PmkExpert
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pexmake.bsky.social
PmkExpert
@pexmake.bsky.social
Solo game developer using the Godot engine.

steampowered.com/developer/pexmake
pmkexpert.itch.io
Contact: [email protected]

More verbose posts: mastodon.gamedev.place/@pexmake
Pinned
300th post! #promosky

Pexmake: solodev of mysterious games!

Side project: S-Omnia
pmkexpert.itch.io/s-omnia
Exploration adventure

Main project: Failed Falling
s.team/a/4048790
Foddian platformer with demo

Released: Minimal Slide
s.team/a/3163570
Colorful sliding puzzles

#Pixelart #IndieGameDev
Started a new version for the demo of Failed Falling, my reverse Getting Over It.

Added rappel stations, a faster way to travel. Primarily used to retrying failed jumps quicker, they can also offer new possibilities in level design!
s.team/a/4048790

#WishlistWednesday #Pixelart #IndieGame #GameDev
September 16, 2026 at 10:20 PM
Went back to the youtube/twitch mines to find content creators to ask them to try the demo for Failed Falling, my reverse foddian platformer.

Spent multiple hours and only found a few that could be interested...
It's so miserable.

s.team/a/4048790

#WishlistWednesday #Pixelart #IndieGame #GameDev
Failed Falling Demo on Steam
Plan your falls and learn from failure in a challenging descent along an active volcano! Sail its updrafts with your parachute to move forward, but going up is the opposite of your goal, so don't drif...
s.team
September 3, 2026 at 3:40 AM
After working on it for more than a month, I'm finally done with the new capsules for Failed Falling, my reverse Getting Over It.

Starting from a new pixel art for the character art, I then manually upscaled both it and the background. Here's how...

#ScreenshotSunday #Pixelart #IndieGame #GameDev
August 30, 2026 at 4:27 PM
Finally finished adding shading to the character art for Failed Falling's new Steam capsule.

What do you think? I have no doubts it looks pretty amateurish, but at least now potential customers have a face to look at to satisfy their monkey brain.

#ScreenshotSaturday #Pixelart #IndieGame #GameDev
August 8, 2026 at 4:28 PM
Progress on the new character art for Failed Falling is snail-pace, but at least I haven't lost hope!

Had a lot of trouble drawing the head and I'm still unsure about proportions, so I might touch it up a bit more before trying to add more shading.

#ScreenshotSaturday #Pixelart #IndieGame #GameDev
July 25, 2026 at 6:01 PM
After the utter failure of trying to advertise Failed Falling to content creators, I've decided to update the Steam capsule with a new character art.

As I actually don't know how to draw, the process is being very slow; here's the current progress.

#ScreenshotSaturday #Pixelart #IndieGame #GameDev
July 18, 2026 at 7:41 PM
Took a 1 month vacation from my main project to work on S-Omnia, my side project.

While working on a new area, I created a new palette and used it to update previous assets. In particular, the player has new animations and old ones were improved!

#ScreenshotSaturday #Pixelart #IndieGame #GameDev
July 11, 2026 at 3:30 PM
My game Minimal Slide is part of the #SteamSummerSale!

Wait... It's already the last day?!?
Well, not that it really matters: I haven't sold a copy in more than a year!
Making the sale's image is just a tradition at this point! 🙃

s.team/a/3163570

#WishlistWednesday #Pixelart #IndieGame #GameDev
July 8, 2026 at 10:11 PM
300th post! #promosky

Pexmake: solodev of mysterious games!

Side project: S-Omnia
pmkexpert.itch.io/s-omnia
Exploration adventure

Main project: Failed Falling
s.team/a/4048790
Foddian platformer with demo

Released: Minimal Slide
s.team/a/3163570
Colorful sliding puzzles

#Pixelart #IndieGameDev
July 7, 2026 at 4:19 PM
The new update for Failed Falling, my accessible and reverse Getting Over It, is out!

After months of work, the game is now speedier and smoother🪂

Changelog: s.team/a/3621600?emgid=675123381079638025
Demo: s.team/a/4048790

#ScreenshotSaturday #Pixelart #Indiegame #GameDev #Platformer #GodotEngine
June 13, 2026 at 3:20 PM
The next demo update for Failed Falling was meant to just be a couple bug fixes.
Then, I had a couple revelations to finally improve some long standing issues.
And finally, the very last improvement had this unexpected side-effect...

s.team/a/4048790

#ScreenshotSunday #Pixelart #IndieGame #GameDev
June 7, 2026 at 10:09 PM
Despite the utter failure of yesterday, the next demo update for Failed Falling, my reverse foddian platformer, is almost done!

