Sean Noonan
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seannoonan.bsky.social
Sean Noonan
@seannoonan.bsky.social
Lead Designer on SENTRY. Level Designer on Compound Fracture. Previously responsible for level design on Gears Tactics, Star Citizen, Far Cry & Watch_Dogs among other #gamedev projects.
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Let’s see how embeds work here! I recently joined a game jam where I 'demade' one of my levels from an unshipped Xbox 360 game - this time reimagined in Doom. Let me know what you think! #gamedev #leveldesign #blocktober www.youtube.com/watch?v=lBuI...
Creating My First DOOM II Deathmatch Map - From Concept to Playtesting
YouTube video by Sean Noonan
www.youtube.com
Reposted by Sean Noonan
Some footage from the SENTRY prologue - wearing our inspirations on our sleeves here 😅
September 17, 2026 at 2:41 PM
Reposted by Sean Noonan
So many details from IMMORTALITY & key inspirations came from out of print books, archive recordings of TV shows that aren't online, etc. Every detail I LOVED was one that could never be surfaced by AI because it was mentioned once in 1 place, could not be hallucinated out of averages
December 19, 2025 at 6:16 AM
Reposted by Sean Noonan
Research is the MAGIC TIME on any project where I get to go have fun and explore. And 100% what you are looking for are the surprising and amazing details and textures that you could never make up
This is such a misunderstanding of why writers, artists, and designers do research to begin with, which is to find something unexpected, not capture the average or find reference for the default.

And, as always, the biggest misapprehension: We don’t want to NOT do this part. It’s fun to learn shit
Anyone who supports this is an embarrassment. "Instead of typing it out they'll generate their idea"? Are you insane?

Call yourself whatever you want but you aren't creatives, that's for sure.
December 19, 2025 at 6:02 AM
Reposted by Sean Noonan
I'm extremely rusty at SENTRY as I've mostly been working on tutorial stuff lately. So here's some footage of me in a panic whilst testing Hardcore mode... 😅
September 16, 2026 at 4:42 PM
Reposted by Sean Noonan
If I could go back in time and tell teenage Andy running a Silent Hill 2 fansite in 2001 that one day he'd be in the credits of an actual Silent Hill game, he'd probably be like "Cool."
September 25, 2026 at 2:46 PM
Reposted by Sean Noonan
"One Of The Finest Coders I'd Worked With" - Tributes Pour In For Star Citizen, Wetrix & Project Gotham Racing Dev, David Bone Gill (Repost)
"One Of The Finest Coders I'd Worked With" - Tributes Pour In For Star Citizen, Wetrix & Project Gotham Racing Dev, David Bone Gill
Gill passed away this past weekend from cancer, aged 51
www.timeextension.com
September 24, 2026 at 3:50 PM
Reposted by Sean Noonan
Just heard the very sad news that a former Software Creations friend passed away recently. All of his friends knew him as 'Bone'. He was a friendly, fun, knowledgeable guy who started in QA at Creations back in the early 90s, and was recently working on Star Citizen. RIP @bone6502.bsky.social
September 22, 2026 at 10:11 PM
Reposted by Sean Noonan
It's really refreshing seeing shitey normal working class life depicted like this in a game, and a Silent Hill game no less. Pebble-dashed council flats, three-bar fires, Post Office counters, concrete shopping precincts. This must be how posh people felt playing Everybody's Gone to the Rapture.
September 24, 2026 at 1:54 PM
Reposted by Sean Noonan
OUT TODAY
SILENT HILL: Townfall is now available

▶ Get it now:
konami.com/games/silent...

