Marcus "Serith" Andersson
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serith.maloria.org
Marcus "Serith" Andersson
@serith.maloria.org
37 year old game developer. 🇸🇪 who moved to 🇪🇸 to enjoy the ☀️🏖️🍻
Current project:
@maloria.org

Maloria Discord: https://discord.gg/Sph8WGv
2D -> 3D update #3, very happy with the water so far. Added some water movement along the edges of the cliffs as well as around the player or any other entity that enters the water, to make it feel less static.
#GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog
September 15, 2026 at 6:44 PM
This is where we're at now with the 2D > 3D conversion.
#GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog
September 9, 2026 at 10:03 AM
Working on converting the 2D levels to 3d for better shadows, height interactions and of course - water. What you see here is 2d tiles, but in 3d. I am making custom nodes and editor functions just for this. Thoughts so far?
#GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog
September 8, 2026 at 9:52 PM
I also made a HUD editor.. I've always been a firm believer of letting you, the player, customize as much as possible and when I used to play WoW I thought this was the best addition ever. What do you think?

#GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog
June 24, 2026 at 8:28 AM
Background blur on inventory, yay or nay?

#GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog
June 24, 2026 at 8:25 AM
Added a whole bunch of options that updates on the spot! Options for VSync, FPS, names, combat numbers and changing of keybinds - primary and alternative at once!

#GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog
June 23, 2026 at 7:20 PM
Been working on an options menu. Fades the background with a shader, everything is tabbable, changes are applied immediately and you can easily restore default values.

#GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog
June 23, 2026 at 8:59 AM
Needed to setup a server selector now that I'm running up to three different game servers:

* Live - the actual main server
* Dev - the remotely hosted dev server
* Local - a locally hosted dev server

Happy with the result!

#GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog
June 14, 2026 at 3:48 PM
Moved attribute assigning to the inventory instead of being a standalone menu. You can see before saving changes how it will affect your stats 😄

#GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog
June 13, 2026 at 8:20 PM
Working on a custom level editor to automate a lot of the behind the scenes layering that we're currently doing manually. Very early version, but got custom brush sizes done, painting, clearing as well as an undo / redo cache done 💪

#GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog
January 20, 2026 at 10:03 PM
New year, new stuff. Let's kick it off with something simple, like modular waterfalls to make level design easier 🌊

#GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog
January 8, 2026 at 9:06 PM
Final iteration with all the previous feedback taken on board, as well as water ripples added for that extra immersion. Changed the visibility of the water reflection to gradually fade out the deeper the water.

#GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog
August 1, 2025 at 8:51 PM
I received some feedback on the reflection and water depth effect that I feel like I've addressed and fixed, it looks a lot better now in my opinion. Would you agree?

#GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog
August 1, 2025 at 2:53 PM
I'm cooking right now, but I really need some feedback on the water depth & reflection effects.
Once I'm happy with it, next steps would be to add a ripple effect around the player along with a water trail.

#GodotEngine #gamedev #MMORPG #RPG #indiedev #2d #pixelart #devlog
July 31, 2025 at 8:27 PM
July 28, 2025 at 2:04 PM
I had previously posted this on Shitter before moving over to Bluesky and wanted to share how I've setup enemies to work. Here you can see the Context Based Steering behaviour in effect.

#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart #devlog
June 11, 2025 at 9:30 PM
Added an item flash when an item is moved in the inventory to improve visual feedback. Also took the liberty to show the rotation of an item since I forgot to include it in a previous clip~

#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart #devlog
June 10, 2025 at 9:59 PM
Added a nice little UI effect for gaining a new item! ✨
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June 10, 2025 at 8:06 PM
Haven't updated in a while, I've been working hard with the item system and inventory. I've added the ability to rotate items and drag an item ontop of others to swap their positions. 108 hours later, I can finally move on to other tasks! 🥳
#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart
June 8, 2025 at 8:26 PM
Rarity indicators added, at some point I might turn them into gradient colors and maybe even add some particles or shaders to the more rare items. Just need to make items rotatable now and I can move on to something other than the inventory!
#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart
May 4, 2025 at 10:39 PM
I decided that the inventory needed some big overhauls. Equipped items now disappear from the backpack, items can be different sizes and can be moved around and sorted as you want. Next I'll make them rotatable as well as add rarity indicators.
#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart
May 4, 2025 at 12:30 AM
Here's the latest update to the map. Some new tiles added and color palette updated to match our vision a bit better.
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May 3, 2025 at 3:34 PM
Last update to the inventory in regards of picking up or dropping items complete, took a long time and several code refactoring to get it right in the end. Very happy with the result!
#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart
April 21, 2025 at 9:38 PM
Almost done cooking with the item system! Going to finish the drag & drop mechanic and some visual bugs with the bottom left stats in the inventory, then we can move on to other focus areas 👀
#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart
April 6, 2025 at 8:31 PM
Someone asked what the difference was between walking over an item and the vacuum effect, which made me realize my radius was way too small. Here's what it looks like with a much larger radius (slightly exaggerated to show the effect better).
#GodotEngine #gamedev #MMORPG #indiedev #2d #pixelart
April 3, 2025 at 8:56 PM