One highlight is an updated tutorial to make sure players learn about an important feature of the game.
s.team/a/4048790

#ScreenshotSaturday #Pixelart #Indiegame #GameDev
June 6, 2026 at 6:07 PM
Hey there #PitchYaGame!

Failed Falling is an accessible and reverse foddian platformer where falling down isn't a threat, but the goal!

Innovating the genre with temporary checkpoints, difficulty options and a relaxing atmosphere!

Try the demo and wishlist: s.team/a/4048790

#IndieGame #Pixelart
June 5, 2026 at 2:51 PM
Finished sending the 2nd half of the 100 emails to content creators, asking them to play Failed Falling's demo.
Of the first 50, 5 responses turned into 3 videos; so far, the others are going worse🫠

On other news, the last tilemap is almost complete!

#ScreenshotSunday #Pixelart #IndieGame #GameDev
May 25, 2026 at 12:00 AM
The new update for Failed Falling's demo is now live on Steam!!

This new update aims at making the game more accessible, thanks to an unique way to handle difficulty.

Full changelog: steampowered.com/news/app/3621600/view/699890642836259833

#ScreenshotSunday #Pixelart #IndieGame #GameDev #Steam
May 17, 2026 at 5:39 PM
The new update for Failed Falling's demo is ready to publish!

It notably introduces the accessibility feature of giving the ability to close the parachute, useful to prevent loss of progress typical of foddian games.

steampowered.com/app/4048790

#ScreenshotSaturday #Pixelart #Indiegame #GameDev
May 16, 2026 at 2:51 PM
A new accessibility feature is coming to Failed Falling, my reverse foddian platformer!

Players can now turn on manual closing for the parachute, making the game easier by largely removing the threat of losing progress.

steampowered.com/app/4048790

#WishlistWednesday #Pixelart #IndieGame #GameDev
May 13, 2026 at 3:07 PM
Reposted by PmkExpert
Failed Falling is a tough platformer demo about planning your descent down a live volcano, using a parachute to ride updrafts while avoiding drifting upward and losing progress.

Play the demo: playtester.io/failed-falling

#IndieGaming #GameDev #Gaming #IndieDev #IndieGame
May 12, 2026 at 6:03 PM
While waiting a bit before sending the other 50 emails to creators about its demo, I've finally went back to make some more progress on Failed Falling's last tilemap.

After finalizing their design many months ago, I've finally finished the crystals.
#ScreenshotSaturday #Pixelart #Indiegame #GameDev
May 9, 2026 at 9:33 AM
After delaying for too long, I've finally started sending emails to creators about Failed Falling's demo.

For now, I've sent 50 of them and someone already made a video about it!
But I've also went under 100 wishlists 🫠

steampowered.com/app/3621600

#WishlistWednesday #Pixelart #IndieGame #GameDev
May 6, 2026 at 5:47 PM
Added Failed Falling, my reverse Getting Over It, to Twitch.

Gamedevs:
I just randomly thought about it and turns out it's not automatic! Users need to add it.

As important as it is, I've never seen anyone mention it.

www.twitch.tv/directory/ca...

#WishlistWednesday #Pixelart #IndieGame #GameDev
April 22, 2026 at 4:09 PM
Mostly done with gathering 100 content creators' emails to send the demo of Failed Falling.

It was more mentally draining than I thought and it left me pretty pessimistic about my game's future. But it's the only way...

steampowered.com/app/3621600

#WishlistWednesday #Pixelart #IndieGame #GameDev
April 15, 2026 at 5:09 PM
Still working on gathering 100 content creators to send emails about the demo for Failed Falling.

I've been checking a lot of youtube channels about indies and a lot of them are either dead, changed niche or got infested by genAI.
Not going to lie: it has been a bit depressing!

#IndieGame #GameDev
April 11, 2026 at 2:23 AM
Since my last thread, I'm still gathering the list of 100 content creators I will mail about the demo of Failed Falling, my reverse Getting Over It.

Here's the press kit I prepared for it: drive.google.com/drive/folder...

Hopefully it'll be useful!

#ScreenshotSunday #Pixelart #IndieGame #GameDev
April 5, 2026 at 4:40 PM
So, Failed Falling finally reached 100 wishlists... but I kinda need 100 times that to feel comfortable.
That's why I'm going to send 100 emails about the demo!

Here's a small thread about my plan, so that I can either look back at it fondly or make it a reminder of my naivety!

#IndieGame #GameDev
April 3, 2026 at 5:11 PM