pocchi
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pocchistudio.com
pocchi
@pocchistudio.com
pixel artist / composer / game dev

I'm working on #FalsePrincessIruruu, a Sekiro-like pixel-art game.
Wishlist: https://store.steampowered.com/app/3704290

the other place → https://twitter.com/poohcom1
dotpict -> https://dotpict.net/users/3993525
Pinned
made some minor changes to the steam page art, which gives me an excuse to ask u guys to go wishlist False Princess Iruruu xD

(steam link in reply)

#pixelart #sekirolike #gamedev
Reposted by pocchi
Last one for tonight. No not John Atkinson Grimshaw but a painting of Upper Westgate Wakefield (1896) by son Louis Hubbard Grimshaw (1870–1944). Like his father he produced many evening scenes lit by artificial light and moonlight. The painting is now in the collection of the Hepworth Wakefield.
September 15, 2026 at 6:36 PM
Reposted by pocchi
#Haikai #Painting #Japan

Both of them whiskered—
the tomcat's mate.

- Takarai Kikaku

🎨 Lee White
September 13, 2026 at 8:39 PM
Reposted by pocchi
TLで素敵作品眺めながら…また彼岸花のイラスト描きたい💭
September 14, 2026 at 8:46 AM
its been a while since I've made a deathblow animation
September 14, 2026 at 8:11 AM
Reposted by pocchi
September 3, 2026 at 8:28 PM
darkness revenant
#黒の日 #NIGHTREIGN
September 6, 2026 at 4:40 PM
Reposted by pocchi
September 2, 2026 at 9:17 PM
a-a-a-achoo
September 3, 2026 at 3:18 AM
me: time to start implementing the letter system for lore and flavor texts, should just be simple text dumps

me 3 hours later:
August 31, 2026 at 7:24 AM
"the dev's barely disguised pyromania"
August 30, 2026 at 7:24 AM
the pains of trying to fit Chinese characters (traditional, no less) in a 16x16 pixel grid.

i wonder if chinese pixel artists have some secret technique
August 27, 2026 at 10:53 AM
after 5 years of botching character heights I finally started using height markers

also aseprite PLEASE add built-in guidelines i beg you
August 19, 2026 at 7:19 AM
Reposted by pocchi
ただいま
August 13, 2026 at 10:25 AM
dragon school
#NIGHTREIGN #pixelart
August 15, 2026 at 1:34 PM
wip
August 15, 2026 at 6:27 AM
Reposted by pocchi
Completely redid the palette!
I made it with way more intent, it's a huge identity shift so I hope you'll support the change
August 13, 2026 at 5:02 PM
Reposted by pocchi
August 12, 2026 at 12:23 AM
i spent way too much time trying to come up with a setting-appropriate design for these double jump platforms only to end up with the usual collapsible platform...
August 9, 2026 at 2:17 PM
more hi-res pixel art practice, featuring Iruruu and the precious Qing Lotus seal.

look at how proud she is to have it. it would be a shame if she were to lose it for plot reasons... >:)
August 8, 2026 at 12:13 PM
i spend way too much time agonizing over grid alignment when making decoration tiles like sometimes you save more space if you align it to the gridlines and sometimes you don't and sometimes it just doesn't feel right AAAAAAAAAAAAAAAAAAA
August 7, 2026 at 5:07 AM
godot's scene thumbnail actually showing something useful instead of a random grey pixel took me by surprise lmao
August 4, 2026 at 2:44 PM
> finds new artist
> like
> bookmark
> like
> bookmark
> like
> bookmark
> like
> bookmark
> like
> bookmark
> follow
August 3, 2026 at 3:23 AM
i just LOVE spending hours fixing a release pipeline that I run once a year and can already do locally in 5 minutes
August 1, 2026 at 10:27 AM
hi-res pixel art study

is that the correct term for this? whatever its called, now that I'm trying it it's super fun. I get to draw larger characters without getting hung up on minor details like you do with normal digital art.
August 1, 2026 at 3:57 AM
just found out today that aseprite has a thing called reference layers where you can superimpose images without it being pixelated

this works so much better than just resizing hand-drawn sketches in aseprite where you lose a lot of small details
July 30, 2026 at 9:13 AM