3.5 could produce style-faithful, correct-enough, maintainable, niche code. Later models learned Unix, & agents optimized the loop.
3.5 could produce style-faithful, correct-enough, maintainable, niche code. Later models learned Unix, & agents optimized the loop.
LLMs were trained on my code and I'm cool with it, and now use agents daily. I design and engineer, agents do much (not all) of the coding.
LLMs were trained on my code and I'm cool with it, and now use agents daily. I design and engineer, agents do much (not all) of the coding.
- tailored to Svelte, no irrelevant bloat
- emphasis on performance, no JS bridging
- non-configurable, so hidden dir-specific state never changes behavior
github.com/fuzdev/tsv
tsv.fuz.dev
- tailored to Svelte, no irrelevant bloat
- emphasis on performance, no JS bridging
- non-configurable, so hidden dir-specific state never changes behavior
github.com/fuzdev/tsv
tsv.fuz.dev
It's like sveld but uses the TypeScript compiler for increased fidelity.
Feedback is very welcome!
svelte-docinfo.fuz.dev
github.com/fuzdev/svelt...
It's like sveld but uses the TypeScript compiler for increased fidelity.
Feedback is very welcome!
svelte-docinfo.fuz.dev
github.com/fuzdev/svelt...
The always-improving design is a treat. Async integration and remote functions are elegant, and recently {let/const, vite.config.ts eating svelte.config.js, and much nicer env. !!
The always-improving design is a treat. Async integration and remote functions are elegant, and recently {let/const, vite.config.ts eating svelte.config.js, and much nicer env. !!
- does not track you with telemetry
- yet makes web developers feel seen
www.youtube.com/live/s1x2Wm6...
- does not track you with telemetry
- yet makes web developers feel seen
www.youtube.com/live/s1x2Wm6...
To coldly compare token counts with flawed data, from component-party.dev - gist.github.com/ryanatkn/1a2...
To coldly compare token counts with flawed data, from component-party.dev - gist.github.com/ryanatkn/1a2...
I expect more uptick
I expect more uptick
"next token predictor" acknowledges linear time but I don't think it's as profoundly limiting as it sounds, especially for machine-compressed time at many hz
"next token predictor" acknowledges linear time but I don't think it's as profoundly limiting as it sounds, especially for machine-compressed time at many hz
users wouldn't have to reason about "how does $state affect this particular value?" in the default case, with $state.deep opt-in for arrays/POJOs/etc
but I can see how it's more "natively reactive" as is?
users wouldn't have to reason about "how does $state affect this particular value?" in the default case, with $state.deep opt-in for arrays/POJOs/etc
but I can see how it's more "natively reactive" as is?
it just gets out of my way
without it I obsessed about performance in many more cases; the default overhead is lower than some key threshold
and it's nudged me to be a better dev - I value a11y/SSR/progressive enhancement more than I used to
it just gets out of my way
without it I obsessed about performance in many more cases; the default overhead is lower than some key threshold
and it's nudged me to be a better dev - I value a11y/SSR/progressive enhancement more than I used to
I've seen some ideas floated like listing them in an editor placeholder comment - here's another, but can it be done in vscode? and what would be the ideal styling that doesn't conflict?
I've seen some ideas floated like listing them in an editor placeholder comment - here's another, but can it be done in vscode? and what would be the ideal styling that doesn't conflict?
www.dealt.dev
It's pre-alpha, can't make+share games quite yet
uses Svelte, TypeScript, PixiJS - github.com/ryanatkn/dealt
collaborators welcome! lots of interesting problems - architecture, perf, UI/controls, game design 🔮
www.dealt.dev
It's pre-alpha, can't make+share games quite yet
uses Svelte, TypeScript, PixiJS - github.com/ryanatkn/dealt
collaborators welcome! lots of interesting problems - architecture, perf, UI/controls, game design 🔮
`transition:slide`
work complete.
`transition:slide`
work complete.
also Bluesky getting the web folks I follow I'm v. thankful for that
also Bluesky getting the web folks I follow I'm v. thankful for that