in this post, we learn about mipmaps, vintage texture compression techniques, and the nitty gritty of how every GameCube draw call is made. and we do it all in service of one thing:
in this post, we learn about mipmaps, vintage texture compression techniques, and the nitty gritty of how every GameCube draw call is made. and we do it all in service of one thing:
check it out at noclip.website by searching "World of Warcraft", finding a zone you wanna explore, and fly around w/ WASD + mouse
check it out at noclip.website by searching "World of Warcraft", finding a zone you wanna explore, and fly around w/ WASD + mouse
But first, a shader to demonstrate: www.shadertoy.com/view/l3KBRd
But first, a shader to demonstrate: www.shadertoy.com/view/l3KBRd