#SILENTHILL #Townfall
September 24, 2026 at 3:35 PM
Reposted by Sean Noonan
February 13, 2026 at 10:09 AM
Reposted by Sean Noonan
It would be wonderful if we could stop framing games as studio versus studio. All developers care about all games. I've never once heard a developer talk about another in this way. Most are simply glad to be doing what they love, while watching others do the same.
Wardogs has already made more money than Marathon, and its Steam launch momentum is ahead of Arc Raiders and Helldivers 2. https://bit.ly/4j2GMsI
September 20, 2026 at 1:40 PM
Reposted by Sean Noonan
Major Update 5 is out now! Lots of big and awesome changes/additions in this one - and it's discounted to celebrate, too 😁
store.steampowered.com/news/app/125...
SENTRY - The Prologue Update - Steam News
A massive overhaul and swathes of improvements arrive in Major Update 5!
store.steampowered.com
September 17, 2026 at 5:12 PM
It's ya boy, McDichael.
September 18, 2026 at 11:09 AM
Some footage from the SENTRY prologue - wearing our inspirations on our sleeves here 😅
September 17, 2026 at 2:41 PM
I'm extremely rusty at SENTRY as I've mostly been working on tutorial stuff lately. So here's some footage of me in a panic whilst testing Hardcore mode... 😅
September 16, 2026 at 4:42 PM
8 years later, I've updated Pearly! 😅

Pearly was my micro first-person puzzle-platformer made for the 2018 Mapcore Door Challenge.

I fixed a bunch of bugs, improved performance and restored some things that had broken during the engine upgrade.

Out now & free on itch sean-noonan.itch.io/pearly
Pearly by Sean Noonan
Whilst waiting for your commute to reach its terminus, you reflect on the news of the day.
sean-noonan.itch.io
September 6, 2026 at 9:10 PM
Reposted by Sean Noonan
Check out the latest beta branch to see what's coming in Major Update 5!
store.steampowered.com/news/app/125...
SENTRY - MU5 Beta Branch build out now! - Steam News
Check out the latest MU5 Beta build in the August Dev Transmission!
store.steampowered.com
September 3, 2026 at 6:25 PM
Reposted by Sean Noonan
If you too would like to stop using increasingly shitty software made by bad people who make the world worse, I wrote a guide for how to lessen/end your small team's dependence on US-based tech services:

nelsanderson.zone/a-guide-to-d...
A Guide to Ditching US Tech (for Game Developers)
This post is based on a guide from Paris Marx, host of Tech Won't Save Us, author of one excellent book and upcoming (likely also excellent) book last updated September 2nd, 2026 At this point, it's...
nelsanderson.zone
September 2, 2026 at 3:14 PM
Reposted by Sean Noonan
It's been a little bit since I've posted much about SENTRY, so here's a snippet from an early level I was working on earlier today. Still working on it! #gamedev
July 23, 2026 at 1:39 AM
Reposted by Sean Noonan
It still annoys me no end that so many popular games are absolutely sauceless, dry, run of the mill experiences and then Marathon is just over here with a spiralling player count putting out fan art like this.
//: Planetary Relocation Psychosis

#MarathonTheGame
August 9, 2026 at 10:17 AM
Reposted by Sean Noonan
There now follows a party election broadcast by the Count Binface Party, And if I do say so myself, it's a banger. #VoteBinface #Clacton
August 6, 2026 at 10:08 AM
Reposted by Sean Noonan
Bloody hell, if I could only have five arcade cabs in my arcade, it'd likely be these. #Binface PR making me want to move to #Clacton.
August 6, 2026 at 10:28 AM
Reposted by Sean Noonan
Interested in playing the new opening to SENTRY? Check out the details below 👇
store.steampowered.com/news/app/125...
SENTRY - Prologue Playtest (and July Dev Transmission) - Steam News
Let us know your thoughts on the new opening to the game!
store.steampowered.com
August 3, 2026 at 3:41 PM
Reposted by Sean Noonan
Play the new beta branch to see the changes coming in Major Update 5! Details right here 👇
store.steampowered.com/news/app/125...
SENTRY - New Beta Branch update available! - Steam News
June's Dev Transmission is all about the new beta for the upcoming MU5!
store.steampowered.com
July 1, 2026 at 4:36 PM
Reposted by Sean Noonan
August 2, 2026 at 5:32 PM