been
September 25, 2026 at 3:11 AM
Summon Thanadaemon
This spell functions like summon monster, except it summons a single thanadaemon. You can only use this spell in an area with enough open water to accommodate the daemon's skiff, or when on the Astral Plane or Ethereal Plane.
September 25, 2026 at 1:11 AM
Summon Swarm
You summon a swarm of bats, rats, or spiders (your choice), which attacks all other creatures within its area. (You may summon the swarm so that it shares the area of other creatures.) If no living creatures are within its area, the swarm attacks or pursues the nearest creature as
September 24, 2026 at 11:11 PM
Summon Stampede
You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate. The herd takes up a 20-foot-radius space and moves at a rate of 120 feet/round in a straight line. Any creatures caught in the herd's path take 4d6+9 points of damage that
September 24, 2026 at 9:10 PM