Salt & Pixel
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saltandpixel.com
Salt & Pixel
@saltandpixel.com
Game Developer. Projects include Star Racer, Outer Terror, Sitra Achra, From Below Pocket, Super Sunny World.
#pixelart | #gameboy | #gamedesign

Website: https://saltandpixel.com/
Join My Newsletter: https://zc.vg/hrVkA
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It's that time again! Well... almost the time. Our local game dev group is hosting another showcase. If you're in the RVA or NOVA area, mark your Wednesday, OCT. 28th as booked. fxbggamedev.com

#gamedev #indiedev
ANNIHILATOR is available on Afterplay.io
afterplay.io/play/store/a...
September 30, 2026 at 4:42 PM
More games ready to be shipped. Is it one of yours?
September 29, 2026 at 9:48 PM
ANNIHILATOR Update:
I guess I may do another, very quick, pre-order. But I need at least 25 people to jump into getting a physical game. I only need PCBs. The problem is - I have to increase my prices, so I need to figure that out.

Also, I just submitted the game to Afterplay.io.
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September 29, 2026 at 5:43 PM
Should I do another preorder of ANNIHILATOR games?
I have extra boxes and such. Just need to order PCBs.
September 28, 2026 at 9:58 PM
ANNIHILATOR Update:
First batch off to the post office.
September 25, 2026 at 5:00 PM
This was a fun sketch I could explore more.
September 24, 2026 at 6:49 PM
1. Give me a backstory to this creature.
2. How do I fix that back leg?
September 24, 2026 at 6:46 PM
G-NOME. That's where my brain went to this morning. lol
September 23, 2026 at 4:34 PM
Some sketches from this past week:
September 19, 2026 at 4:11 PM
Reposted by Salt & Pixel
Still working on Moonstone in my free hours, but it's been so long since I posted something for #ScreenshotSaturday that I thought I'd at least throw out some WIP Environmental stuff I've been up to.

Thinking of doing some #gamedev focused blog posts about our processes and efforts.
September 12, 2026 at 3:54 PM
Latest run of ANNIHILATOR ready to be shipped to their new homes. I wish I could do this more often. Designing the boxes and manuals is a part of game dev, I enjoy the most.
#gamedev #indiedev #gameboy
September 12, 2026 at 5:13 PM
ANNIHILATOR UPDATE
PCBs arrived and I just updated the previous PCBs.
I'm going to be preparing game for shipping. I do need to send out emails to verify addresses. I'll try to do that today.
September 10, 2026 at 7:29 PM
It's that time again! Well... almost the time. Our local game dev group is hosting another showcase. If you're in the RVA or NOVA area, mark your Wednesday, OCT. 28th as booked. fxbggamedev.com

#gamedev #indiedev
September 8, 2026 at 8:01 PM
Last night, spent an hour my graphcis, textures and redesigns. I'm getting a steady 80fps too.
September 3, 2026 at 4:05 PM
I probably get most hyped with makig mock ups.
September 3, 2026 at 3:50 PM
Boxes have arrived.
September 2, 2026 at 7:05 PM
ANNIHILATOR Update:
Boxes, Manuals, and labels will be arriving today.
September 2, 2026 at 1:53 PM
Dev recap. Funny, how the gun changed the most, even though all I did was change the POS and Angle. Gun is getting a redesign soon. #gamedev #indiedev
September 1, 2026 at 4:29 PM
So I went down an optimization rabbit hole. New maze generation, arrays, ray cast shooting. It kind of became addicting, trying to get every frame. Seeing what worked and what didn't.
#gamedev #indiegame #mazes
August 31, 2026 at 6:32 PM
Remade the maze generation and optimized the shit out it.
August 31, 2026 at 4:57 PM
ANNIHILATOR UPDATE.

All materials and PCBs are in transit to me. Some items have already passed through customs.
August 27, 2026 at 1:04 AM
I programmed these things to climb down and come at you from all directions and they also climb over low walls when chasing you. #gamedev
August 25, 2026 at 5:18 PM
Best $5 TV ever.
August 24, 2026 at 9:20 PM